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Chult - House of the Crocodile (multiple bugs)

crazyjesusopcrazyjesusop Member, NW M9 Playtest Posts: 67 Arc User
edited August 2017 in Bug Reports (PC)
1. Upon entering, there is a chance that some enemies in "Chamber 2" will spawn behind a wall, hence leaving players unable to progress, since they will never complete task "Clear chamber 2" (first group of enemies). I was unable to determine is it because of type of enemies or something else, but in 5 times I was there, this bug happened twice. Solution was to exit dungeon (to reset it) and enter again.

2. When doing this quest for the very first time, there are 2 animations on boss (before and after fight). In this situation, it is impossible to enter boss fight with someone (in party). When we click the door, there is 6 second countdown (gather your party) and when counter reaches zero, nothing happens. This occurs regardless if only one player have "House of Crocodile" task unlocked or everyone in party have it.
However, once I completed this quest, I was given the same quest again (weekly) and when I came again with some random person, I had no problem entering boss room (there was no 6 sec. counter and there was no animation, we just entered freely inside). It is my assumption that animation is the problem.

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Personal feedback (NOT A BUG): Last boss on this mission can be hard on non-dps players because it takes a lot of time to defeat him. Time works for him because over time he lowers your damage resistance (or defense) more and more (broken shield icon above player, same as Giants BHE in Stonghold map), and considering he constantly applies Paralysis on you, it's just a matter of time before that paralysis stops you for 1 sec and he make a successful hit instantly killing the player*. DPS players kill him very fast, before he's able to lower player's damage resistance to the point where player becomes killable in a single blow. The main problem was constant Paralysis which is applied even when player uses dodge/slide/... Because of all of this, non-dps players will most likely ask for help (party) and trigger the mess described above.

*When I first entered the room, his attack took me about 20% of HP, but by the time I got him to 50%hp, I had so many debufs on my DC that he killed me in 1 shot (I was at 100% hp).
My DC = 121.967 HP, 69,3% Damage resistance

Comments

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  • sorce#8115 sorce Member Posts: 1,009 Arc User
    On the purple circle bug for the initial time - if you de-party and then all go in individually, after the cut scene there is 30 seconds left before it throws you out. If you re-party before that time is up you can continue normally. Been the way my guild has gotten some of the support classes through.
  • silence1xsilence1x Member Posts: 1,503 Arc User
    We had one member of three drop, entered then re-invited the member. That was the only way for us to enter on the initial quest. For the weekly, we ran it again with no issues.
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  • hustin1hustin1 Member, NW M9 Playtest Posts: 3,467 Arc User
    I just did the second run-through and I ran into the issue of a wight spawning behind the sliding wall. What I did was repeatedly lay down a Thorn Ward so I could figure out where it was, then my Sergeant Knox companion went through the wall and killed it. It still took a solid 5 minutes for him to do so as the wight kept healing himself.
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  • edited August 2017
    This content has been removed.
  • obsiddiaobsiddia Member, NW M9 Playtest Posts: 1,025 Arc User
    1. Going in alone, couldn't pass the room with the giant statue. Said I had 0/2, but no one was left.
    Dancer snake stuck in far wall, based on the sounds.

    2. Going with another player, 'waiting for party' would count down... and then nothing happened.
    Each tried repeatedly. We broke up the party and got in, but that screwed things up when my partner died.
    (CW's are not boss fighters when you make those immune to all of the 'control' part. :/ )

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  • smegman#1430 smegman Member Posts: 29 Arc User
    I had #1 happen to me yesterday, only fix was to exit zone and re enter and reclear again
  • arcanjo86arcanjo86 Member, NW M9 Playtest Posts: 1,093 Arc User
    my fix to #1 was return to entrance then get back to room 2, remeber to enter room 2 to grab aggro from wall stuck mobs and get back to entrance that way force them to folow you
  • percemerpercemer Member, Neverwinter Moderator Posts: 1,048 Arc User
    edited August 2017
    Greetings,

    These issues have been reported to devs.

    I also investigated on it and found a work-around for #2.

    - Enter alone in the instance and defeat enemies until the boss's room.
    - Invite one or more players in party. It is impossible to launch the fight against the boss.
    - All players must be in the purple circle, ready to enter.
    - One player must leave the party. The fight is immediately launched.
    - This player should be expulsed after ~60 seconds from the map. Invite him again in party, so he can stay until the end.
    - Good luck to defeat the boss!

    Regards,
    Percemer
    EU Community Manager @ Gearbox Publishing
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  • rickcase276rickcase276 Member, NW M9 Playtest Posts: 1,404 Arc User
    Had it happen to me today, that we could not enter as a party. I will try to work-around tomorrow, as it is almost impossible to defeat Ras Nsi with a DC.
  • majorcharvenakmajorcharvenak Member Posts: 783 Arc User
    edited October 2017
    Same as many others, walked in and the first mob group were batiri. Left and entered a second time, the mobs were Undead pirates. Went in a third time, this time teamed and the mobs were Yuan-ti but without the Halfblood venomshot archers. The chamber was unpassable to get to the end. Please fix.
    Post edited by majorcharvenak on
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