HighlightsInventory UpdateGeneral
- The filter now more consistently shows all the items that match the criteria.
Patronage SystemGeneral
- Certain Storm King's Thunder campaign tasks are now properly discounted when a Patron Token has been used.
- Patron Token campaign currency costs have been lowered.
Refinement UpdateGeneral
- Slotted enchantments can once again properly be upgraded if they fail to upgrade once.
- The "Upgrade Failure" message now properly appears when failing to upgrade Rank 6 shards of Weapon or Armor Enhancements, when a ward is not slotted.
- When converting in bulk, the system now more correctly avoids letting players convert items to Refinement Points if it'd put them over the RP cap.
Release NotesContent and EnvironmentMerchant Prince's Folly
- Accreditation for Day of the Dungeon Master is no longer incorrectly given from this Skirmish while the player is directed toward Throne of the Dwarven God or Prophecy of Madness.
- Players now properly receive the appropriate rewards for their party's ranking.
- Scores can no longer incorrectly drop below 0.
- The mid-gameplay dialog directing players to the courtyard should now be a little less spammy.
- The T-rex should now be more difficult to avoid.
Combat and PowersEnchantments and Enhancements
- Tenebrous Enchantment no longer multi-procs if the player has multiple slotted.
- The Quartermaster Enchantment now grants appropriate rewards at its new ranks.
Items and EconomyGeneral
- Artifact Equipment is now tagged as Artifact Equipment (rather than Artifact Weapon).
- Chult Hunt drops are now more consistently granted to players who contribute significantly to the kill, even if they aren't in the most highly-contributing party.
- Portobello's Game: Accreditation no longer incorrectly counts toward the cap when simply viewed / previewed from the Profession Task UI (and possibly others).
- The amount of materials required to restore relic armor has been reduced.
- Restoration no longer requires voninblod to restore (this does not affect voninblod empowerement.)
- The amount of lanolin required by all items has been reduced to 5.
- All other materials have had their required amounts reduced to 1.
- The cost of all testimonies used in restoring vivified relic armor sold by the historian in Bryn Shander has been reduced to 1 Ostorian tale carving per testimony.
- Various companion audio has been updated.
- Various potion buff icons have been updated to match their related item icons.
User InterfaceHUD
- NPC names once again appropriately appear when targeting the NPC.
Loadouts
- Players are no longer incorrectly restricted from swapping Loadouts when they're swapping out unique items.
Queues
- A given queue's additional information now appears more consistently in the lower-right pane of the Queue UI.
- Players are now auto-removed from a Queue Group if they're disconnected for 5 minutes, rather than immediately upon disconnect.
- There is now a "Match Management" button at the bottom of the Queue UI, which allows the queue group to request reinforcements or initiate a vote to abandon the instance.
Scoreboard
- The next rank's icon is now displayed on the right side of ranked scoreboard bars, to better illustrate that the bar shows progress to the next rank.
Character Art, Audio, Animation, and Visual EffectsGeneral
- The Ice Panther no longer whinnies like a horse when unsummoned.
- Various older companions now have appropriate animations for when they're affected by Crowd Control effects.
- Among these companions are the Hawk, Lillend, Gorgon, Bulette, and Rust Monster.
- Various cutscenes have seen minor improvements.
Comments
Ravenskya - TR / Krisha Chaos - OP / Waffles - GF / Dex Domitor - HR
Becky the trendy GWF - GWF / Too Toasty - SW / Falcor - DC / Morrigan - CW / Sir Didymus - OP
> Wait. There is an RP cap! Are you kidding me. Is this like the AD refine cap? What is the number? It better be like 3mil. If it is.
>
> I think it's around 50 mil? And since all RP cost and worth was cut by 10 it's equal to 500 mil RP before mod 12b. Per character. It's more like the cap to avoid system errors (too big numbers..) than something you need to think of. It works like AD cap (400 mil per char).
Ok. Thanks for the reply. I feel better now.
So if I spend my lure and start a hunt, and some random guy sprints up and smashes it and he does way more damage than I did, he's going to get the loot and not me? From *my* lure?
Or will he just *also* have a chance at *separate* loot?
Or is this about the rare mobs? Like if you tag a smilodon it still might drop you a tooth even if you didn't do much damage to it?
Neverwinter Census 2017
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About rare mobs, it's currently effective, so...
Eleonore - CW Mof Renegade 17.5k
Harlgard le Vieux - OP Prot 18.3k
Valrik - DC AC 18.2k
Furiela - SW Temp 18.1k
This looks like a really good change: it makes the seals people get as early as T1s provide powerful T2 armor, which will "decay" when unempowered but still be better than most things dropping in T1 dungeons. Then when you start doing T2s and reach Storm King's Thunder or River District, you'll start getting Voninblood to upgrade your armor without changing pieces. And you can still trade out the unempowered/partially empowered pieces as you go and as you get lucky drops from other content.
Two other remarks:
For comparison, "less than 5" happens ~13% of the time, and "more than 5" happens ~76% of the time.
Put another way: 23% of people, which is almost 1 in 4, will take 250 *or more* attempts to get 5 upgrades at 3%.
And with 250 wards and going after 3% chances, your expected number of successes is only 7.5: 50% of people will only get 7 or less, 50% of people will get 8 or more.
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
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* All players who would have qualified to get the drop before this change will still get the drop.
* The drop should now be expanded to more players who contributed to the kill.
The T-Rex fang is a specific example.
Neverwinter Census 2017
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We've had to explain the process to new players in our guild recently and it doesn't make sense to me that you still have to restore it when it replaced gear that was ready to wear right at the time of purchase. After these changes it really doesn't make sense since you won't even need the voninblood, all the materials are right there at the vendor.
It's not a big deal, just trying to show it from the perspective of a new player.
Don't ask me why people buy things without understanding how it works first, but they do. A lot.
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Are you talking of the rare creatures (T-rex, bigclaw, smilodon, venomtail etc...), the hunt targets (hedetet, karkinos, fang of dendar, spli-ti etc...) or both?
The rare creatures drop an item for each eligible player. Adding more eligible players is fine.
The hunt targets only drop loot for one player. All eligible players can see the loot but only one can take it. Adding more eligible players in this case would have terrible consequences. (random player joining the fight and stealing the loot)
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I'll never retrace my steps.
Some of my best friends are Imaginary.
Signature [WIP] - tyvm John