General Characters who purchase the Maze Engine buyout can now properly complete interlude quests in the Maze Engine campaign.
This happens for the Elemental Evil Campaign as well, if you've purchased the lvl 70 character you can't do the daily tasks for the final campaign task.
Geas no longer ignores control resistance / immunity in Divine mode. Thank you so much, if it really works (I am looking at you Druffi) I will finally be able to run legit FBI, my dream comes true.
Ostorian rings are now Bind to Account on Pickup, changed from Bind to Character on Pickup. This change only affects newly purchased or obtained Ostorian rings. Dungeons farmers love that
Can any dev confirm that greater rings were included int his change? Since it doesn't specifically say, I'm going to assume it's just the normal Ostorian rings. Still a huge AD salvage upgrade.
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mayathesoftMember, NW M9 PlaytestPosts: 23Arc User
•It was nice while it lasted, but Private PvP matches no longer incorrectly grant credit toward Stronghold PvP quests
Another desillusion for those who are not pure PVP players and only run it to help to upgrade the power boon of the guild fortress We had a lot of fun netherless, a pity it did not last long.
> @mayathesoft said: > •It was nice while it lasted, but Private PvP matches no longer incorrectly grant credit toward Stronghold PvP quests > > Another desillusion for those who are not pure PVP players and only run it to help to upgrade the power boon of the guild fortress We had a lot of fun netherless, a pity it did not last long.
I agree. This just blows. Been trying to get members of my guild to PvP for along time now and this was getting them to do it. The private que made PvP tasteful to them and the guild reward made it worthwhile. Now they have no reason to run it. Because most have zero interest in the public que.
So I can't have 100% AS uptime anymore? How will the increased number of lowbies overrunning PUG queues since the solo queue was added survive T2 boss fights now?
So I can't have 100% AS uptime anymore? How will the increased number of lowbies overrunning PUG queues since the solo queue was added survive T2 boss fights now?
So I can't have 100% AS uptime anymore? How will the increased number of lowbies overrunning PUG queues since the solo queue was added survive T2 boss fights now?
you shouldnt even need to use that power, buff and heals and their fine. that power should be a last resort power if you got some brain dead nitwits who think standing in red is ok
So I can't have 100% AS uptime anymore? How will the increased number of lowbies overrunning PUG queues since the solo queue was added survive T2 boss fights now?
you shouldnt even need to use that power, buff and heals and their fine. that power should be a last resort power if you got some brain dead nitwits who think standing in red is ok
Oh. I think I remember you. You that anal retentive GF that yells (using all CAPS) at all DCs that give you AS? Something about your "special" build that requires you to take lots of damage (which is not really that special because most competent tact GF already used that ability).
I remember one CN run where after orcus smacked you down, you screamed, "Why?!? Why?!?", and went off on a tirade blaming your keyboard or something. That was so funny. Certainly not the usual pug drama.
:It was nice while it lasted, but Private PvP matches no longer incorrectly grant credit toward Stronghold PvP quests.
I understand that Private PvP did not give the usual rewards of Astral Diamonds, or Glory. But if you want players to use it, a little incentive needs to be given. While the reward was there, I was able to get many of my players, who said they would not PvP, to go into the ring, and actually enjoy PvP for once. It would be nice if the reward came back. IMO, taking away the stronghold reward, just made something fun, into a dead zone. It now offers nothing.
My Guild has many players who are PvP shy. Mainly due to the fact that Level 70 PvP is unbalanced. All Level 70s are treated the same. A better fix would be to pair them by Item Level, and lock in what gear they have on at the time they queue, so they cannot queue for lower, and then switch to higher. Bring the fun back.
https://discord.gg/YXFTZ4v7vz Come join us on our Neverwinter Info Discord Server!There's information on how to join us, our alliance, and helping your guild. Order of Knights Radiant - GH 20 Guild Leader: Tamia@jadeofkatan
Comments
Characters who purchase the Maze Engine buyout can now properly complete interlude quests in the Maze Engine campaign.
This happens for the Elemental Evil Campaign as well, if you've purchased the lvl 70 character you can't do the daily tasks for the final campaign task.
Fearless Wolves - GM
Slorik - GWF
Eevil'N - CW
Sybyl - GF
Star Trek Online
Sorvik Corsair : KDF Reman Engineer
S'karn Corsair : KDF Gorn Intelligence
Thank you so much, if it really works (I am looking at you Druffi) I will finally be able to run legit FBI, my dream comes true.
Ostorian rings are now Bind to Account on Pickup, changed from Bind to Character on Pickup. This change only affects newly purchased or obtained Ostorian rings.
Dungeons farmers love that
we get more power than should and lower penetration than should we get.
COnsistency please with companions.
Another desillusion for those who are not pure PVP players and only run it to help to upgrade the power boon of the guild fortress We had a lot of fun netherless, a pity it did not last long.
> •It was nice while it lasted, but Private PvP matches no longer incorrectly grant credit toward Stronghold PvP quests
>
> Another desillusion for those who are not pure PVP players and only run it to help to upgrade the power boon of the guild fortress We had a lot of fun netherless, a pity it did not last long.
I agree. This just blows. Been trying to get members of my guild to PvP for along time now and this was getting them to do it. The private que made PvP tasteful to them and the guild reward made it worthwhile. Now they have no reason to run it. Because most have zero interest in the public que.
There may not be a pack of Compies anymore... but the Mounted guards sure do think they're a threat to our safety.
I remember one CN run where after orcus smacked you down, you screamed, "Why?!? Why?!?", and went off on a tirade blaming your keyboard or something. That was so funny. Certainly not the usual pug drama.
Salvaging on multiple toons is once again viable.
I understand that Private PvP did not give the usual rewards of Astral Diamonds, or Glory. But if you want players to use it, a little incentive needs to be given. While the reward was there, I was able to get many of my players, who said they would not PvP, to go into the ring, and actually enjoy PvP for once. It would be nice if the reward came back. IMO, taking away the stronghold reward, just made something fun, into a dead zone. It now offers nothing.
My Guild has many players who are PvP shy. Mainly due to the fact that Level 70 PvP is unbalanced. All Level 70s are treated the same. A better fix would be to pair them by Item Level, and lock in what gear they have on at the time they queue, so they cannot queue for lower, and then switch to higher. Bring the fun back.
Come join us on our Neverwinter Info Discord Server!There's information on how to join us, our alliance, and helping your guild.
Order of Knights Radiant - GH 20
Guild Leader: Tamia@jadeofkatan