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So activating Tyrannical Curse on single target as Soulbinder might not actually be good then, if the curse consume synergy is not working with Tyrannical Curse.stathisjoestar said:
• Soul Scorch should not have its curse effect triggered by Tyrannical Curse because it is a Curse Consume and you cannot consume Tyrannical Curse.
Answers
Funny, @amenar, rework intention where to reduce players depending on one daily power. But with this change, all goes back.
“The masses have never thirsted after truth. Whoever can supply them with illusions is easily their master; whoever attempts to destroy their illusions is always their victim.
Gustave Le Bon.
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I don't think TC will be the best single target dps daily again, we'll see once those changes go live though o.O
And just to remind that before mod 10 Tyrannical Threat provided 35~40% dmg increase for curse affected target.. More less same as you get now with this change..
Next, daily powers seems do not proc Weapon enchantments, while encounters do.
Next, What do you think players would pick, 35% debuff effect for boss fight and increase over all dmg output, or they will spent AP for FoE or Brood of hadar ??
Also as Soulbinder which spam SS encounter it will be even more beneficial, because TC can't be consumed with SS as regular curse. Thats extra reason why players will use only TC..
And this is my opinion..
“The masses have never thirsted after truth. Whoever can supply them with illusions is easily their master; whoever attempts to destroy their illusions is always their victim.
Gustave Le Bon.
==================================================
Once those changes go live it will be interesting to see how TC does vs single target daylies especially if considering that the new debuff system may diminish its dps bonus in a pretty harsh way therefore being inferior to version of mod 10 and before.
-->So if you want to use SS, you still need to tab tab tab tab (regular curse). It is my understanding.
How can anyone still play this class LOL.
¨˜ˆ”°¹~•-.„¸ρℓαуιиg иєνєяωιитєя ѕιи¢є 2015¸„.-•~¹°”ˆ˜¨
And you expect that after 6 month or year some changes will happens.. Kinda naive.
Because, in mmorpg games are lot of stuffs need to be done. And all time is tasks prioritization. And largest class populations are priority, and lowest populated classes have lowest priority.
Companies will not spend money and time for stuff which no one will use.
So Less SW = lower priority, leads that devs push SW stuffs in back, and pick it when have free time frame. Which as you understand is always full of tasks. And that lead to locked chain.
No SW rework> players got > quiting game or SW> SW population drops> priority decrease> rework pushed in back> players dissapointment and it's repeating.
“The masses have never thirsted after truth. Whoever can supply them with illusions is easily their master; whoever attempts to destroy their illusions is always their victim.
Gustave Le Bon.
==================================================
¨˜ˆ”°¹~•-.„¸ρℓαуιиg иєνєяωιитєя ѕιи¢є 2015¸„.-•~¹°”ˆ˜¨
Mod 5, SW population slightly decreased, Crowd mania to start/check/test new class ended, and players back to their original characters, some remained as warlock...
Mod 6 Known by couple names.
Glasscanon crusher.
Paladins introdution and his Glorious days. (hard days for GF)
Glorious days for CC and self healing based characters(CW, DC. OP)
And as warlocks we know it as > mod 6: warlocks holocaust.
98% of all remained SW population respected to Soulbinder( except me and couple others). Because only SB with Soul sparks and Borrowed time could sustain decent Hp restoring within combat.
Mod 7 Stronghold introduction.
Glasscanon return< small SW population increase.. Due hope that SH boons will sustain SW within combat.
Mod 8. Underdark, not much change here, Yet slightly higher population that in mod 7, due more guilds had decent Life steal or defence boons.
Mod 9: Maze engine Sw population increased a lot<. And mostly due Tyrannical Threat + Hadar grasp glitch, which allowed players melt any target, heck even demogorgon within seconds.. + more guilds where with maxed boons(not whole guilld, but boons).
After glitch got fixed, we get high SW population decrease. It where to more less prior mod 9 state.
Mod 10 SKT : SW "rework" Untill it's rework, There where just 1~5% Hellbringers of all warlocks population(I was one of them).
and I wrote "rework", because @amenar, only fixed some glitches. Also reworked TT to TC which seems where working not as intended since mod 4....
And mostly rework where to rework SW to bring back Hellbringers from dead point. Some powers get 40% power increase. But even after these stuffs we lost 10% performance.
After rework we can notice slight SW increase. + I started promote temptation warlock(lost/abandoned build).
Mod 10.b Sea of Moving Ice
Slight sw population increase, plus players start to pick SW not just as Fury(dps) but as templock(heal), or fury/temp hybrids.
Plus some Damnation SW appeared in that time.
Mod 11 + 11.b - The Cloaked Ascendancy. SW population more less remained same as in mod 10.b. Some top end SW quited. Some remained.
Mod 12,
Dissapointments and SW population decrease. Almost same what we had prior mod 10.
Mod 12.b (current)> Well. Seems Top Warlocks already out of game. <
Some higher end remained, but for how long is just question. From all my known Major/famous SW's. Most of them already playing with other classes. Almost non of them play SW as main. Others, quited game.
As templock also lost meaning. Paladins got some fixes, and now with SKT campaign boons interaction, healadin outdps, out heal, out support templock.
Not much remained to do. Damnation dead for sure. Templock lost meaning. Fury can try compete with heal DC in term of dealt dmg.
Owlbear cub companion changing also is big hit toward SW. Pillar of Power rework so it could crit also is big hit toward SW.
I found way to land Crit Tyrannical Curse, so all TC hits would crit. Even with ACC class feature + Infernal Wrath Feat(Fury),
Dps output can't get close to dmg which CW or GWf done with Lightning enchantment.
You would day, it's not so bad, there are still warlocks players within game. Thats true, but, most of them are mid or maybe higher end. Not top end(maxed), and also most of them don't play SW as main.
Have spoken with players who not so long hit 14k GS with SW. 78% of disappointing, and quiting.
Some would say,, just wait little bit more and devs will rework.. Yeah sure. But,
During maintenance, in start was said, When Thomas Foss aka @mimicking#6533 , will get on screen he will answer questions about SW and TR stuffs.. And when he appeared, there where no talks about SW or TR reworks. All what I understand staff have work for next 2 mods.
And if you or others think that warlocks or rogues will wait this long, well you are extremely naive.
Personally I also decide to step away. Through time, from mod 4 up to mod 10 where hellbringer fury sw, where bad days, and where legendary bad days. And I didn't quit, because I do not afraid hard fight, I do not afraid challenges. But current state is not even challenge, it's warlocks trolling. Most weapon enchantments don't work with our powers, there are campaign boons who also don't work with warlock powers.
So more less I staying to help guild to finish build guild hall lv 20, which I can bet will be done within next 20 days.
After that, bye bye.
And no need spin words around, warlock as class is dead. No more talks need, nothing will change.
“The masses have never thirsted after truth. Whoever can supply them with illusions is easily their master; whoever attempts to destroy their illusions is always their victim.
Gustave Le Bon.
==================================================
I didn't do any hard testing but TC didn't feel like any increase in damage on single targets. And honestly I really don't feel like testing it. Considering it's a debuff, and subject to diminishing returns, it's probably worse than a regular curse at certain conditions.
Like some, I'm glad I made a paladin and he's already way more useful, probably not much lower dps, even though slightly lower IL. And since everything got unlocked on him yesterday, it's more incentive for me to play it.
I can't say I have been actually playing. I'm basically just collecting vip keys, and some professions to help our guild level up. Even though I could "enjoy" the game with my paladin or even with a next to bis gwf from a friend who quit the game a few months ago, I just can't do it somehow. The interest is lost midway through the first dungeon I join . Specially considering how I'm not smart enough to figure out new features, such as the sort all bags thing. The game is probably not for me.
https://www.arcgames.com/en/forums/neverwinter/#/discussion/1235687/official-m13-scourge-warlock-changes
Temptation SW looks very nice + some Fury changes seems very nice as well!
The currently updated changes does not, but I suppose that may change later with launch date mod 13
R.i.p Sw
¨˜ˆ”°¹~•-.„¸ρℓαуιиg иєνєяωιитєя ѕιи¢є 2015¸„.-•~¹°”ˆ˜¨
Pvp sounds pretty messed up then, it fell off my radar for the time being anyway as been grinding stuff for my toons.
True about mod 13, changes are too minor and don't address the issues of the class.
I was always doing that.... So that wasn't need for that before? lol