Random Queues are getting a lot of unnecessary flak. Removing the requirement of having all the concerned queues unlocked might solve most of the problems associated with them. Just make the people be able to do whatever they have unlocked randomly.
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Doing this will make the new RQ unbroken....until then its broken....
The people this really hurts are the low characters. They need the AD that I don't. A new 70 is going to be running off the pittance weeklies give now, or getting cheeky with what they buy/sell. Of course, this is probably by design - they might be motivated to drop some real money on the game now. Well, what can one do?
I'm not going anywhere - this isn't some dramatic "That's it - I'm DONE with this game!" post. I just can't say I like this change. The number of times I have to play a very specific, quick instance VS the number of times I have to spend on a tough one with possibly turbulent, and long, runs, are greatly imbalanced. That's aside from the issue of now having to keep up on a whole slew of keys to get the most out of my runs, or buy those zen store keys. Not happening - or at least, not regularly. Therefore, probably fewer regular instance runs. This change makes my time give me less and will change my play habit, trending it towards not playing as much. I say this as a player who has brought a reasonable amount of actual cash into the game over my few years. I hope the payoff for the company is worth it.
My two pennies.
Original Serenity Mostly Retired DC
Tokarek Bearded Dwarven OP Tankadin
JuiceHead Goofy Human GWF
Member of H3llzWarriors and Limitless.
I don't like being forced to do content I don't like. It doesn't solve the problem they are trying to solve and it simply creates new ones. For most folks, even if it works the way the devs intended, gives less per time spent than before. I could elaborate on each of these points as well as others, but I'd be wasting my time.
It's like they put their blinders on and wanted to solve the problem of queues never filling and wanted a solution no matter what, even if it was worse than the original problem.
The whole problem is that unless you open everything to get the list open to RQ you can't RQ. Of which you need the items from that level to get the level to get the list.....circular firing squad.
Like to get the purple gear you need the blue gear, but to survive the run up with blue gear to get to purple you need the blue slots filled with purple stuff to hang in until purple gear....HAMSTER.
Yes, you have seen that it "might" be abused on the E/R dungeons....how so the skirms? Either open the list and and they RQ for what they have opened and not for what they haven't opened (yes, this will populate the earlier skirms more than the later, due to folks not having them open, but that was happening pre RQ anyway duh)
OR crazy idea here...just open access through RQ only to ALL skirms (even if not opened the official way). If they want outside RQ access to the specific skirm. they have to go back and do it official (and get those great nonexistent rewards from them as well of course!)
I like the random dungeon queue, it's a random dungeon that usually takes longer than the normal temple of spider grind we had before but it also rewards more AD. I just do it once a day for slightly less AD than before (with TOS 2x).
But I don't like being locked out from random skirmishes and random epic dungeons because I'm lvl 70 but too low IL. If I was 69, I would have all random queues open to me. I'm also locked out from the new quests to get dungeoneering shards of power because I can't join those random queues.
If you don't have minimal 28% everfrost resist you won't be able to RQ either.
I just got my first character to level 70, and now find that I'm locked out of them until I get 10k item level. This seems really harsh and unreasonable.
I was able to queue for them at 69, but not at 70? They were level-scaling me before I got to 70 anyway, so why can't I do (at least) the same list of skirmishes now without being level-scaled?
IF (THAT IS A BIG IF) the Devs for this game want to keep this in I suggest this change:
Random T1 Que; Req. Level 70, ilvl 7500. Make reward 3/8ths of current RAD reward
Random T2 Que; Req. LvL 70, ilvl 10k, Completed at least one Random T1 Que to unlock : Reward = current Random Epic Reward
Random T3 Que; Req. Campaign Unlocked, 11.5k ilvl, 5x Random T1 Que, 3x Random T2 Que completed : Reward = 1.25x current reward (25% larger since math is difficult for Cryptic)
This is just a VERY rough idea brought on by reading this thread.
Fearless Wolves - GM
Slorik - GWF
Eevil'N - CW
Sybyl - GF
Star Trek Online
Sorvik Corsair : KDF Reman Engineer
S'karn Corsair : KDF Gorn Intelligence
1) Sub 11K L70 players now have to do THREE dungeons to get the same amount of Bonus Daily RAD and Salvageable RAD. (1 leveling, 2 epic standard queue) as opposed to the theory that Random Queues equals "more RAD in less time"
2) Sub 10k L70 players can no longer gain bonus daily RAD from skirmishes.
3) Sub 10k L70 players can not access the new daily bonus RAD from Trials (Demo, Tiamat etc)
4) The number of accessible Dungeoneers shards for sub 11K L70 players has halved, sub 10K L70 can no longer gain themn through the cleric quest at all.
5) Players around the 11k mark are now being random grouped into PUG for FBI and MSP with little to no chance of success, causing them to have to spend considerably more time than currently attempting and generally failing to earn their daily bonus RAD.
6) It is no longer possible for the players who do actually qualify to earn Dungeoneers shards to collect the cleric quests and play them all on a day that is convenient for them... it's one per day or tough luck.
I'll come back with some more when someone counters all those...
The given reason is that they don;t want to upset high end players by putting FBI and MSP in with TONG, as this may impact their ability to gain a full daily allowance of Seals of the Brave in ONE dungeon run.
My belief is that the whole mess of Random Queues is to get more people into FBI and MSP which are clearly despised and hardly ever played compared to the rest.
Why this is the case is another matter... maybe someone in design is annoyed their content isn'y getting any love, maybe someone in a top floor office has demanded better retuen on the investment ploughed into the SKt and CA campaign design? Whatever the reaon, they need FBI and MSP in the queue where the largest number of even barely elligible players can be coralled into those two dungeons.
ETA: It doesn't matter whether people complete or even enjoy those dungeons... as long a they are firing more often... they appear more popular.
Namely, that FBI and MSP should have their own T3 category and require a separate RQ, perhaps bundling them in with T9G.
If they'd done this, then we wouldn't have any issues at all.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
----------------------------------------------------------------------------------------------------------------Hero's accord : TONG/MSP/FBI
T1 random trial: Tiamant
T2 random trial: ndemo/edemo
T3 random tral: Nsvardborg/Msvardborg
T0 random dungeon(3players)
T1 random dungeon queue: ELOL/VT/MC
T2 random dungeon queue: ECC/ETOS/EGWD
T1 Random skirmish queue: Dread Legion/Master of the Hunt
T2 Random skirmish queue: KR/ESOT/MPF
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they are locking my alts behind a 3man random queue dungeon, when they can run VT/ELOL/MC/EGWD/ECC/ETOS/CN, the MSP/FBI needs to move to a different random dungeon queue, having a dc and pally locked on 3m randon when they can run VT/ELOL/MC/EGWD/ECC/ETOS/CN previous to 12b is basicly a slap in the face, i see the game population in random dungeon queue for dc/op/gf class decreasing
Never got MSP and FBI. Hardest dungeon I got was CN.
I noticed the cleric in CN had much less than 11k, and everyone else more than 11k.
Hence, the cleric did not random queue. CN was easy with 4 players at 11k+
Prior to random queues, I would often solo queue for dungeons and full CN parties of 9-11k were common.
For solo queuers, such as me, random dungeons has greatly increased the average item level per dungeon run for epic dungeons at CN or less. If you are 13k+ and you get CN or less, its unlikely you will fail. Although, I did one time really struggle to kill final boss eGWD (epic random queue).
I am glad to see higher average item level in my (random) epic dungeons runs.
But so far, I almost always get easy dungeons. On my DC, who can easily do FBI,
I usually get Kessels or Valindra. It's almost embarassing.
So far, epic dungeon random queue is almost always a walk in the park for me.
Here's the flaw in random queue theory. Prior to random queues, I would almost never queue for easy dungeons. I would never queue my DC for kessels. Too easy. I would only queue for something with a slight challenge, such as eGWD or CN or higher, but nothing easier.
Since random queues, my DC does one epic random dungeon per day and that's all!
The bonus RAD does not cause me to play my DC more often.
In fact, I am playing my DC less often now because it's more profitable for me to run random skirmishes and random leveling dungeons on all my alts than do multiple epic random dungeons on my DC.
Instead of granting a bonus to tanks and clerics, a better solution, in my opinion, is to allow them to run epic random dungeons more than once per day (and still get 10k+ AD per run).