Devs, I'm speaking of the first time you enter the House of the Crocodile. I just ran my CW through it for the first time, one I might add has an IL of 14948, a control bonus of 118%, and a legendary Sergeant Knox defending her.
No joke. That was the single most awful experience I've ever had on a quest. It was not remotely fun. I don't want to ever have to run another alt through it.
The chain-stunning is the problem, as well as the cheap way that you get hit with it.
Ras Nsi has an attack with a huge diameter near him that stuns you. It comes with no, repeat NO, warning. If you are within that radius (which is never indicated to you), you are stunned. It's effectively impossible to avoid.
Then there's the attack where you have to stand on an extremely narrow path to avoid the stun. Unfortunately, if you were already stunned from a previous attack, guess what, you have ZERO chance to avoid this chain-stun, since you apparently need pixel-perfect precision to stand in the EXACT center of the path to avoid it (and if you were previously stunned, you won't be able to move anyway).
And THEN, to add insult to injury, the cycle time of the stuns. They come SO OFTEN that most of the time you cannot take a single action--you can't cast anything because the spell takes longer to cast than the interval between stuns. Forget about using a daily like Ice Knife, that takes far too long and the stun always interrupts you. Same goes for some artifacts -- her Token of Chromatic Storm takes an ETERNITY compared to those nonstop stuns. If you are extremely lucky, you have enough stamina to dodge, but since one of his stun attacks leaves you with REPEATED, RAPID stuns for such a long time, you will run out of stamina almost immediately.
Never mind that my CW also has gobs of alleged control resistance. It seems that control resistance doesn't work in Chult.
You don't want to know how many health stone charges I had to use up. I lost count.
Devs, please hear me. This fight was NOT FUN. I absolutely hate it. I'm tempted to say that I loathe this mod because of the nonstop stuns and knockdowns, but I'm not QUITE there yet. But this quest -- I hate it, passionately and viscerally. It is the single-most awful quest I've ever encountered, one that is truly beyond the pale. It tempts me, if and when they become available, to buy a Chult campaign token for any other alts just to avoid it, and I shouldn't have to.
I hope you take this as criticism of this quest in the harshest possible terms, because that is my intent. It needs to change.
Ok...something constructive. These are the issues to address:
- Short cycle time between stuns - Long duration of stun effect results in chaining - Too narrow path to avoid a stun - No indication of the "stunned if within radius" attack coming - No indication of the radius of aforementioned attack - Control resist seems to have no effect
Post edited by hustin1 on
Harper Chronicles: Cap Snatchers (RELEASED) - NW-DPUTABC6X Blood Magic (RELEASED) - NW-DUU2P7HCO Children of the Fey (RELEASED) - NW-DKSSAPFPF Buried Under Blacklake (WIP) - NW-DEDV2PAEP The Redcap Rebels (WIP) - NW-DO23AFHFH
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