Templar’s Wrath grants temporary HP equal to 300% of the damage dealt, but this value increases according to the number of targets you hit: 0 target hit -> 300% of your damage 1 target hit -> 600% of your damage 2 targets hit -> 900% of your damage 3 targets hit -> 1200% of your damage 4 targets hit -> 1500% of your damage 5 targets hit -> 1800% of your damage
The target cap is 5. The skill also hits allies and companions, so in a fight against a single enemy you obtain 1800% temporary HP if your allies are close.
... of the cryptic damage dealt
The following modifiers affect the damage of Templar’s Wrath but NOT the temporary HP gained: - Resistance Ignored - Critical hits - Debuffs - Combat Advantage - Orcus’ set - All Archons active bonuses - Batiri active bonus - Bloodhunt (Tiefling racial trait) - Level 73 enemies decrease TW damage, but you gain the same amount of temporary HP
These damage modifiers instead increase its temporary HP: - Power - Weapon’s damage (note for testers: the damage hit and the temporary HP roll different values) - Vengeful Judge, Circle of Power, Radiant Strike and other skill buffs - Feytouched, if you apply the buff before you cast Templar’s Wrath - Chultan Tiger Active Bonus - Tamed Velociraptor Active Bonus - Siege Master active bonus - Wild Hunt Rider active bonus - Relic armor set bonus - Stronghold weapons set bonus
(mod 13 edit: added Batiri, Chultan Tiger and Tamed Velociraptor)
Good stuff, michela. I have a question; at 5 enemies is that 1800% of your total damage (i.e. adding up all 5 damage values then x1800%) or 1800% of single target value?
Please Do Not Feed The Trolls
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
This really puts some things into perspective. Talking about survivability only and Temp HP, Trans Feytouched seems the best giving more Temp HP and also two damage debuffs, and other weapon enchantments (PF, Frost, Lightning) are viable option just like Vorpal. And you don't need capped RI (good thing for fresh lvl 70s) or positioning for CA to get more Temp HP when it doesn't matter. It really sucks debuffs don't affect it, mainly. Weird why Siege Master works, but Archons don't.
So the primary scalers for TW are power, radiant strike, weapon damage & siege master.
I'd hazard a guess that as it appears to only take base damage into account, the Siege Master must buff base damage whereas the archons buff is added to it.
This really shakes up our understanding of how it works. @thefabricant - thought I'd tag you as this is the kinda stuff you like
Please Do Not Feed The Trolls
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
At 5 enemies it's 1800% of single target value. Basically it's: 300% + 300% * targets
I wonder if the math is because of the Devo effect. Since that one hits allies (and I believe also yourself), it might have a hard time separating the Prot from the Devo versions of the power.
That also might explain why it's counting 6 * 300%. If it's you + 5 targets. And since you cannot deal damage to an ally the skill needed an alternate calculation for how to grant the Temp HP (presumably not based on effects that we don't expect allies to have -- debuffs, HP-difference based effects like orcus and archon bonuses, etc.)
Very interesting findings!
FWIW, I find that the wording is deal 300% of damage dealt, so it kind of makes sense for it to increase with the number of targets hit. Although the way it's calculating the temp HP currently is very silly
0
thefabricantMember, NW M9 PlaytestPosts: 5,248Arc User
So the primary scalers for TW are power, radiant strike, weapon damage & siege master.
I'd hazard a guess that as it appears to only take base damage into account, the Siege Master must buff base damage whereas the archons buff is added to it.
This really shakes up our understanding of how it works. @thefabricant - thought I'd tag you as this is the kinda stuff you like
The question that occurs to me is, is it then more beneficial to stack power or crit on your companion?
Procced with r12 bondings, you're looking at maybe 12k power or crit. Power would increase temp health whereas crit (30%) would increase personal dps which would have the benefit of increased threat gen compared to power.
Which do you feel would be more beneficial to a prot build?
Please Do Not Feed The Trolls
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Good thing I bought an earth archon instead of a siege master... doh. Looks like I'm buying another companion, replace owlbear cub or sylph is the question...
This data flies in the face of anecdotal evidence of crit builds getting 3 million temp HP though, I wonder if that was all thru DC power sharing.
I read a tankadin build. He was completely adamant on stating do not get the owlbear cub. From what I understand those companions were released on pc or tested on pc. But have no real use for PS4. It was along those lines. He was saying, for a tankadin to get the Con Artist, siege master, fire water and I think air or earth. But basically 3. Considering he was 3800 at the time, he still swore that orcus can still one hit him when going in.
The question that occurs to me is, is it then more beneficial to stack power or crit on your companion?
Procced with r12 bondings, you're looking at maybe 12k power or crit. Power would increase temp health whereas crit (30%) would increase personal dps which would have the benefit of increased threat gen compared to power.
Which do you feel would be more beneficial to a prot build?
The question that occurs to me is, is it then more beneficial to stack power or crit on your companion?
Procced with r12 bondings, you're looking at maybe 12k power or crit. Power would increase temp health whereas crit (30%) would increase personal dps which would have the benefit of increased threat gen compared to power.
Which do you feel would be more beneficial to a prot build?
I think once you get all double offense slot items for your companions then brutals would be the best answer as you'll cross over the crit 100% with 5 r12 azures, and extra power is - as we've seen above - much better than crit.
Brutals . I want to try a wild hunt rider now for funsies.
Just realised that I had a wild hunt rider in my bank that was account bound - must have pulled it from somewhere months ago so I've now got that sitting in my actives along with Sellsword, Air, Earth, and Fire archons.
how did you determine things like crit and archon bonuses don't im> @michela123 said: > The cryptic 300%... > > Templar’s Wrath grants temporary HP equal to 300% of the damage dealt, but this value increases according to the number of targets you hit: > 0 target hit -> 300% of your damage > 1 target hit -> 600% of your damage > 2 targets hit -> 900% of your damage > 3 targets hit -> 1200% of your damage > 4 targets hit -> 1500% of your damage > 5 targets hit -> 1800% of your damage > > The target cap is 5. The skill also hits allies and companions, so in a fight against a single enemy you obtain 1800% temporary HP if your allies are close. > > > ... of the cryptic damage dealt > > The following modifiers affect the damage of Templar’s Wrath but NOT the temporary HP gained: > - Resistance Ignored > - Critical hits > - Debuffs > - Combat Advantage > - Orcus’ set > - All Archons active bonuses > - Bloodhunt (Tiefling racial trait) > - Level 73 enemies decrease TW damage, but you gain the same amount of temporary HP > > These damage modifiers instead increase its temporary HP: > - Power > - Weapon’s damage (note for testers: the damage hit and the temporary HP roll different values) > - Vengeful Judge, Circle of Power, Radiant Strike and other skill buffs > - Feytouched, if you apply the buff before you cast Templar’s Wrath > - Siege Master active bonus > - Wild Hunt Rider active bonus > - Relic armor set bonus > - Stronghold weapons set bonus
How was this determined? I'd be curious to see the numbers behind this. A lot of OPs post huge temp hit points while running things like high crit and the archons so it's a bit confusing.
I have a buddy that's trying his hardest to get his build figured out for FBI and is struggling with the temp hit points problem and can't figure out the missing piece.
I read a tankadin build. He was completely adamant on stating do not get the owlbear cub. From what I understand those companions were released on pc or tested on pc. But have no real use for PS4. It was along those lines. He was saying, for a tankadin to get the Con Artist, siege master, fire water and I think air or earth. But basically 3. Considering he was 3800 at the time, he still swore that orcus can still one hit him when going in.
The owlbear damage is a separate application so it would fall into the same category as crit, i.e. it adds damage but that damage doesn't add to the effectiveness of Templars Wrath. The funny thing is we now see the Archons don't either lol.
Please Do Not Feed The Trolls
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
On the Wild Hunt Rider - does anyone know if the active bonus increases with rank and if so, what to?
The tooltip on green rank is a 2% chance, I'm curious to know what it is at Legendary rank.
Please Do Not Feed The Trolls
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
> @armadeonx said: > On the Wild Hunt Rider - does anyone know if the active bonus increases with rank and if so, what to? > > The tooltip on green rank is a 2% chance, I'm curious to know what it is at Legendary rank.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
@mmcgill829#7204 I just equip a preview test weapon, cast the skill and hover my cursor on the HP bar.
Non crit:
Crit (with Vorpal):
With blue Siege Master:
While the temp HP on crit hits are the same, when I equip a blue Siege Master they increase from 14119 to 15108, that is exactly 7% (the damage buff is 7% on Stronghold map). The only difficult part is not to get distracted by the sexy pose. Testing on mobs is a bit trickier: they must hit you until you cap your Power and when you cast TW you must hover your cursor fast before they attack you again, but it’s doable.
Anyway I calculated that in a good endgame party you can reach several millions of temp HP just relying on buffs, I can post you the math if required.
While the temp HP on crit hits are the same, when I equip a blue Siege Master they increase from 14119 to 15108, that is exactly 7% (the damage buff is 7% on Stronghold map). The only difficult part is not to get distracted by the sexy pose.
You can always play as a lizard. You'll never have to worry about being distracted by the sexy!
Even after BiS stats, you get the bonus "Periphial Vision" skill, as Dragonborns are so ugly that you're more likely to focus on everything else around you, giving you better situational awarness.
7
thefabricantMember, NW M9 PlaytestPosts: 5,248Arc User
While the temp HP on crit hits are the same, when I equip a blue Siege Master they increase from 14119 to 15108, that is exactly 7% (the damage buff is 7% on Stronghold map). The only difficult part is not to get distracted by the sexy pose.
You can always play as a lizard. You'll never have to worry about being distracted by the sexy!
Even after BiS stats, you get the bonus "Periphial Vision" skill, as Dragonborns are so ugly that you're more likely to focus on everything else around you, giving you better situational awarness.
@rjc9000 then maybe you should reroll your tank to dragonborn, you need a severe buff to situational awareness :P
While the temp HP on crit hits are the same, when I equip a blue Siege Master they increase from 14119 to 15108, that is exactly 7% (the damage buff is 7% on Stronghold map). The only difficult part is not to get distracted by the sexy pose.
You can always play as a lizard. You'll never have to worry about being distracted by the sexy!
Even after BiS stats, you get the bonus "Periphial Vision" skill, as Dragonborns are so ugly that you're more likely to focus on everything else around you, giving you better situational awarness.
@rjc9000 then maybe you should reroll your tank to dragonborn, you need a severe buff to situational awareness :P
The "Ugly as Sin" racial bonus is such a crippling disadvantage for me that it makes me prefer hitting the dirt than picking up a lizard anything.
I'd rather not debuff my team's (already rather limited) effectiveness (with me in the party), thank you very much.
Ok knowing this info now plus everything else we know what would you suggest for end game op tank companions?
1. Obviously sellsword/con artist etc. as a summoned main. 2. Energon for more hp? 3. Now it gets tricky and I need advice....siege/earth/air? Then what do I do with my legendary yeti? What one do I swap out for rust monster for Hamburger Hill in FBI? Wild hunt rider....worthwhile or no once leveled up (Active Bonus: On Encounter Use: +2/3/5% chance to increase damage by 10% for 5 seconds.).
Yeah so I'm open to suggestions with reasons behind them please.
End game? Still 100% crit, Sellsword/Con Artist, Air and Earth Archons, Siege Master, and Fire Archon (if using Vorpal) or 10% Crit Sev companion (if using Feytouched) or Energon for max power share. Reason? To deal more damage, the faster you kill things the less time to make mistakes.
> @rjc9000 said: > While the temp HP on crit hits are the same, when I equip a blue Siege Master they increase from 14119 to 15108, that is exactly 7% (the damage buff is 7% on Stronghold map). The only difficult part is not to get distracted by the sexy pose. > > > You can always play as a lizard. You'll never have to worry about being distracted by the sexy! > > Even after BiS stats, you get the bonus "Periphial Vision" skill, as Dragonborns are so ugly that you're more likely to focus on everything else around you, giving you better situational awarness.
Dragonborn not lizards. And I love them. I have every 70 a DB. Lol
> @trzebiat#2067 said: > End game? Still 100% crit, Sellsword/Con Artist, Air and Earth Archons, Siege Master, and Fire Archon (if using Vorpal) or 10% Crit Sev companion (if using Feytouched) or Energon for max power share. Reason? To deal more damage, the faster you kill things the less time to make mistakes.
What would you suggest if your running Briartwine and Lightning ? I can leg up and companion easy.
I love the sell sword. I use her on my DC for solo. Con artist is great too once levelled. I heard the Belial is good. I've got the SW pack. Not as summoned. Bur for the crit.
so my OP is 12.5k ilvl and right now got like 70% crit%, using bold jewerly on companion (crit+arpen) plus azures on off slot, are r9 so far, I was planing upgrading them to increase crit chance. The weapon enchant is not decided yet, runing a plain terror I had hanging around.
After reading this, lets say i forget about stacking crit and I go for max power on companion (power+arpen jewerly, plus radiants in off slots). Besides Feytouched, which one would be the weap. enchant you would use for such setup? (I got T.Fey on my gf, just wanna give a dedicated weapon enchant to the paladin, and dont feel like making a second feyt.)
Also, does it makes sense at all stacking more power just for more hp (and mroe damage also), not for sharing? or is stacking crit far better?
Comments
So, does using a Vorpal and "criting" not affect temp HP? I see you say Crit affects damage but it does not affect temp HP?
Would I be better off with Feytouched as far as temp HP goes?
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
At 5 enemies it's 1800% of single target value. Basically it's:
300% + 300% * targets
This really puts some things into perspective. Talking about survivability only and Temp HP, Trans Feytouched seems the best giving more Temp HP and also two damage debuffs, and other weapon enchantments (PF, Frost, Lightning) are viable option just like Vorpal. And you don't need capped RI (good thing for fresh lvl 70s) or positioning for CA to get more Temp HP when it doesn't matter. It really sucks debuffs don't affect it, mainly. Weird why Siege Master works, but Archons don't.
I'd hazard a guess that as it appears to only take base damage into account, the Siege Master must buff base damage whereas the archons buff is added to it.
This really shakes up our understanding of how it works. @thefabricant - thought I'd tag you as this is the kinda stuff you like
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
That also might explain why it's counting 6 * 300%. If it's you + 5 targets. And since you cannot deal damage to an ally the skill needed an alternate calculation for how to grant the Temp HP (presumably not based on effects that we don't expect allies to have -- debuffs, HP-difference based effects like orcus and archon bonuses, etc.)
Very interesting findings!
FWIW, I find that the wording is deal 300% of damage dealt, so it kind of makes sense for it to increase with the number of targets hit. Although the way it's calculating the temp HP currently is very silly
Procced with r12 bondings, you're looking at maybe 12k power or crit. Power would increase temp health whereas crit (30%) would increase personal dps which would have the benefit of increased threat gen compared to power.
Which do you feel would be more beneficial to a prot build?
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
This data flies in the face of anecdotal evidence of crit builds getting 3 million temp HP though, I wonder if that was all thru DC power sharing.
I want to try a wild hunt rider now for funsies.
Now to grab a feytouched.
> The cryptic 300%...
>
> Templar’s Wrath grants temporary HP equal to 300% of the damage dealt, but this value increases according to the number of targets you hit:
> 0 target hit -> 300% of your damage
> 1 target hit -> 600% of your damage
> 2 targets hit -> 900% of your damage
> 3 targets hit -> 1200% of your damage
> 4 targets hit -> 1500% of your damage
> 5 targets hit -> 1800% of your damage
>
> The target cap is 5. The skill also hits allies and companions, so in a fight against a single enemy you obtain 1800% temporary HP if your allies are close.
>
>
> ... of the cryptic damage dealt
>
> The following modifiers affect the damage of Templar’s Wrath but NOT the temporary HP gained:
> - Resistance Ignored
> - Critical hits
> - Debuffs
> - Combat Advantage
> - Orcus’ set
> - All Archons active bonuses
> - Bloodhunt (Tiefling racial trait)
> - Level 73 enemies decrease TW damage, but you gain the same amount of temporary HP
>
> These damage modifiers instead increase its temporary HP:
> - Power
> - Weapon’s damage (note for testers: the damage hit and the temporary HP roll different values)
> - Vengeful Judge, Circle of Power, Radiant Strike and other skill buffs
> - Feytouched, if you apply the buff before you cast Templar’s Wrath
> - Siege Master active bonus
> - Wild Hunt Rider active bonus
> - Relic armor set bonus
> - Stronghold weapons set bonus
How was this determined? I'd be curious to see the numbers behind this. A lot of OPs post huge temp hit points while running things like high crit and the archons so it's a bit confusing.
I have a buddy that's trying his hardest to get his build figured out for FBI and is struggling with the temp hit points problem and can't figure out the missing piece.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
The tooltip on green rank is a 2% chance, I'm curious to know what it is at Legendary rank.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
> On the Wild Hunt Rider - does anyone know if the active bonus increases with rank and if so, what to?
>
> The tooltip on green rank is a 2% chance, I'm curious to know what it is at Legendary rank.
5%, iirc.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
Non crit:
Crit (with Vorpal):
With blue Siege Master:
While the temp HP on crit hits are the same, when I equip a blue Siege Master they increase from 14119 to 15108, that is exactly 7% (the damage buff is 7% on Stronghold map). The only difficult part is not to get distracted by the sexy pose.
Testing on mobs is a bit trickier: they must hit you until you cap your Power and when you cast TW you must hover your cursor fast before they attack you again, but it’s doable.
Anyway I calculated that in a good endgame party you can reach several millions of temp HP just relying on buffs, I can post you the math if required.
Even after BiS stats, you get the bonus "Periphial Vision" skill, as Dragonborns are so ugly that you're more likely to focus on everything else around you, giving you better situational awarness.
I'd rather not debuff my team's (already rather limited) effectiveness (with me in the party), thank you very much.
1. Obviously sellsword/con artist etc. as a summoned main.
2. Energon for more hp?
3. Now it gets tricky and I need advice....siege/earth/air? Then what do I do with my legendary yeti? What one do I swap out for rust monster for Hamburger Hill in FBI? Wild hunt rider....worthwhile or no once leveled up (Active Bonus: On Encounter Use: +2/3/5% chance to increase damage by 10% for 5 seconds.).
Yeah so I'm open to suggestions with reasons behind them please.
> While the temp HP on crit hits are the same, when I equip a blue Siege Master they increase from 14119 to 15108, that is exactly 7% (the damage buff is 7% on Stronghold map). The only difficult part is not to get distracted by the sexy pose.
>
>
> You can always play as a lizard. You'll never have to worry about being distracted by the sexy!
>
> Even after BiS stats, you get the bonus "Periphial Vision" skill, as Dragonborns are so ugly that you're more likely to focus on everything else around you, giving you better situational awarness.
Dragonborn not lizards. And I love them. I have every 70 a DB. Lol
> End game? Still 100% crit, Sellsword/Con Artist, Air and Earth Archons, Siege Master, and Fire Archon (if using Vorpal) or 10% Crit Sev companion (if using Feytouched) or Energon for max power share. Reason? To deal more damage, the faster you kill things the less time to make mistakes.
What would you suggest if your running Briartwine and Lightning ? I can leg up and companion easy.
so my OP is 12.5k ilvl and right now got like 70% crit%, using bold jewerly on companion (crit+arpen) plus azures on off slot, are r9 so far, I was planing upgrading them to increase crit chance. The weapon enchant is not decided yet, runing a plain terror I had hanging around.
After reading this, lets say i forget about stacking crit and I go for max power on companion (power+arpen jewerly, plus radiants in off slots). Besides Feytouched, which one would be the weap. enchant you would use for such setup? (I got T.Fey on my gf, just wanna give a dedicated weapon enchant to the paladin, and dont feel like making a second feyt.)
Also, does it makes sense at all stacking more power just for more hp (and mroe damage also), not for sharing? or is stacking crit far better?