Cryptic gets cudos for setting this mod up so you do not have to play every day. Then they completely blow it with all the blasted ambushes along the trails. It has gotten impossible to go from one place to another without getting knocked off of your mount several times and having to fight the the ambushers. So I have decided that I will no longer go into the jungle and just do the port tasks, rewards are just not worth dealing with the ambushes.
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and on a side note if you get used to route of appearance of mobs u will likely avoid them also if you want less ambushes go to instance with higher number of people most mobs u will find dead there
I have found that it is just better to complete a quest out there and let them kill you so you respawn next to the fire in the camp to turn the in the quest vs running all the way back across the map. Which mind you is extremely hard to do with my build considering I can pull 5 packs on top of me and AFK. They will slowly kill themselves on my deflect dmg and my self heals with wilds medicine and from deflect nothing out there can kill me.....
And to Herald, only an extremely vocal small minority ask for hard content (it's well known that the forum population is unrepresentative of the playerbase as a whole in MMOs), and this is not it anyway, it's merely annoying. Being chain stunned/knocked down for 10 seconds before you can execute a single power as a melee character is not fun particularly when it ignores your power that theoretically should prevent it, getting ambushed, unhorsed and not even being able to get my guard or determination off for the next several seconds is just silly.
Now the Barkshield will stop one attack, but somehow the dinos can somehow 'Surprise Attack' you multiple times so you might get hit again. This still won't dismount yoh because Bark regenerated 1 charge, meaning only 4 hits registered. However, I've found that if it does it twice it may well do it a third time which will make you faceplant. So if it pops me the second time, better to just attack and avoid the fall.
Personally, I hate the mechanic. It doesn't make the zone more challenging, just more tedious. If you can't handle those dinos, you won't stand a chance in the Yuan Ti area or the perpetual battle in the Batiri camp.
Beyond that, it seems badly coded. Beyond the tractor beam effect, likely latency, the is also the fact that they can do it repeatedly and even more absurd they can do it even if you attack them first! This 'feature' needs a lot of work even if you like the idea.
The heightened aggro zone should also not be used on mobs near quest objectives. Having dinos that close to other mobs should lead to them fighting like SH mobs sometimes do, rather that dinos and undead teaming up against the player.
That said, use the river as much as you can, even if you have to go through the SoMI intro to get a boat.
The dinosaurs are the only mobs that have the increased agro range, and they're all relatively simple to kill... Learn where they are, attack them first, kill, remount, and move on.
People training mobs because "it's faster" is more annoying to me than having to stop and fight three or four short battles on the way to my destination.
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Sci-fi author: The Gods We Make, The Gods We Seek, and Ji-min
I have learned where most of the ambushes are by now (at least, along the common routes) and give the ambush points a wide berth. I almost never get stopped by an ambush anymore.
Sci-fi author: The Gods We Make, The Gods We Seek, and Ji-min
And I don't mind the mobs, as they do drop greens I use to refine in the moment or blues I save for 2X RP events, plus other stuff that can be converted into AD on the AH.