I just ran around killing tigers for the last 3h's, saw the Smilidon about 5 times in all that time and it didn't drop the tooth once, am I missing something? I have Hunts 1 and 2 unlocked in the campaign and I've completed the Spli-Ti hunt a few times as I have no prob getting the bone (drops every time) but for the life of me I cant get the Smilodon to drop the tooth?
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[The Legendary Outlaws] (Guildhall 20)
Toothless tigers, clawless crabs, talonless raptors, tailless scorpions.
PS .: would love to get more trophies from rare spawns like used to be...
OP - Sunshine: 16000 IL
Casual Dailies
I'm only trying to complete the hunts let alone get all +5 rings, this is such a joke. I gave up on this game a while ago because of how the company treated it's members with HAMSTER like this and sucker me came back hoping it would be a better experience and the dev's may have learned, what a fool I was. Guess I can kiss my completion away with this game now.
I read on another post that they can't change the achievement which is utter HAMSTER. They did it with Titanfall (and many other games) where you had to shoot 50 players out of the sky after they ejected from the titan to 5 players so please don't insult us with lies and change the achievement already, it will be impossible to get all +5 rings when I can't even get a tier 1 hunt trophy to drop.
I put a challenge out to ALL dev's to actually play the MOD legit and get the trophy's and the rings (not that it will happen lol)
I really think the drop rates on the first level hunts need to be reviewed. The lures are unique and its been stated that the expectation is that someone will find a hunt drop, then find a trex, then hunt the level 2 creature with the lure (because its unique, you really can't do much else). I think that idea is bad in general, and goes against the way the game is designed, but the rarity of the first drops is a little unnecessary. I understand you don't want people going from nothing to farming KOS 5 times in a row and hour later - I don't want that either. That said, the drop rates and the amount of RNG involved just seems overboard.
I think most players would accept a lower drop rate for the gear drops (within reason, no .0000001 drop rates like with the orange rings every again please), if the lure item drops were increased/ In an RP sense I think it makes sense that tigers always have teeth, lobsters have claws etc. They won't always have a chest piece in their stomach though.
Push the RNG toward actually getting the drop you want, not the drop you need to even attempt to get the drop you want. People HATE RNG...the hunts kick it up to the extreme.
> @asterdahl
>
> I really think the drop rates on the first level hunts need to be reviewed. The lures are unique and its been stated that the expectation is that someone will find a hunt drop, then find a trex, then hunt the level 2 creature with the lure (because its unique, you really can't do much else). I think that idea is bad in general, and goes against the way the game is designed, but the rarity of the first drops is a little unnecessary. I understand you don't want people going from nothing to farming KOS 5 times in a row and hour later - I don't want that either. That said, the drop rates and the amount of RNG involved just seems overboard.
>
> I think most players would accept a lower drop rate for the gear drops (within reason, no .0000001 drop rates like with the orange rings every again please), if the lure item drops were increased/ In an RP sense I think it makes sense that tigers always have teeth, lobsters have claws etc. They won't always have a chest piece in their stomach though.
>
> Push the RNG toward actually getting the drop you want, not the drop you need to even attempt to get the drop you want. People HATE RNG...the hunts kick it up to the extreme.
I completely agree. Im one mat away from the final lure and have received armor drops from just about every hunt ive been able to complete. But can't for the life of me get that last mat for the final lure. Not to mention farming these t1 lures is a royal pain. Im not even talking about the rng aspect either. Its the 10 people per instance doing the same thing... camping spawn points, running circles stealing kills, making it very unenjoyable. I enjoy the hunts, but the greed being created by the trading aspect is causing many people to farm them for profit not for the gear or completing this portion of the campaign. Please increase the drop rate, allow stacking, and make them bound to account.
[The Legendary Outlaws] (Guildhall 20)
1) how many rare mobs you killed during the streak of no trophy drops
2) did you switch instances and if so, how often
3) was there anything special about those instances you were using (such as active HEs, a lot or very few other players)
4) did you farm solo on in a group - and, if in a group , were you the only one affected?
So 9 Tigers per round = 108 Tigers
Smilodon spawn only 2 times and I've get black pearl
Drop rate must be lower than 1%.
Instance #5
Only 7 players in instance