SO with 5 legendary companions you get more than the 15% we currently have in live ? each upgrade at legendary is 1m astral diamonds. 16-8%-4%-2%-1% btw.
> @dupeks said: > WITH this change on legendary bonus i will make my suggestion how to attract poeple. > Change the companion upgrade tokens to bound acount > > I think that's a great idea!
That's been brought up numerous times on the forum, reddit, live streams etc since the game began but nothing has happened.
> WITH this change on legendary bonus i will make my suggestion how to attract poeple.
> Change the companion upgrade tokens to bound acount
>
> I think that's a great idea!
That's been brought up numerous times on the forum, reddit, live streams etc since the game began but nothing has happened.
That's a fair point.
I would argue that the recent trend is for increased dev engagement on the forums. Also, we have reason to believe they are almost done with Mod12, so are beginning work on Mod12B QoL update. Now is the perfect time to call attention to QoL changes that are related to systems the are already working on.
So politely pushing this request again now is as good a shot as we've ever had
15% (first one) + 15% (set bonus if all are legendary)
Apart from what the others said (16/8/4/2/1 is already on preview), I'm curious why you think that's bad.
Generally speaking, I think diminishing returns are better. Otherwise the game favors big spenders too heavily.
It was silly that multiple legendary pets didn't provide any benefit, but having the benefit increase with each legendary seems exactly the opposite of what I'd want. I want to reduce the gear gap between best and not-best players, and make the journey towards BiS feel like progression. In my opinion having the bonus increase with more legionaries would disrupt that, and make it feel like a cash grab.
For my bad, I haven't seen than 16-8%-4%-2%-1% was on preview. But, the result rest the same, I don't think it's a good idea.
Why? Simply because all of us will stop after the best bonus, for someones at +8%, for others +4%...
Question for dev team But what do you want? - Players search the best bonus? - or just a justification to use their old legendary companions (it's not a critic)
Brewald - GWF 18.3k Eleonore - CW Mof Renegade 17.5k Harlgard le Vieux - OP Prot 18.3k Valrik - DC AC 18.2k Furiela - SW Temp 18.1k
For my bad, I haven't seen than 16-8%-4%-2%-1% was on preview. But, the result rest the same, I don't think it's a good idea.
Why? Simply because all of us will stop after the best bonus, for someones at +8%, for others +4%...
Question for dev team But what do you want? - Players search the best bonus? - or just a justification to use their old legendary companions (it's not a critic)
Sorry, but I didn't understand pretty much any of your explanation as to why you think it's bad.
But what do they want? Probably to have items that bring ilvl (legendary is 200 vs 150 or whatnot) to also provide some benefit.
I think it's also to provide another AD sink - now it makes sense to spend AD (or upgrade tokens) to level up multiple companions.
If I understand, you're hoping for more of an incentive to upgrade your whole roster. That's why you're advocating for increasing rewards for more legendaries, right? If so, I guess we agree to disagree about what would be best for the game
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beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
Simply because all of us will stop after the best bonus, for someones at +8%, for others +4%...
Thus far, you can play viably without upgrading any companions at all, ever. And this is how the game should be balanced for the costliest upgrades, that they should be nice to have but never mandatory.
At the same time, it was a sub-optimal outcome of the ilvl changes that having multiple legendary companions increased ilvl but had no practical benefit at all. Some players were even really outraged over it because they viewed it as a way that some players would falsely pad their ilvl (teh horrorz). This is a solid compromise, imo, providing some benefit but not enough to be a priority to chase.
I'll probably go for it, 10% critsev is decent, and I've a fire archon and sellsword at Orange anyway.
Just to clarify, that 10% critsev is from the Erinyes or Cambion Magus companion. That's not new and it's not related to this change. What's new is that having more than one orange companion now gives you a some more % stats transferred with each subsequent legendary giving you a little less incremental bonus (+16% / +8% / + 4% / +2% / +1%).
Oh, gotcha, so it's any oranges giving you a bonus, that's even better. I can keep all my archons, sellsword and seigemaster then. Having 3 at Orange is probably good enough.
The 2nd is worth is at 8% (~700 stat pts, that's equivalent to a r12), the 3rd is pushing it at ~350 pts - after that it's very little value.
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Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
The 2nd is worth is at 8% (~700 stat pts, that's equivalent to a r12), the 3rd is pushing it at ~350 pts - after that it's very little value.
True, but historically (haven't personally tested on preview) this stat transfer mechanic has also included buffs the pet is affected by, including power sharing auras. In an end-game party, a pet has typically >10,000+ additional power.
Although to be fair at that point you already are getting a ton of power so a tiny bit more is only a tiny bit more. I guess it's nice that's it gives you another reason to upgrade if you have tokens laying about.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
This will widen the gap between new players and BIS players even more.
From an epeen perspective, sure. It's not going to make such an enormous difference in performance that anyone who can't afford it should ever worry about it. Most expensive things don't make that much difference. You can have a playable character without buying into any of the costlier bells and whistles.
The additional % given by the additional legendary pet are too high. Instead of 16-8%-4%-2%-1%, something like 10-7-4-2-1% would have been more relevant (and fair).
This will widen the gap between new players and BIS players even more.
From an epeen perspective, sure. It's not going to make such an enormous difference in performance that anyone who can't afford it should ever worry about it. Most expensive things don't make that much difference. You can have a playable character without buying into any of the costlier bells and whistles.
Everything by itself is insignificant, sure, but it sums up. Not so much for a tank, DR cap can be reached without a problem. Buff and debuff chars are ok, as well (except AC DC), but a well build and well played 16k+ DD can dish out a significant amount of dmg a 12-14k player cant (except players, who lower their IL on purpose, ignoring reinforcement kits, suppurt slots, def slots etc. I did not run with him after the IL changes, but I know a near BIS GWF, who did that and brought tears into the eyes of BIS DDs, playing with a 3.3k IL char).
So are we sure about the % that was given ? my own calculation (that may be false btw) game me something like 18% 1rst legendary 9% second etc for more or less 36% total Took no companion invoked stats, invoked him (without any item) it game be something like 122 more power/ArmPen/Crit (668 base stats = 18% more or less), invoked 2nd gave me : 183 total from both (or 61 more than 1 legendary) 183 stats is 27% = 18+9 (61 stats is 9%) So ... From my point of view it seems it's either modified by companion influence (which should only change the base stats) or the 16% given before was wrong ... Btw i've got 0 of companion influence bonus stat and 3% from CHA ... So maybe it's that 3 CHA in 3% directly but it'll make thing totally OP for some classes ... So i don't think it is ... Seems like it's 18/9/4.5?/2.25?/1.175? Total 34.925 ??? Idk ... i'll prepare for 30% before it hit live and if it's more then i'll stilll have too much defense ...
Seems strange anyway, they didn't write it anywhere ... maybe it's a test for next modules that came up early and won't be coming too ... So ... wait and see ...
Edit after last update, now it seems i get the same % (more or less) 16.5% 1rst and 8.2% 2nd so basically rounding error ... so ... 31% total for my calculation to mod 12 build ...
Comments
cash grab for the person who has everything lol...and if you have everything the then cost is nothing to you
is this a certain new companion or is the set bonus for any 5 legendary
Change the companion upgrade tokens to bound acount
> WITH this change on legendary bonus i will make my suggestion how to attract poeple.
> Change the companion upgrade tokens to bound acount
>
> I think that's a great idea!
That's been brought up numerous times on the forum, reddit, live streams etc since the game began but nothing has happened.
I would argue that the recent trend is for increased dev engagement on the forums. Also, we have reason to believe they are almost done with Mod12, so are beginning work on Mod12B QoL update. Now is the perfect time to call attention to QoL changes that are related to systems the are already working on.
So politely pushing this request again now is as good a shot as we've ever had
Eleonore - CW Mof Renegade 17.5k
Harlgard le Vieux - OP Prot 18.3k
Valrik - DC AC 18.2k
Furiela - SW Temp 18.1k
Generally speaking, I think diminishing returns are better. Otherwise the game favors big spenders too heavily.
It was silly that multiple legendary pets didn't provide any benefit, but having the benefit increase with each legendary seems exactly the opposite of what I'd want. I want to reduce the gear gap between best and not-best players, and make the journey towards BiS feel like progression. In my opinion having the bonus increase with more legionaries would disrupt that, and make it feel like a cash grab.
But, the result rest the same, I don't think it's a good idea.
Why?
Simply because all of us will stop after the best bonus, for someones at +8%, for others +4%...
Question for dev team
But what do you want?
- Players search the best bonus?
- or just a justification to use their old legendary companions (it's not a critic)
Eleonore - CW Mof Renegade 17.5k
Harlgard le Vieux - OP Prot 18.3k
Valrik - DC AC 18.2k
Furiela - SW Temp 18.1k
But what do they want? Probably to have items that bring ilvl (legendary is 200 vs 150 or whatnot) to also provide some benefit.
I think it's also to provide another AD sink - now it makes sense to spend AD (or upgrade tokens) to level up multiple companions.
If I understand, you're hoping for more of an incentive to upgrade your whole roster. That's why you're advocating for increasing rewards for more legendaries, right? If so, I guess we agree to disagree about what would be best for the game
At the same time, it was a sub-optimal outcome of the ilvl changes that having multiple legendary companions increased ilvl but had no practical benefit at all. Some players were even really outraged over it because they viewed it as a way that some players would falsely pad their ilvl (teh horrorz). This is a solid compromise, imo, providing some benefit but not enough to be a priority to chase.
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All posts pending disapproval by Cecilia
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
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Although to be fair at that point you already are getting a ton of power so a tiny bit more is only a tiny bit more. I guess it's nice that's it gives you another reason to upgrade if you have tokens laying about.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
Neverwinter Census 2017
All posts pending disapproval by Cecilia
Instead of 16-8%-4%-2%-1%, something like 10-7-4-2-1% would have been more relevant (and fair).
Almost all companions get their active bonus increased, when their quality is increased, but only up to Epic.
With this change, I think it's time to update that, to increase active bonus all the way up to Legendary quality...
Traxus Atheanes GF
Bastiel Atheanes DC
Ellara Atheanes CW
Keira Atheanes TR
Sarasin Atheanes SW
Jerkface McGee HR
-MANTARA- OP
my own calculation (that may be false btw) game me something like 18% 1rst legendary 9% second etc for more or less 36% totalTook no companion invoked stats, invoked him (without any item) it game be something like 122 more power/ArmPen/Crit (668 base stats = 18% more or less), invoked 2nd gave me : 183 total from both (or 61 more than 1 legendary) 183 stats is 27% = 18+9 (61 stats is 9%)
So ... From my point of view it seems it's either modified by companion influence (which should only change the base stats) or the 16% given before was wrong ... Btw i've got 0 of companion influence bonus stat and 3% from CHA ... So maybe it's that 3 CHA in 3% directly but it'll make thing totally OP for some classes ... So i don't think it is ...
Seems like it's 18/9/4.5?/2.25?/1.175? Total 34.925 ??? Idk ... i'll prepare for 30% before it hit live and if it's more then i'll stilll have too much defense ...
Seems strange anyway, they didn't write it anywhere ... maybe it's a test for next modules that came up early and won't be coming too ...
So ... wait and see ...
Edit after last update, now it seems i get the same % (more or less) 16.5% 1rst and 8.2% 2nd so basically rounding error ... so ... 31% total for my calculation to mod 12 build ...