Well asked for a rework on TRs and we got the opposite. It's crazy that they would nerf our powers when all the other classes consider TRs to be the weakest and don't want us in dungeons until you prove yourself. This time it seems as if the Devs have done the exact opposite. I know mod 13 is in the test phase and things are subject to change. It's already hard for most TRs now, with these changes with they stick its going to be harder. I just don't get it. I don't know id ARC plays their game or just read data at the moment they still haven't put TRs on the right path.
TRs if you are out there talk to me am I missing something.
Rogue - Setsuna F Seiei (PC)
Rogue - Setsuna F Seiei (XB1)
Rogue - Serenity (PS4)
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Comments
PS. My TR's friend personally the biggest hit from SoD was Two hundred million
and my fastest runs in TO9G is with TR as a main dps
It is not true what you are saying. Take a look on the patchnotes for M13.
Regardless of the upcoming balance changes there are a lot of very strong TRs in M12b content. There are definetly decent builds out for the class and TR is not a bad DPS. TRs are not as bad as everyone complains about it.
Rogue - Setsuna F Seiei (XB1)
Rogue - Serenity (PS4)
Rogue - Setsuna F Seiei (XB1)
Rogue - Serenity (PS4)
Rogue - Setsuna F Seiei (XB1)
Rogue - Serenity (PS4)
[1/16 13:55] [Combat (Self)] Critical Hit! Your Oppressive Darkness deals 3044 Physical Damage to Target Dummy.
preview
[1/16 14:03] [Combat (Self)] Your Oppressive Darkness deals 867 (850) Physical Damage to Target Dummy.
live server
[1/16 14:14] [Combat (Self)] Critical Hit! Your Smoke Bomb deals 8611 Poison Damage to Target Dummy.
[1/16 14:14] [Combat (Self)] Critical Hit! Your Smoke Bomb deals 7262 (7119) Poison Damage to Target Dummy.
[1/16 14:14] [Combat (Self)] Critical Hit! Your Smoke Bomb deals 8999 (8822) Poison Damage to Target Dummy.
[1/16 14:14] [Combat (Self)] Critical Hit! Your Smoke Bomb deals 10928 (10714) Poison Damage to Target Dummy.
[1/16 14:14] [Combat (Self)] Critical Hit! Your Smoke Bomb deals 8871 (8697) Poison Damage to Target Dummy.
[1/16 14:14] [Combat (Self)] Critical Hit! Your Smoke Bomb deals 9969 (9773) Poison Damage to Target Dummy.
[1/16 14:14] [Combat (Self)] Critical Hit! Your Smoke Bomb deals 10663 (10454) Poison Damage to Target Dummy.
[1/16 14:14] [Combat (Self)] Critical Hit! Your Smoke Bomb deals 8878 (8704) Poison Damage to Target Dummy.
8 ticks
[1/16 14:30] [Combat (Self)] Critical Hit! Your Oppressive Darkness deals 3142 (3080) Physical Damage to Target Dummy.
[1/16 14:30] [Combat (Self)] Critical Hit! Your Shadowy Opportunity deals 6049 (5930) Physical Damage to Target Dummy.
[1/16 14:30] [Combat (Self)] Critical Hit! Your Smoke Bomb deals 8608 (8439) Poison Damage to Target Dummy.
[1/16 14:30] [Combat (Self)] Critical Hit! Your Smoke Bomb deals 8655 (8486) Poison Damage to Target Dummy.
[1/16 14:30] [Combat (Self)] Critical Hit! Your Smoke Bomb deals 8693 (8522) Poison Damage to Target Dummy.
[1/16 14:30] [Combat (Self)] Critical Hit! Your Smoke Bomb deals 8588 (8420) Poison Damage to Target Dummy.
[1/16 14:30] [Combat (Self)] Critical Hit! Your Smoke Bomb deals 8137 (7978) Poison Damage to Target Dummy.
[1/16 14:30] [Combat (Self)] Critical Hit! Your Smoke Bomb deals 8482 (8316) Poison Damage to Target Dummy.
[1/16 14:30] [Combat (Self)] Critical Hit! Your Smoke Bomb deals 8586 (8417) Poison Damage to Target Dummy.
[1/16 14:30] [Combat (Self)] Critical Hit! Your Smoke Bomb deals 8322 (8159) Poison Damage to Target Dummy.
this is preview
on live all hits in stealth are critical.
Rogue - Setsuna F Seiei (XB1)
Rogue - Serenity (PS4)
The only possible nerf is smoke bomb. reducing the damage and giving an extra tick will lower our burst against mobs a small amount, because most of them will die before we get to the last tick. But, the enchant proc probably gives back some of that, so meh.
Meh meh meh
Most other classes got a LOT more attention than TRs, for mod 13.
However, it is foolish to think we got a lot of "good" out of the changes @demonmonger . And, I share the frustration of @dagambit -no rework- like has been promised us for over a year now.
Glad SWs got some attention.
She Looked Lvl 18
Here is my Blog
> Hey everyone! I wanted to chime in to reiterate something we've been saying on streams and in the forums for a few months now: we are no longer going in the direction of doing completely overhauls to one class at a time. We have moved to a system of identifying the biggest needs across all classes and working on them in tandem. This allows us to make quicker decisions and changes across the board instead of waiting for optimal time to scope out a full rework of just one class.
A year of empty promises. On several occasions trs told about a rework. Clearly this new direction shows that zero effort went into to those promises.
As TR i used to be on the (TR are irrelevant band wagon) until i realized it was me who wasn't playing the class right, if you love this class put the time into it, learn it, you will see that the class is far from underpowered.
> The classes performance widely relies on the player, the changes they made to oppressive and shadowy are actually a buff, since it scales with stats, the only question about those two are the stats, does it scale with base or total? because if its total, sab might actually be able to compete with executioner for dps. tenacious is irrelevant, if it would stack with exec cap stone maybe i would look at it. the change to razor action, basically gives WK tr a second whirlwind blade so in trash or boss's with trash WK should have an advantage( not enough to outshine MI), but WK is still very lack luster. the change to shadowborn is buff and a nerf, currently it procs off wep enchants or any kind of strike but they changed it to do reduced damage but only activate on encounters or dailies, so it wont be wasted but it also wont hit like it used to.
>
> As TR i used to be on the (TR are irrelevant band wagon) until i realized it was me who wasn't playing the class right, if you love this class put the time into it, learn it, you will see that the class is far from underpowered.
Largely it’s not not we don’t deal damage. We just don’t don’t it better then almost any class. We offer nothing other then dps. A gwf is far tankier. An hr can buff. A cw can buff. A sw can buff or heal. Tr cannot add nothing to a group they can’t get elsewhere and then some.
What would you think would be a good route?