test content
What is the Arc Client?
Install Arc

Combat playstyle - please help

wizardlvl80#5963 wizardlvl80 Member Posts: 519 Arc User
edited July 2017 in The Wilds
Hello guys!

I recently upgraded my Vorpal to perfect and made a pathfinder combat loadout. I have some issues while playing it thus I wanted to seek some advice from more experienced combat players.

Toon description:
  • 13.7 HR with r12 bondings,
  • Companions: Fire and Air archon, Siege master, Chicken (for defensive buff and speed boost), Paranoid delusion.
  • With companion proc I get to 94% crit and about 57-60k power.
  • Insignia bonuses: Assasin's Covenant, Protector's Camaraderie and Friendship, Gladiators Guile and I don't remember fifth.
  • Encounters: I run all the time with Thorn Ward, Cordon and Longstriders.
  • At-wills: Split strike and Careful Atttack.
  • Weapon set: Orange Relic bow and purple Relic offhand.
  • Artifact set: none, I'm using company neckpiece (+2 Dex and Wis), Dex belt and Wheel of Elem, Lantern, Lostmauth Horn and Eye of the Giant.
My questions:

1. I deal a lot of damage really fast but I'm really falling away with damage the longer the run takes. Is this how Combat works?
2. More or less I followed Sume's youtube guide to Combat HR. I really don't like using Bear trap so I swapped it for PG.
3. My single target damage is sad. Even tough I use CA with artifact boost, I can't do much single target damage. Boss fights are painful.
4. I run with Aspect of the Pack (at 3 points) with artifact boost. My 2nd one is Serpent. I don't know if I should use serpent, cause I rarely use range powers.
5. I'm super slow. I had this bonus from Trapper whenever I switched stances and now I lack of speed. Is there a solution?
6. Is Pathfinder really this good or Stormwarden is better for Combat?
7. My survivability as a Combat is really bad. Mostly because I'm almost all the time in melee. As a Trapper I never had this problem.


I think that Combat is pretty fun to play something else and I don't want to say it's bad because I think that I'm doing something wrong. My damage as a Trapper was significantly higher than as a Combat. I have amazing burst damage as Combat in ETOS or VT, but I'm much weaker in FBI or MSP during boss fights (cause I feel like a god during mob phases in MSP).

I will welcome any advice or criticism on my toon. I'm a really experienced Trapper but sad Combat. I've seen people doing great job with Combat and that's why I'm looking for advice.



Post edited by wizardlvl80#5963 on
«1

Comments

  • jhpnwjhpnw Member, NW M9 Playtest Posts: 611 Arc User
    what are your rotations?
  • wizardlvl80#5963 wizardlvl80 Member Posts: 519 Arc User
    jhpnw said:

    what are your rotations?

    When with trash mobs I go:

    Thorn strike -> Split strike x2/x3 -> Hit tab 2x for bonus damage after swtiching stances -> PG -> Split strike x2/x3 -> and so on.


    On bosses I use Longstrider and Thorn Ward and open fight with Gushing Wound. Rest is basically the same.
  • nirafelosnirafelos Member Posts: 113 Arc User

    Thorn strike -> Split strike x2/x3 -> Hit tab 2x for bonus damage after swtiching stances -> PG -> Split strike x2/x3 -> and so on.

    That's basically backwards. On mobs you should open with PG, because it does approximately thirty million times* more damage than thorn strike.

    Honestly, most trash mobs on anything easier than FBI melt before I get further into any sort of AoE rotation than PG+4xCtG/SS (depending on how grouped up they are). You could consider trying out Stormwarden for mobs and switching to PF for bosses, but it seems like bosses are where you think you're falling behind, which is strange.

    Are you, perhaps, also over-valuing Thorn Strike on bosses, when multiple Encounters are coming off of cooldown soon? Thorn Strike does totally fine damage™, but its real value is its super low cooldown, which, among other things, means that you should always emphasize using other encounter powers over it, so that they will be off of cooldown faster.

    For bosses, that priority should be Gushing Wounds >>>>>>> Plant Growth >>> Thorn Strike. GW's damage is absolutely absurd, and you want to use it as soon as it's off cooldown almost regardless of the repercussions on your blade hurricane uptime.

    *this is a very loose approximation.


  • teucer#3019 teucer Member Posts: 198 Arc User
    Fully agree with @nirafelos prior process left a lot of DPS on the table.
    The Legendary Outlaws
  • wizardlvl80#5963 wizardlvl80 Member Posts: 519 Arc User
    My single target damage is still really bad. Plus my survivability is a joke. But I blame my unexperienced playstyle. For example, when trapper loadout I'm able to do solo every BHE in my Guild SH without any problem. As a combat I can't do even the easiest ones.

    Also, is upgrading Vorpal to Trans necessary? I have it fully refined, but I don't know if Trans give us some significant bonus.
  • This content has been removed.
  • pitshadepitshade Member Posts: 5,665 Arc User
    Not the most experienced, but just a few thoughts.

    Water Archon is not helping your damage in the long run. The only way it is good would be if you were one shotting everything, but then it wouldn't really matter.

    Your melee damage is from the OH only, so upgrading the MH first hurts a bit.

    Vorpal isn't a great fit for Combat if you use Skirmisher's Gambit as Crit Severity has heavy diminishing returns. I am using Flaming which seems to do pretty well.

    Combat is pretty much about AoE damage, so you are going to suffer on bosses. Have a trapper loadout if it bothers you but even if your damage suffers, Longstriders still helps the team a lot.
    "We have always been at war with Dread Vault" ~ Little Brother
  • wizardlvl80#5963 wizardlvl80 Member Posts: 519 Arc User
    Vorpal seriously isn't BiS for Combat? I thought that Vorpal or Fey are the best ones out there. I'm using Air and Fire archon btw.
  • pitshadepitshade Member Posts: 5,665 Arc User
    rjc tested them and posted the results in this thread:

    https://www.arcgames.com/en/forums/neverwinter#/discussion/1230453/testing-weapons-enchantments/p1

    The problem is that stacking Crit Severity gives less and less returns the higher you go and Combat has a built in perfect Vorpal in the form of Skirmisher's Gambit. Even without that, the redone weapon enchants outshine Vorpal for most classes.

    You transposed Water for Air in the OP, which is why I made that comment.
    "We have always been at war with Dread Vault" ~ Little Brother
  • wizardlvl80#5963 wizardlvl80 Member Posts: 519 Arc User
    pitshade said:

    rjc tested them and posted the results in this thread:

    https://www.arcgames.com/en/forums/neverwinter#/discussion/1230453/testing-weapons-enchantments/p1

    The problem is that stacking Crit Severity gives less and less returns the higher you go and Combat has a built in perfect Vorpal in the form of Skirmisher's Gambit. Even without that, the redone weapon enchants outshine Vorpal for most classes.

    You transposed Water for Air in the OP, which is why I made that comment.


    Thanks!

    From what I read he said that when we hit fast, Flaming jams. Aren't Combat attacks fast? I mean, I think that Split strike is a perfect candidate to jam Flaming enchantment.

  • pitshadepitshade Member Posts: 5,665 Arc User
    I guess it depends on how long the fight goes on, but generally I'm not attacking the same mob that many times before it dies, or in the case of tougher things, I switch to ranged periodically to refresh thornward or use longstriders or split the sky. I think Fey or Lightning would be better but they are also outside the price range of what I can spend on my HR.
    "We have always been at war with Dread Vault" ~ Little Brother
  • wizardlvl80#5963 wizardlvl80 Member Posts: 519 Arc User
    edited July 2017
    pitshade said:

    I guess it depends on how long the fight goes on, but generally I'm not attacking the same mob that many times before it dies, or in the case of tougher things, I switch to ranged periodically to refresh thornward or use longstriders or split the sky. I think Fey or Lightning would be better but they are also outside the price range of what I can spend on my HR.

    I must say Flaming looks HAMSTER. I also like Plaguefire looks and really don't like Vorpal looks. Beside all of this, I would gladly try something else than Vorpal. I'll definitely try the Flaming ench. I'm not on the Lightning hypetrain plus the gossip is that it will be nerfed because of its opness. Fey seem to be really good one as well (and looks good too!) but that's true - price isn't encouraging and I already have trans Dread for my original Trapper build and I feel like it would be a waste of AD with Fey.

    EDIT: I really like how Flaming works, but forum says I think it looks like a hamster. Hmm.
  • nirafelosnirafelos Member Posts: 113 Arc User
    I disagree with almost everything Pitshade recommended, tbh.

    Flaming will leave damage on the table because the DoT won't have a chance to tick before you're attacking it again w/ combat, and because it only wins over other enchants if you stack the DoT up to its max stacks and then switch targets, which will literally never happen. Trash mobs will die before mobs take any damage from the DoT, bosses will be eternally at the stack cap, effectively reducing the dmg from that enchant per hit, even if they eventually fix the "jamming."

    The findings on Vorpal weren't nearly as dire as some people are acting like they are. Sure, it's not a 50% dmg increase. an 18.25% dmg increase is still hard to beat.

    Fey is great, but it has trouble stacking with other instances of itself, and the ranged variants of most of your abilities will break it, putting it on CD and not giving you the buff. This can be mitigated by watching the cd like a hawk and making sure you initiate with abilities that will proc it correctly. Its optimal dmg increase over vorpal is pretty minimal, essentially amounting to only the extra %weapon damage hits from the enchant, which vorpal lacks. The debuff is a nice to have side effect too. *shrug* I am content sticking with vorpal and not having to worry about Cordon or StS or Thorn Ward breaking it for 20s.

    Lightning enchant is overvalued right now. A stormwarden with it, standing in the middle of a group of mobs holding down Clear the Ground is a hilarious sight to behold and rivals a Steel Blitz GWF with melting trash mobs with lightning procs, but it's a pretty massive loss once boss time comes, and boss fights matter way more than melting trash mobs.

    I wouldn't say that Combat is "all about AoE damage" at all. Super-competent GWFs and TRs are the only things that I have ever seen outdps me on single target bossfights outside of a 2000+ item level differential. I don't know what you're doing wrong if you're seeing the opposite, but focus on prioritizing using Gushing Wounds as often as possible. If you're PF, keep CA up but don't spam it ever, and use AotS so that its ticks give you buff stacks.

    I adjust the number of left/right clicks between encounters depending on group comp / CDR buffs, but I try and equally space my encounters with at-wills, whether that's Encounter -> 2xSS or E -> 5xSS depends on the group. Either way, you should never have to go beyond 4 or 5xSS, and it's never worth skipping blade hurricane by using less than 2xSS*.

    *the only exception: it's totally okay as Stormwarden to use Throw Caution -> PG or GW -> CtG or SS Spam on either AoEing down a pack of trash mobs or bursting down a tanky trash mob like a Dragon Cult Golem. This is, however, only not a loss if the mobs live for longer than 2s but less than 6s, so find your sweet spot.
  • pitshadepitshade Member Posts: 5,665 Arc User
    Well I look forward to the data from your extensive testing. Until then, I'll go with those who show their work over someone who bases their statements in anecdotes.
    "We have always been at war with Dread Vault" ~ Little Brother
  • jonkocajonkoca Member, NW M9 Playtest Posts: 2,586 Arc User
    Since I run with a trans feytouched, can you tell me what encounters to avoid..? I usually have thornward up, and that screws my fey damage bonus up..? Does longstrider shot also screw it up..? And I always thought careful attack was a melee at will, so why would it consume ranged buff stacks to buff melee encounters..?

    Verrrrry confused.
    No idea what my toon is now.
  • rjc9000rjc9000 Member, NW M9 Playtest Posts: 2,405 Arc User
    nirafelos said:

    I disagree with almost everything Pitshade recommended, tbh.

    Flaming will leave damage on the table because the DoT won't have a chance to tick before you're attacking it again w/ combat, and because it only wins over other enchants if you stack the DoT up to its max stacks and then switch targets, which will literally never happen. Trash mobs will die before mobs take any damage from the DoT, bosses will be eternally at the stack cap, effectively reducing the dmg from that enchant per hit, even if they eventually fix the "jamming."

    The findings on Vorpal weren't nearly as dire as some people are acting like they are. Sure, it's not a 50% dmg increase. an 18.25% dmg increase is still hard to beat.

    Fey is great, but it has trouble stacking with other instances of itself, and the ranged variants of most of your abilities will break it, putting it on CD and not giving you the buff. This can be mitigated by watching the cd like a hawk and making sure you initiate with abilities that will proc it correctly. Its optimal dmg increase over vorpal is pretty minimal, essentially amounting to only the extra %weapon damage hits from the enchant, which vorpal lacks. The debuff is a nice to have side effect too. *shrug* I am content sticking with vorpal and not having to worry about Cordon or StS or Thorn Ward breaking it for 20s.

    Lightning enchant is overvalued right now. A stormwarden with it, standing in the middle of a group of mobs holding down Clear the Ground is a hilarious sight to behold and rivals a Steel Blitz GWF with melting trash mobs with lightning procs, but it's a pretty massive loss once boss time comes, and boss fights matter way more than melting trash mobs.

    I wouldn't say that Combat is "all about AoE damage" at all. Super-competent GWFs and TRs are the only things that I have ever seen outdps me on single target bossfights outside of a 2000+ item level differential. I don't know what you're doing wrong if you're seeing the opposite, but focus on prioritizing using Gushing Wounds as often as possible. If you're PF, keep CA up but don't spam it ever, and use AotS so that its ticks give you buff stacks.

    I adjust the number of left/right clicks between encounters depending on group comp / CDR buffs, but I try and equally space my encounters with at-wills, whether that's Encounter -> 2xSS or E -> 5xSS depends on the group. Either way, you should never have to go beyond 4 or 5xSS, and it's never worth skipping blade hurricane by using less than 2xSS*.

    *the only exception: it's totally okay as Stormwarden to use Throw Caution -> PG or GW -> CtG or SS Spam on either AoEing down a pack of trash mobs or bursting down a tanky trash mob like a Dragon Cult Golem. This is, however, only not a loss if the mobs live for longer than 2s but less than 6s, so find your sweet spot.

    This is why I merely tested the data.

    I don't feel confident in analyzing the data on a class I know jack about. I'd prefer to let the people who know their class and its intricacies analyze the data.

  • wizardlvl80#5963 wizardlvl80 Member Posts: 519 Arc User
    Guess that with all this knowledge I got from here, I'll just stick with Vorpal since it seem like the safest and most reliable solution. Oh, I also wanted to ask about which artifact at-will enhancment should I get - Split Strike or Careful Attack?

    Also is Aspect of the Seprent is reliable as Combat? I'm currently running Lone Wolf + Aspect of the Pack. Any ideas what can I switch Lone Wolf for? Any tip will be welcomed.

    By the way - thanks to all of you guys for sharing the knowledge about Combat. I'm really dumb with it.
  • artifleurartifleur Member Posts: 642 Arc User
    I'm also curious about AotS on a combat HR. Are you using ranged attacks? And if so why?

    Apart from a few longstrider shots here and there I don't see the point of using ranged attacks.
  • nirafelosnirafelos Member Posts: 113 Arc User
    jonkoca said:

    Since I run with a trans feytouched, can you tell me what encounters to avoid..? I usually have thornward up, and that screws my fey damage bonus up..? Does longstrider shot also screw it up..?

    Any power that counts as its own "entity" will trigger your cooldown, but attempt to buff itself instead of you. I believe this list for HRs is restricted to Cordon of Arrows, Thorn Ward, and Split the Sky.
    jonkoca said:

    And I always thought careful attack was a melee at will, so why would it consume ranged buff stacks to buff melee encounters..?

    Verrrrry confused.

    Careful Attack, despite being the melee half of the pathfinder at-will, is coded as a ranged attack. I have no idea why. The implications of this are mostly fairly small for Trapper, kind of beneficial to Archery (trololol archery), and a mixed bag for Combat. As a ranged power, CA gains no benefit from...any of trapper's feats, but it does consume Melee Serpent stacks and give you Ranged Serpent stacks, which makes AotS an obvious winner for Pathfinder's otherwise entirely underwhelming selection of second class feature slots.

    It's also worth specifically calling out both that CA causes a shocking amount of lag in some situations, because it causes the server to have to run/check against timers for each other player for each of their hits against the target, and that the tooltip fails to specify that the triggered attack can trigger once per 1.5s per other player attacking the target.

    Guess that with all this knowledge I got from here, I'll just stick with Vorpal since it seem like the safest and most reliable solution. Oh, I also wanted to ask about which artifact at-will enhancment should I get - Split Strike or Careful Attack?

    Also is Aspect of the Seprent is reliable as Combat? I'm currently running Lone Wolf + Aspect of the Pack. Any ideas what can I switch Lone Wolf for? Any tip will be welcomed.

    By the way - thanks to all of you guys for sharing the knowledge about Combat. I'm really dumb with it.

    As outlined above, Serpent works well with Careful Attack. I use Lone Wolf a lot for solo content or when I know i'll end up tanking in instances, because squishing is worse than dealing less dmg.

    Vorps is definitely the safe/reliable one, but read rjc9000's numbers yourself! they're a fantastic resource and just because I made a boring safe decision doesn't mean you should! Fey is definitely better if you can play around its bugs.

  • darkan#3756 darkan Member Posts: 145 Arc User
    hello im new playing with combat build and i wish know whats class features provide more dps actually use aspect of pack because feated off hand provide up 8% more damage dealt second class feature i use its twin blades and i wish if its aviable use other enchantment weapon non vorpal for combat
  • jonkocajonkoca Member, NW M9 Playtest Posts: 2,586 Arc User
    Seekers vengeance is getting fixed next mod, so, problem solved. Pack and seekers for the win.
    No idea what my toon is now.
  • hawkendhawkend Member Posts: 179 Arc User
    Seeker's Vengeance isn't really fixed - for sure they fixed it for meele and daily powers however it's still not working with Thorned Roots and might not working with Blade Huriccane and Piercing Blades.
  • This content has been removed.
  • rayrdanrayrdan Member Posts: 5,410 Arc User
    hawkend said:

    Seeker's Vengeance isn't really fixed - for sure they fixed it for meele and daily powers however it's still not working with Thorned Roots and might not working with Blade Huriccane and Piercing Blades.

    its still the best thing you can slot in single target fights at least as combat
  • eliybeatseliybeats Member Posts: 186 Arc User
    If it works for melee then it'll most likely work for piercing since it's a passive feat based on melee. It is good to see if it'll work for blades although I'm sure it will since that is passive as well and is based on the damage of the melee at will which is buffed by seeker's vengeance. Will test later.
  • nirafelosnirafelos Member Posts: 113 Arc User
    There's actually a lot of places where I'll miss Blade Storm, but SV will be way better even for SW.

    Easiest example: Blade Storm alone clears all of the adds on the end spider-lady boss of EToS whose name I have never bothered to learn despite killing her 4-10x/day for 6 months, which was previously sufficient reason to stay SW for her rather than switching to PF.
  • artifleurartifleur Member Posts: 642 Arc User
    edited September 2017
    nirafelos said:

    Careful Attack, despite being the melee half of the pathfinder at-will, is coded as a ranged attack.

    Despite your repeated claims, Careful Attack isn't coded as a ranged attack at all.

    It benefits from all combat feats related to melee attacks, except for blade hurricane.

    However, it has a weird iteraction with aspect of the serpent. It doesn't consume melee stacks but produces ranged stacks when possible. If you have one or more melee stacks it does nothing. If you have no stack or one ranged stack you get a ranged stack.

    I have limited knowledge of trapper but this can probably be problematic.
    Post edited by artifleur on
  • eliybeatseliybeats Member Posts: 186 Arc User
    It does benefit from blade hurricane. Tested multiple times
  • jonkocajonkoca Member, NW M9 Playtest Posts: 2,586 Arc User
    Also benefits from aspect of the falcon lol, so there's a ranged element to it as well.
    No idea what my toon is now.
  • artifleurartifleur Member Posts: 642 Arc User
    eliybeats said:

    It does benefit from blade hurricane. Tested multiple times

    I don't get how I could miss it before, but thanks for correcting me.
Sign In or Register to comment.