isn't the mysterious merchant supposed to be random in it's offerings? if you have two guilds with mysterious merchants shouldn't they have different things? our guild, and another guild in the alliance have him and it's the exact same thing. then I went over to ps4 to check out the sale (Which is a bust) and then looked at the merchant there and he has the EXACT same thing as the xbox merchants.
is this working as intended or did i misunderstand how he worked?
0
Comments
The PS4 thing is likely a coincidence but please let me know if you see this again.
edit someone from another guild just posted on a facebook forum showing the exact same thing as selection. seriously if they can do a query to see if it's all the same or not they should. from what I've witnessed so far EVERYONE has wiselys wrist guards and executioners black attire.
This suggests that it is not working as intended. It could of course just be a 'starting point' problem and that variations will be introduced as the weeks progress.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
I guess we'll be waiting till mod 12 before it's worth building the merchant again, smh.
And now every single guild on both Xbox and Playstation are getting the exact same items in the Mysterious merchant, two weeks in a row.
This needs to be fixed, and not just ignored until it's mentioned in the copy/pasted & butchered PC patch-notes we get a couple of hours before the next mod is live...
If not doing Masterworks this and the recruiter are the two most important temp structures for a guild they should be wai (the recruiter is).
When PC goes live on a mod, we're waiting for the verification on it. But PC immediately begins reporting any bugs/issues.
These get fixed through the patch at maybe the same time the content launches on console.
THEN... we have to wait for the patch veification process before we get it.
There's no way to avoid this, short of holding console launch back till after PC patch one has happened, and verified for console. Which means weeks more on the gap between platforms... DEFINITE non starter.
What I think would help, is for the devs to accept and own this situation, and at the point of console launch make a clear statement of known issues. NOT buried in a release somewhere that only a few people read it, or leave it to players to check PC fora to see what is likely to go wrong.
" Look, guys, we know there is a problem with this, this and this... we are developing the patch to fix this, and subject to verification, we will patch XX days/weeks after PC."
The only people who'd moan about that are the ones who don't understand the verification requirements for consoles, and something like this would go some way towards educating them