OK so I want you to look and try to understand what I am saying here, If your coffer capacity is 2.4mill for influence then the drop rate should be triple that of what it is now, this game is not called influence grinding with alts, so if the coffer can hold 2.4mill we should have enough influence drop rate to have atleast half of that number
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Break it down into smaller bits, a daily quota. 80000/day do do it in 30 days. 80000/200 characters doing it daily is 400 a day for a month. Every day, without fail. 200 characters. In a large Alliance with 4000+ characters it's possible.
Remember the cap goes up, every time you build a Stronghold upgrade and every time you add a warehouse upgrade to your stronghold.
All you really NEED is enough influence to finish the current or next build project.
As you get boon buildings at SH Rank 5, 9, 13 & 17 you will get additional influence per character in 5 tiers. Once you get to Rank 9 on all 4 buildings, you will not yet be at triple 400/day per character, but over double 400/day per character.
It's not about filling up the coffers, it's about adding enough to complete the next build.
So back to 200, you suggest that at least 50 people will do twice the work as the rest ? And this is with a guild that has 150 people loging in daily ? May I ask what guild you are in ? With such sustained output of 80k infuence per day for a month.
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Also running dragonflights regularly for vouchers/strongboxes and marauders 1/char/week is very good for the coffer in larger guilds. Marauders can actually be done with surprisingly few people.
So back to 200, you suggest that at least 50 people will do twice the work as the rest ? And this is with a guild that has 150 people loging in daily ? May I ask what guild you are in ? With such sustained output of 80k infuence per day for a month.
You missed the point entirely. IN an ALLIANCE with 4000 characters (out of a theoretical possibility of 6500 characters) in 13 Guilds, (although 'grandfathered' Guilds who had 500-1000+ members may still be above the 150 accounts/Guild limit) 200 characters could donate 400 Influence/day for a daily total of 80,000 Influence. That's 5% of the Alliance giving 80k Influence and almost all of it is NOT going into the Guild that wants to fill their coffer to the Temporary Max.
As to 50 of 200 (25%) doing half of the work, NOT. . . EVEN. . . CLOSE. The Reality is 7% DOING 80% of the work. AND 93% doing the other 20%. That's why you have a lot of Rank 20 Guild members making 1 item donations/day (and thinking they're doing a good job).
The Reason: It's the "I only have to Give 1 item a day to the coffer. . .BECAUSE I AM ENTITLED TO THE REWARDS OTHERS HAVE PURCHASED" (The 93%) vs. "I have the PERSONAL RESPONSIBILITY to make my Guild better for all." (the 7%) The First group is who you contact when 'Somebody else' should do the job, the second group is when you need 'Somebody' to do the job.
As to 50 of 200 (25%) doing half of the work, NOT. . . EVEN. . . CLOSE. The Reality is 7% DOING 80% of the work. AND 93% doing the other 20%. That's why you have a lot of Rank 20 Guild members making 1 item donations/day (and thinking they're doing a good job).
The Reason: It's the "I only have to Give 1 item a day to the coffer. . .BECAUSE I AM ENTITLED TO THE REWARDS OTHERS HAVE PURCHASED" (The 93%) vs. "I have the PERSONAL RESPONSIBILITY to make my Guild better for all." (the 7%) The First group is who you contact when 'Somebody else' should do the job, the second group is when you need 'Somebody' to do the job.
Yes, if player A has 4 hours per day to play the game, and player B has one hour per day to play they game; then player A has a larger responsibility to provide resources to the SH coffer. No, your guild does not have a right to expect players to sacrifice their own personal advancement in the game, in exchange for chasing the next boon structure a little faster. Just because rewards exist because of the guild stronghold... DOES NOT ENTITLE YOU TO ANYONE ELSE'S TIME. Especially not the time they chose to spend playing a HAMSTER game. For the love of Mike.
It is not 50/200 doing half the work. It's 50/150 -> 33% doing twice the work. https://en.wikipedia.org/wiki/Pigeonhole_principle
You have 150 pigeon holes, and you want donations from 200 people (pigeons).
In a full alliance (account capped) there can be only 1950 people, as in real people. You expect 4000 character donations !
Meaning we everyone does 2 characters, and 100 do 3 characters. per day, without fail. 100% log in, 100% capacity. And you need not only influence. This is not reality. Not everyone can login daily, or if do, not everyone have unlimited game time.
What entitled to other purchased, don't straw-man ! We are talking simple math here from your example. Your numbers translate to what guilds should demand, and in this case daily login & 2.5 char donations of influence + campaign currency and etc... Or more per person if the guild is not account capped.
You didn't answer, what is that alliance that sustain 80k influence per day, over a month, per guild ? For all non 20 guild.
In what guild are you ?
As far as the influence farming goes. Yeah I guess I could do what they want and buy some more character slots to farm the exact same thing I could on one character. That strategy can't possibly backfire into chasing people away from the game.
There is also the consideration that those alts need to be sufficiently maintained to make them viable to run SH HEs efficiently, unless you are always assured of having assistance to leech from.
I *can* do 6000+ Inf per day on my account, but trying to sustain that output makes me want to stop living. And any time I do a push like that is ultimately counterproductive because my will to do any at all ends up sapped. I'm not great at pacing.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
Neverwinter Census 2017
All posts pending disapproval by Cecilia