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Allow only one que rejection per day

promytheaspromytheas Member, NW M9 Playtest Posts: 65 Arc User
Players have abused this feature for way way too long.

This is particularly true in PVP ques. Certain players would like to be on the same group with their friends, BUT they do not want to que as a group because that would be considered a pre-made group (which is true) and therefore the game will que them versus another pre-made group, which will not be an almost guaranteed win. Therefore instead of queing as a group, they que individually and try to sync their ques, cancelling their que unless their friends also confirm that their que window has also popped.

As a result:
-It takes ages to get in a match, because people keep cancelling the que until they manage to sync with their friends
-They bypass the rule that pre-mades should face pre-mades to keep the match balanced (well as much as possible)

With the upcoming solo que changes in PVE this feature will most certainly be further abused in PVE as well.

So why not limit the number of times a player can reject a que to solve this problem?

Comments

  • pitshadepitshade Member Posts: 5,665 Arc User
    The PVE changes have no requirement that a player queues solo. A full party can enter the RQ together so long as they meet the public requirement of 1 tank, 1 heal, 3 DPS.
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  • promytheaspromytheas Member, NW M9 Playtest Posts: 65 Arc User
    edited September 2017
    pitshade said:

    The PVE changes have no requirement that a player queues solo. A full party can enter the RQ together so long as they meet the public requirement of 1 tank, 1 heal, 3 DPS.

    I was reffering to a new solo que that is going to be implemented on the next mod. Players who join random PVE ques will get a bonus reward in the end.
  • micky1p00micky1p00 Member, NW M9 Playtest Posts: 3,594 Arc User

    pitshade said:

    The PVE changes have no requirement that a player queues solo. A full party can enter the RQ together so long as they meet the public requirement of 1 tank, 1 heal, 3 DPS.

    I was reffering to a new solo que that is going to be implemented on the next mod. Players who join random PVE ques will get a bonus reward in the end.
    And it's not a solo queue, it's a random queue. You can queue for it with a full premade as long as you meet all the requirements, meaning 1 tank, 1 heals, 3 dps, and everyone in your party qualifies for all the queues in the random queue group.
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  • promytheaspromytheas Member, NW M9 Playtest Posts: 65 Arc User
    edited September 2017
    Then how about applying the limit only to the PVP ques? One a day sounds harsh, but remember that a group of five will still be able to reject the que five times.
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  • promytheaspromytheas Member, NW M9 Playtest Posts: 65 Arc User
    Setting an IL limit for PVP ques has been suggested before, but they can work around it by removing their gear before the que and putting it back on once the match starts. Unless players are made unable to change gear in PVP, which is not very realistic either, since some players may want to change gear for legit reasons.
  • edited September 2017
    This content has been removed.
  • jumpingmorksjumpingmorks Member, NW M9 Playtest Posts: 876 Arc User

    Players have abused this feature for way way too long.

    This is particularly true in PVP ques. Certain players would like to be on the same group with their friends, BUT they do not want to que as a group because that would be considered a pre-made group (which is true) and therefore the game will que them versus another pre-made group, which will not be an almost guaranteed win. Therefore instead of queing as a group, they que individually and try to sync their ques, cancelling their que unless their friends also confirm that their que window has also popped.

    As a result:
    -It takes ages to get in a match, because people keep cancelling the que until they manage to sync with their friends
    -They bypass the rule that pre-mades should face pre-mades to keep the match balanced (well as much as possible)

    With the upcoming solo que changes in PVE this feature will most certainly be further abused in PVE as well.

    So why not limit the number of times a player can reject a que to solve this problem?

    A 2 minute Cooldown sounds more reaonable and effective I think, would help PvE players too I think. Also, if a queue leader sets a group to public but retians the group together check button, usually it's a matter of declining then change to Private before requeuing immediately, a 24 hour ban on queue cancels would hurt players unjustifaibly I think.
  • mentinmindmakermentinmindmaker Member Posts: 1,492 Arc User
    Just make reject lockouts account wide ;)
  • armadeonxarmadeonx Member Posts: 4,952 Arc User
    I'd be ok with a 5 minute cooldown after every rejection. That would be fair to those that reject due to normal reasons and still be a significant hindrance to a team trying to get together - if the typical chance means they have to reject (say) 5 queues to get 1 together, they are looking at wasting half an hour of their time for one match.

    At the same time it would significantly reduce the number of rejections within any given time period.
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