Hey
@nitocris83 , any chance we can get a dev blog detailing the changes to Vote Kick/Vote Abandon/Leaver Penalty?
I know more details than most people because I participated in the preview discussion, but I don't know for sure what went live and I don't have an easy place to send people to learn even that much because it was in the middle of a long thread.
As I understand it:
VOTE KICK:
1) Each character may initiate a vote to kick another member of the group once per 4 hours
2) A player may vote on whether or not to kick someone else at any time, regardless of 1)
3) Someone who is kicked gets no leaver penalty
VOTE ABANDON:
1) Each character may initiate a vote to abandon a queue once per four hours, after a certain minimum time in the dungeon
2) A player may vote on whether or not to abandon at any time, regardless of 1)
3) Members of a group that votes to abandon get no leaver penalty.
LEAVER PENALTY:
1) If you leave a queue without being kicked and without successfully voting to abandon, you get the leaver penalty
2) Characters with the leaver penalty cannot join other queues for 30 minutes
3) This time is character-dependent, but appears to be logged-in-time-dependent - you can switch toons and join queues again, but your toon with the penalty has to be logged in for 30 real minutes in order to lose the penalty.
Am I right? Any additional major points to raise? Is the 4 hour limit character-dependent or account-dependent, and if it's character-dependent, does it only count down while you're logged in? Is there any way to see your countdown status for votes?
Thanks,
Comments
( @nitocris83 this would be another REALLY COOL thing to have in a dev blog explainer post thingy!)
Once the group is 4/5, the rest should be able to leave without penalty. Or, if they kick you, they can hope for a better healer?
Alternately, since you appear to think you're the weak link, you just leave and take the penalty, and the rest of the group can then leave without penalty while you go run your daily Stronghold quests or farm the event or something for 30 minutes.
But this is with my naive understanding of how the Leaver Penalty works. Which is one of the reasons I want a Dev Blog on it.
(Finally: If you're talking about the giants on the hill? EVERYONE gets one-shotted by the thrown rocks. My 16K DC who runs FBI gets one-shotted by those. Tanks need to be careful of those, they're NOT like the rocks thrown by the giants in Cold Run. You really need to prioritise getting out of the area of those over most other things during that part of the dungeon.)
The big issue here is that it's a major change to the rules of grouping (no infinite kicks! No free abandons! Cooldowns and timers!) and a major change to the CONSEQUENCES of group actions (voting to kick a griefer means no more kicks for 4 hours! Leaving a failed run WITHOUT voting to abandon locks you out for 30 minutes!) and there's a lot of questions we don't have answers for (What happens to the SECOND person to abandon a failed run without voting to abandon? If 4/5 take the leaver penalty immediately and I'm left in FBI all alone, do I get a leaver penalty for quitting? Is there a way to see which cooldowns are ticking for me? Are the cooldowns per account, or per character? etc etc etc)
I would really love a detailed explanation of the rules so we'd be able to learn if some behaviours (eg, leaving when people have already left) are safe and what causes a penalty.
@nitocris83 that's another thing to ask for inclusion in the dev blog: Which queues are subject to penalties?
(And: If you pick up leaver penalty from a Public Queue, can you then join a private queue?)
I'm going to book out some time to do SCIENCE to this and run a ton of tests. Maybe this weekend.