Players have abused this feature for way way too long.
This is particularly true in PVP ques. Certain players would like to be on the same group with their friends, BUT they do not want to que as a group because that would be considered a pre-made group (which is true) and therefore the game will que them versus another pre-made group, which will not be an almost guaranteed win. Therefore instead of queing as a group, they que individually and try to sync their ques, cancelling their que unless their friends also confirm that their que window has also popped.
As a result:
-It takes ages to get in a match, because people keep cancelling the que until they manage to sync with their friends
-They bypass the rule that pre-mades should face pre-mades to keep the match balanced (well as much as possible)
With the upcoming solo que changes in PVE this feature will most certainly be further abused in PVE as well.
So why not limit the number of times a player can reject a que to solve this problem?
3
Comments
At the same time it would significantly reduce the number of rejections within any given time period.
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