hello!
Ive made a short video about HR's dodge that leads to a lot of frustation in my opinion (especially in pvp)
Do other HRs feel the same about it? dont you think that devs should take a look about the animation?
I dont think that would requiere that much "dev's time" to fix.
https://www.youtube.com/watch?v=VKSXHe_5Ahg@rgutscheradev @nitocris83
Answers
I was not sure if i should put it in bug report tbh; because how it works right now is kinda sad.
What is the point of having dodges if we cant cast to react to an incoming damage
thx. I get pasted a lot even when dodging, so now I know why.
The main issue is that the immunity frame seems to be out-of sync with the animation even when I'm not lagging at all and with a ping of about 100-120, which should be low enough for PVE. The immunity frame always starts later than the animation but even that delay is not really reliable.
Born of Black Wind: SW Level 80
https://arcgames.com/en/forums/neverwinter#/discussion/1232497/hr-iframe-dodge-out-of-sync-with-the-animation
> hrs dodge are a joke, i would take sw sprint anyday
>
> The main issue is that the immunity frame seems to be out-of sync with the animation (...) The immunity frame always starts later than the animation but even that delay is not really reliable.
>
> Yep. Have you watched the video i posted? that's exactly what it shows
Yup. Good video.
Born of Black Wind: SW Level 80
Reason I like it better is there is less 'dead time'. If your immunity frame included the shift animation then thats half a second of valuable immunity were you cant do anything.
As far as knowing when to dodge, you use the red areas like always, you just have to dodge half a second sooner than is intuitive.
You could argue that if you were immune while shifting, you dont have to shift so early, so you can do more stuff before shifting... however, the timing is harder trying to do stuff just before you are about to get hit as opposed to doing it just after something has just attacked and is in cooldown. Where 'stuff' is generally a complete flurry cycle for a combat ranger.
Born of Black Wind: SW Level 80
Late game you only really need to dodge the 1 shotters (mainly bosses) and anything that would knock you prone. Prone is one of the worst things that can happen to a player so it is best to learn every tough enemy that can do it.
The main function of dodge for me is like quick reloading on shooters. Some powers can be cancelled out of early by dodging, the only true way of achieving top DPS with this class is learning to dodge out of some animations early whilst they still work and connect.
My HR PF Trapper is incredibly tough so I dont dodge most enemies attacks, my Deflect will cause multiple hit backs due to lots of Boons and other things. So dodging most mobs attacks would in fact yield me less DPS, thus just the annoying ones need to be dodged. You can set up your HR to face tank a lot of things if you really want to... I have a clip somewhere where I face tanked things like No Sympathy and The Giants without using a single dodge lol.... I have gone back to smashing out the DPS again rather than just face tanking things.
Edit... actually that is a complete lie, I just realised, the main function I use dodge for is for getting into and out of range for Longstriders etc. Sometimes I dodge into an area I want to be to fire off something like Plant Growth.
Alts :
Storm (SW70), Edge (TR70), AD Farm (CW70), Grunt (GF70), Rosa (DC70), AD AD AD (GWF70), Your Mum (OP70)
Member of Q-Snipe
Whereas the other classes, do they even dodge bro? or is it just a special movement that gets them out of the area quickly, with no 'dodge effect' at all?
You cant react in time, precasting a dodge is not something that should be done. DC/CW/TR dodge can be chained for 100% immunity frame, and there is no delay of the iframe.
Its only somehow "ok" in pve because there is red telegraph on the floor that tells you something is going to happen, in pvp if you are lucky to have decent ping and see a GF starting a bullcharge, you CANNOT even dodge it in time.
So please, how canyou even support that broken animation?
I am used to it also, its been 3years i play with that crapy dodge, ofc in pve its not really a big deal (for now, bc pve is walk in the park at endgame), but this really and huge disadvantage in pvp.
Getting used to it, or somehow managing it in pve shouldnt impact the fact that it needs fixing.
I don't like the delay either. I too wish it was instant. But I know it works because it has saved me from many TR dunks as it seems you hear it beginning before it actually is applied. The dodge delay/timing seems to be where it needs to be to avoid a TR's massive hit.
Good luck with PvP, I have put the brakes on and mainly do PvE.
Im playing an archery pvp build with battlehoned and cruel recovery, i'm now sloting fox as encounter after your post.
I usually use hawk shot/commanding shot/binding arrow so i think i'll need to adjust with fox for the gameplay, but it really helps me dodging bullcharge quite often.
Do you have other tips like that? would be much appreciated.
Born of Black Wind: SW Level 80