This stupid nonsense is just ruining PVP. Match after match dominated by skilless TRs who press their Bloodbath win button and basically can't be killed and can't avoid killing you.
While the above reply may be true something does need to be done about SOD.
1
tripsofthrymrMember, Neverwinter Moderator, NW M9 PlaytestPosts: 1,624Community Moderator
Would be great if you guys could self-moderate so we can keep this thread open. I'm going to interpret the comments thus far as good-natured ribbing unless someone flags one and tells me otherwise. @nitocris83 does have an inquiry into the dev team and we'll post any reply here.
i think a 50% damage nerf on sod MIGHT be the way to go just as a hot fix. hopefully it could be implemented before 12b drops on console. I've mained a tr since the game came out for Xbox and I'm tired of being op or straight aids with cc. When people go to try out 12b with their pve gear and get decimated by sod I highly doubt they'll q again. So please just as a hot fix 50% damage nerf.
It's been broken for 3-4 months on PC. They clearly need more time to come up with another broken mechanic for the tr before they fix sod, so the poor, helpless trs don't suffer of course. Think about the trs man
If your problem is Bloodbath stay with your party members to avoid taking all damage yourself. Pre-mitigated damage on dodged hits should not count into SoD. It needs adjustment but hopefully not at cost of nerfing it in PvE.
If your problem is Bloodbath stay with your party members to avoid taking all damage yourself. Pre-mitigated damage on dodged hits should not count into SoD. It needs adjustment but hopefully not at cost of nerfing it in PvE.
Or dodge all day, or use Mighty Leap or Aval. of Steel or run a tank build or, or... To build arround defensive encounter or run a tank build to not get killed and by that give up any option to fight back is no solution. Dodging 20 times in a row doesn´t sound like a solution also...that´s what DC does these days Perseverating the same solutions to avoid SoD from a class that have not much to care about in between dodging, ITC , hiding and popping dailies every 5 seconds, does not make it a good solution, sry. I hope devs know what they do, nerfing it 50% will lead to a significant drop of dps in PVE. It´s TR´s main dps in PVE following ACT logs, maybe there is compensation needed.
@schietindebux Not sure if you understood my point. When you dodge you take 0 damage but pre-mitigated damage is not 0 and that damage counts into SoD. That pre-mitigated dodged damage should not count into SoD and one dodge could save you.
Staying with one more party member to share damage of Bloodbath could be enough to save you as well. Of course, i am not a PvP-er so i dont understand it well and it might be needed to do certain things alone, staying on a node or what not but that could be debatable as well, if any class should be able to hold it alone.
If they add some nerf to SoD hopefully it is only applied in PvP areas and not affecting PvE.
Let's say it's a 2v2 on a node gf and tr vs 2 trs. Or a tr and anybody vs 2 trs. The 2 trs can just spam courage break and their encounters and still get 100k sod procs. Even if it's 5v5 on a node you can spam courage break and your encounters and get 100k sod procs and if your teammates buff you it can get extra ridiculous. I'm only referring to mod 12 not 12b. But even with the 5 second nerf to courage break I'm sure the power creep coming in 12b just makes sod that much stronger and that much more ridiculous.
Do whatever you want to PvP TRs but leave PVE TRs alone. All the nerfs made because of outcry from PvP players has caused major problems for PVE TRs.
So whenever the supposed rework for TRs comes along(5 years down the road most likely) keep in mind that if what you do for PVE TRs makes them overpowered in PVP people will start whining again and it will start the cycle over.
I like many others have have spent time and money to have an enjoyable PVE experience. I would hope that changes made to a game mode played by only 20% of the NW community would not cause grief to the majority.
Please nerf my trs sod before 12b goes live on console this is really bad for pvp. Especially in a mod where it seems like your trying to encourage new ppl to q pvp. Also if it could somehow not affect pve that would be great.
i think a 50% damage nerf on sod MIGHT be the way to go just as a hot fix. hopefully it could be implemented before 12b drops on console. I've mained a tr since the game came out for Xbox and I'm tired of being op or straight aids with cc. When people go to try out 12b with their pve gear and get decimated by sod I highly doubt they'll q again. So please just as a hot fix 50% damage nerf.
A 50% nerf to all SOD damage as explained by several people would cause the PVE community to break out the pitchforks and torches, and with good reason. Even if it was to be a PVP only change, a 50% cut to SOD dps is unlikely to turn out well.
A better fix for SOD would be implementing all of the following:
--- Change SOD back to dealing post-mitigation damage instead of the pre-mitigation damage it deals right now.
--- Make it so the damage from missed and dodged attacks is no longer counted by SOD.
--- The devs also need to give TRs a real rework instead of continuing with the tweak-one-thing-and-run approach that they have been using for TRs since after module 6. One of the main things that needs to be fixed durring that rework is TR dps. The TR class is going to need reliable non-OP sources of damage to fall back on when SOD does gets adjusted. To accomplish this, the TR class really needs its sources of regular damage buffed, particularly things that effect our at will and encounter power damage. In PVP, TR damage is currently too low to rely on if we use anything other than broken piercing damage and spaming rule-exempt CC powers. In PVE, TRs don't benifit much from broken piercing damage and spaming rule-exempt CCs, but they do end up negatively impacted by PVP oriented nerfs to the TR class. Most of the TR class's features currently are gathering dust on the shelf including 2 of our feat trees, 1 of our paragon paths, and almost all of our powers; our lack of reliable overall dps plays a big role in this lack of diversity. A series of buffs made to TR regular damage would fix most of the core issues for both PVE and PVP TRs and make it so the devs can fix SOD and CC spam without making TRs too weak.
Post edited by trgluestickz on
-- PVP Rogue, --[----- "Your friendly neighborhood spawn of Satan." -----]-- ---------------------------------------------------------------- Main Character: Hurricane Marigolds (Rogue WK & Assassin) Ingame Handle: trgluestickz Discord Name: Hurricane🌀Marigolds#2563 Guilds: She Looked LVL 18 & Essence of Aggression Alliances: Imperium & Order of the Silent Shroud Platform: PC
kalina311Member, NW M9 PlaytestPosts: 2,082Arc User
edited November 2017
many skills / power / items in the game already are coded to have dual effects/duration etc pvp vs pve .... and are written so right in the description just saying
i think a 50% damage nerf on sod MIGHT be the way to go just as a hot fix. hopefully it could be implemented before 12b drops on console. I've mained a tr since the game came out for Xbox and I'm tired of being op or straight aids with cc. When people go to try out 12b with their pve gear and get decimated by sod I highly doubt they'll q again. So please just as a hot fix 50% damage nerf.
A 50% nerf to all SOD damage as explained by several people would cause the PVE community to break out the pitchforks and torches, and with good reason. Even if it was to be a PVP only change, a 50% cut to SOD dps is unlikely to turn out well.
A better fix for SOD would be implementing all of the following:
--- Change SOD back to dealing post-mitigation damage instead of the pre-mitigation damage it deals right now.
--- Make it so the damage from missed and dodged attacks is no longer counted by SOD.
--- The devs also need to give TRs a real rework instead of continuing with the tweak-one-thing-and-run approach that they have been using for TRs since after module 6. One of the main things that needs to be fixed durring that rework is TR dps. The TR class is going to need reliable non-OP sources of damage to fall back on when SOD does gets adjusted. To accomplish this, the TR class really needs its sources of regular damage buffed, particularly things that effect our at will and encounter power damage. In PVP, TR damage is currently too low to rely on if we use anything other than broken piercing damage and spaming rule-exempt CC powers. In PVE, TRs don't benifit much from broken piercing damage and spaming rule-exempt CCs, but they do end up negatively impacted by PVP oriented nerfs to the TR class. Most of the TR class's features currently are gathering dust on the shelf including 2 of our feat trees, 1 of our paragon paths, and almost all of our powers; our lack of reliable overall dps plays a big role in this lack of diversity. A series of buffs made to TR regular damage would fix most of the core issues for both PVE and PVP TRs and make it so the devs can fix SOD and CC spam without making TRs too weak.
No no no. You all want to modify the skills in only one way and that's not going to work, if they want to change somehing they must make difference efect this same power both in pvp and pve, there is no other way, and this is possible but they are to lazy.
I don't know where you got the impression that I wasn't in favor of seperating skill effects/duration for PVE vs PVP. I litterally started a thread about that very issue not too long ago too where I advocated for that. However, I'm not sure you actually need to seperate the effects/duration of litterally every single power in PVP vs PVE. Not all powers are causing issues for 1 gamemode but not the other and many powers could be fixed by making a systematic change to AP gain/recovery and updating diminishing returns for stats in PVP. The devs should however go ahead and create 2 identical copies of each power just in case they ever need to adjust a power for 1 out of 2 gamemodes, but that doesn't mean litterally every power needs to carry seperate effects right now.
In the case of SOD, it doesn't have to have its effects seperated in order to tone it down in PVP, it was the recent tweak the devs made to SOD that made it broken in PVP in the first place. It wasn't broken in either gamemode before that tweak so I advocated for undoing the tweak the devs made to it. Its not like the tweak the devs made to SOD is even that useful for PVE TRs so I see no reason why the devs shouldn't undo it. I also think that a 50% cut to SOD dps in PVP is a terrible idea. There is a fair argument to be made for buffing SOD in a different way and then seperating the effects accordingly but the current tweak the devs made to SOD needs to be scrapped.
As for the dps changes I am advocating for in the post you quoted, they are intended to clear up most of the issues related to SOD and TR dps output, not stand in for litterally all skill changes made to the TR class. What I discribed is also a very general explaination for what would be a series of different tweaks and buffs made to raise our overall damage output.
Post edited by trgluestickz on
-- PVP Rogue, --[----- "Your friendly neighborhood spawn of Satan." -----]-- ---------------------------------------------------------------- Main Character: Hurricane Marigolds (Rogue WK & Assassin) Ingame Handle: trgluestickz Discord Name: Hurricane🌀Marigolds#2563 Guilds: She Looked LVL 18 & Essence of Aggression Alliances: Imperium & Order of the Silent Shroud Platform: PC
SoD like now grants the TR a big boost in PVE dps wise, can´t tell if that was the same way before those changes? If they simply undo this towards SoD the class need compensation imo.
1
tripsofthrymrMember, Neverwinter Moderator, NW M9 PlaytestPosts: 1,624Community Moderator
Briefly spoke with @terramak about this today. No specific updates, but still on the system team's radar.
Dead Silence, maybe some details or plans about this fix? would be nice to know u are really doing somethinig in this case
Godfinder
0
kalina311Member, NW M9 PlaytestPosts: 2,082Arc User
edited November 2017
the dead silence from DEVS also matches the preview server's pvp CC changes thread nothing to see here move on folks .... dont forget the devs idea of reviving pvp was a blood ruby rewards for strong holds and punishing CC changes with no tweaking despite feedback lol o and solo and private q of and loadouts and more accurate items levels..
now to proper matching on an actuall pvp level people want to run guantle gyrm that actually pops with actual rewards ..WITH NO PVE COMPANIONS TO CAUSE EVEN MORE LAG
3-5 Tr in every match, endless red smoke area followed by bb+sod every 20 sec it is turning pvp into a joke. When you see kill/death scores 2500/8 on 117 matches from Trs and drevs do nothing it is not strange that people loose their faith or drive to pvp.
Comments
Sci-fi author: The Gods We Make, The Gods We Seek, and Ji-min
Sci-fi author: The Gods We Make, The Gods We Seek, and Ji-min
Pre-mitigated damage on dodged hits should not count into SoD. It needs adjustment but hopefully not at cost of nerfing it in PvE.
To build arround defensive encounter or run a tank build to not get killed and by that give up any option to fight back is no solution.
Dodging 20 times in a row doesn´t sound like a solution also...that´s what DC does these days
Perseverating the same solutions to avoid SoD from a class that have not much to care about in between dodging, ITC , hiding and popping dailies every 5 seconds, does not make it a good solution, sry.
I hope devs know what they do, nerfing it 50% will lead to a significant drop of dps in PVE. It´s TR´s main dps in PVE following ACT logs, maybe there is compensation needed.
Staying with one more party member to share damage of Bloodbath could be enough to save you as well.
Of course, i am not a PvP-er so i dont understand it well and it might be needed to do certain things alone, staying on a node or what not but that could be debatable as well, if any class should be able to hold it alone.
If they add some nerf to SoD hopefully it is only applied in PvP areas and not affecting PvE.
¨˜ˆ”°¹~•-.„¸ρℓαуιиg иєνєяωιитєя ѕιи¢є 2015¸„.-•~¹°”ˆ˜¨
So whenever the supposed rework for TRs comes along(5 years down the road most likely) keep in mind that if what you do for PVE TRs makes them overpowered in PVP people will start whining again and it will start the cycle over.
I like many others have have spent time and money to have an enjoyable PVE experience. I would hope that changes made to a game mode played by only 20% of the NW community would not cause grief to the majority.
A better fix for SOD would be implementing all of the following:
--- Change SOD back to dealing post-mitigation damage instead of the pre-mitigation damage it deals right now.
--- Make it so the damage from missed and dodged attacks is no longer counted by SOD.
--- The devs also need to give TRs a real rework instead of continuing with the tweak-one-thing-and-run approach that they have been using for TRs since after module 6. One of the main things that needs to be fixed durring that rework is TR dps. The TR class is going to need reliable non-OP sources of damage to fall back on when SOD does gets adjusted. To accomplish this, the TR class really needs its sources of regular damage buffed, particularly things that effect our at will and encounter power damage. In PVP, TR damage is currently too low to rely on if we use anything other than broken piercing damage and spaming rule-exempt CC powers. In PVE, TRs don't benifit much from broken piercing damage and spaming rule-exempt CCs, but they do end up negatively impacted by PVP oriented nerfs to the TR class. Most of the TR class's features currently are gathering dust on the shelf including 2 of our feat trees, 1 of our paragon paths, and almost all of our powers; our lack of reliable overall dps plays a big role in this lack of diversity. A series of buffs made to TR regular damage would fix most of the core issues for both PVE and PVP TRs and make it so the devs can fix SOD and CC spam without making TRs too weak.
PVP Rogue,
--[----- "Your friendly neighborhood spawn of Satan." -----]--
----------------------------------------------------------------
Main Character: Hurricane Marigolds (Rogue WK & Assassin)
Ingame Handle: trgluestickz
Discord Name: Hurricane🌀Marigolds#2563
Guilds: She Looked LVL 18 & Essence of Aggression
Alliances: Imperium & Order of the Silent Shroud
Platform: PC
just saying
In the case of SOD, it doesn't have to have its effects seperated in order to tone it down in PVP, it was the recent tweak the devs made to SOD that made it broken in PVP in the first place. It wasn't broken in either gamemode before that tweak so I advocated for undoing the tweak the devs made to it. Its not like the tweak the devs made to SOD is even that useful for PVE TRs so I see no reason why the devs shouldn't undo it. I also think that a 50% cut to SOD dps in PVP is a terrible idea. There is a fair argument to be made for buffing SOD in a different way and then seperating the effects accordingly but the current tweak the devs made to SOD needs to be scrapped.
As for the dps changes I am advocating for in the post you quoted, they are intended to clear up most of the issues related to SOD and TR dps output, not stand in for litterally all skill changes made to the TR class. What I discribed is also a very general explaination for what would be a series of different tweaks and buffs made to raise our overall damage output.
PVP Rogue,
--[----- "Your friendly neighborhood spawn of Satan." -----]--
----------------------------------------------------------------
Main Character: Hurricane Marigolds (Rogue WK & Assassin)
Ingame Handle: trgluestickz
Discord Name: Hurricane🌀Marigolds#2563
Guilds: She Looked LVL 18 & Essence of Aggression
Alliances: Imperium & Order of the Silent Shroud
Platform: PC
If they simply undo this towards SoD the class need compensation imo.
Sci-fi author: The Gods We Make, The Gods We Seek, and Ji-min
dont forget the devs idea of reviving pvp was a blood ruby rewards for strong holds and punishing CC changes with no tweaking despite feedback lol o and solo and private q of and loadouts and more accurate items levels..
now to proper matching on an actuall pvp level people want to run guantle gyrm that actually pops with actual rewards ..WITH NO PVE COMPANIONS TO CAUSE EVEN MORE LAG
When you see kill/death scores 2500/8 on 117 matches from Trs and drevs do nothing it is not strange that people loose their faith or drive to pvp.