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Influence Drop Rate lol

doublea2015doublea2015 Member Posts: 1,042 Arc User
OK so I want you to look and try to understand what I am saying here, If your coffer capacity is 2.4mill for influence then the drop rate should be triple that of what it is now, this game is not called influence grinding with alts, so if the coffer can hold 2.4mill we should have enough influence drop rate to have atleast half of that number

Comments

  • grogthemagnifgrogthemagnif Member, NW M9 Playtest Posts: 1,651 Arc User

    OK so I want you to look and try to understand what I am saying here, If your coffer capacity is 2.4mill for influence then the drop rate should be triple that of what it is now, this game is not called influence grinding with alts, so if the coffer can hold 2.4mill we should have enough influence drop rate to have atleast half of that number

    It's not about the drop rate, it's about how many are doing it.

    Break it down into smaller bits, a daily quota. 80000/day do do it in 30 days. 80000/200 characters doing it daily is 400 a day for a month. Every day, without fail. 200 characters. In a large Alliance with 4000+ characters it's possible.

    Remember the cap goes up, every time you build a Stronghold upgrade and every time you add a warehouse upgrade to your stronghold.

    All you really NEED is enough influence to finish the current or next build project.

    As you get boon buildings at SH Rank 5, 9, 13 & 17 you will get additional influence per character in 5 tiers. Once you get to Rank 9 on all 4 buildings, you will not yet be at triple 400/day per character, but over double 400/day per character.

    It's not about filling up the coffers, it's about adding enough to complete the next build.
  • micky1p00micky1p00 Member, NW M9 Playtest Posts: 3,594 Arc User
    edited May 2017

    OK so I want you to look and try to understand what I am saying here, If your coffer capacity is 2.4mill for influence then the drop rate should be triple that of what it is now, this game is not called influence grinding with alts, so if the coffer can hold 2.4mill we should have enough influence drop rate to have atleast half of that number

    It's not about the drop rate, it's about how many are doing it.

    Break it down into smaller bits, a daily quota. 80000/day do do it in 30 days. 80000/200 characters doing it daily is 400 a day for a month. Every day, without fail. 200 characters. In a large Alliance with 4000+ characters it's possible.

    Remember the cap goes up, every time you build a Stronghold upgrade and every time you add a warehouse upgrade to your stronghold.

    All you really NEED is enough influence to finish the current or next build project.

    As you get boon buildings at SH Rank 5, 9, 13 & 17 you will get additional influence per character in 5 tiers. Once you get to Rank 9 on all 4 buildings, you will not yet be at triple 400/day per character, but over double 400/day per character.

    It's not about filling up the coffers, it's about adding enough to complete the next build.
    A guild has maximum 150 accounts. Meaning 150 real people at best, if there are people with multiple accounts it is even lower. Alliance has nothing to do with individual guild output, there are very few high ranking alliances with multiple rank 20 guilds. Otherwise no guild will contribute influence to another, as it's the basic resource everyone need.

    So back to 200, you suggest that at least 50 people will do twice the work as the rest ? And this is with a guild that has 150 people loging in daily ? May I ask what guild you are in ? With such sustained output of 80k infuence per day for a month.
  • minotaur2857minotaur2857 Member, NW M9 Playtest Posts: 1,141 Arc User
    edited June 2017
    Small guilds are massively helped by the new temporary buildings, the 16800 inf per week you can get from that without it having any real cost (R2 production buildings can fuel it comfortably). When you only have 5-10 people regularly running influence, getting a similar number essentially for free is great. I tend to only running inf on mad numbers of characters when desperate for guild marks or a 2x event is running.

    Also running dragonflights regularly for vouchers/strongboxes and marauders 1/char/week is very good for the coffer in larger guilds. Marauders can actually be done with surprisingly few people.
  • ecrana#2080 ecrana Member Posts: 1,654 Arc User
    micky1p00 said:

    So back to 200, you suggest that at least 50 people will do twice the work as the rest ? And this is with a guild that has 150 people loging in daily ? May I ask what guild you are in ? With such sustained output of 80k infuence per day for a month.

    If you're in a guild that is trying to get to GH20 and you have multiple alts in that guild, than I would hope you would be running influence on multiple characters. That's the way every guild I've been a part of has handled it. All your alts are reaping the benefits of the boons not just one. Back before our guild hit 20 we would run influence farms for hours with people cycling through 4+ alts to get as much as possible. Obviously, not everyone has time for that and not everyone has more than 1 toon. I still run influence on my main now for smaller guilds in our alliance too.
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  • ecrana#2080 ecrana Member Posts: 1,654 Arc User
    I'm down with them giving more ways to get the influence you need. I'm also a proponent of removing the ridiculous cap on influence you can cash in per toon. If I want to farm 10000 influence in on e day I should be allowed to.
  • plasticbatplasticbat Member, NW M9 Playtest Posts: 12,463 Arc User
    edited June 2017
    -- no point to repeat what was said ---.
    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
  • grogthemagnifgrogthemagnif Member, NW M9 Playtest Posts: 1,651 Arc User

    OK so I want you to look and try to understand what I am saying here, If your coffer capacity is 2.4mill for influence then the drop rate should be triple that of what it is now, this game is not called influence grinding with alts, so if the coffer can hold 2.4mill we should have enough influence drop rate to have atleast half of that number

    It's not about the drop rate, it's about how many are doing it.

    Break it down into smaller bits, a daily quota. 80000/day do do it in 30 days. 80000/200 characters doing it daily is 400 a day for a month. Every day, without fail. 200 characters. In a large Alliance with 4000+ characters it's possible.

    Remember the cap goes up, every time you build a Stronghold upgrade and every time you add a warehouse upgrade to your stronghold.

    All you really NEED is enough influence to finish the current or next build project.

    As you get boon buildings at SH Rank 5, 9, 13 & 17 you will get additional influence per character in 5 tiers. Once you get to Rank 9 on all 4 buildings, you will not yet be at triple 400/day per character, but over double 400/day per character.

    It's not about filling up the coffers, it's about adding enough to complete the next build.
    A guild has maximum 150 accounts. Meaning 150 real people at best, if there are people with multiple accounts it is even lower. Alliance has nothing to do with individual guild output, there are very few high ranking alliances with multiple rank 20 guilds. Otherwise no guild will contribute influence to another, as it's the basic resource everyone need.

    So back to 200, you suggest that at least 50 people will do twice the work as the rest ? And this is with a guild that has 150 people loging in daily ? May I ask what guild you are in ? With such sustained output of 80k infuence per day for a month.

    You missed the point entirely. IN an ALLIANCE with 4000 characters (out of a theoretical possibility of 6500 characters) in 13 Guilds, (although 'grandfathered' Guilds who had 500-1000+ members may still be above the 150 accounts/Guild limit) 200 characters could donate 400 Influence/day for a daily total of 80,000 Influence. That's 5% of the Alliance giving 80k Influence and almost all of it is NOT going into the Guild that wants to fill their coffer to the Temporary Max.

    As to 50 of 200 (25%) doing half of the work, NOT. . . EVEN. . . CLOSE. The Reality is 7% DOING 80% of the work. AND 93% doing the other 20%. That's why you have a lot of Rank 20 Guild members making 1 item donations/day (and thinking they're doing a good job).

    The Reason: It's the "I only have to Give 1 item a day to the coffer. . .BECAUSE I AM ENTITLED TO THE REWARDS OTHERS HAVE PURCHASED" (The 93%) vs. "I have the PERSONAL RESPONSIBILITY to make my Guild better for all." (the 7%) The First group is who you contact when 'Somebody else' should do the job, the second group is when you need 'Somebody' to do the job.
  • elrondknightelrondknight Member Posts: 109 Arc User

    OK so I want you to look and try to understand what I am saying here, If your coffer capacity is 2.4mill for influence then the drop rate should be triple that of what it is now, this game is not called influence grinding with alts, so if the coffer can hold 2.4mill we should have enough influence drop rate to have atleast half of that number

    It's not about the drop rate, it's about how many are doing it.

    Break it down into smaller bits, a daily quota. 80000/day do do it in 30 days. 80000/200 characters doing it daily is 400 a day for a month. Every day, without fail. 200 characters. In a large Alliance with 4000+ characters it's possible.

    Remember the cap goes up, every time you build a Stronghold upgrade and every time you add a warehouse upgrade to your stronghold.

    All you really NEED is enough influence to finish the current or next build project.

    As you get boon buildings at SH Rank 5, 9, 13 & 17 you will get additional influence per character in 5 tiers. Once you get to Rank 9 on all 4 buildings, you will not yet be at triple 400/day per character, but over double 400/day per character.

    It's not about filling up the coffers, it's about adding enough to complete the next build.
    A guild has maximum 150 accounts. Meaning 150 real people at best, if there are people with multiple accounts it is even lower. Alliance has nothing to do with individual guild output, there are very few high ranking alliances with multiple rank 20 guilds. Otherwise no guild will contribute influence to another, as it's the basic resource everyone need.

    So back to 200, you suggest that at least 50 people will do twice the work as the rest ? And this is with a guild that has 150 people loging in daily ? May I ask what guild you are in ? With such sustained output of 80k infuence per day for a month.
    You missed the point entirely. IN an ALLIANCE with 4000 characters (out of a theoretical possibility of 6500 characters) in 13 Guilds, (although 'grandfathered' Guilds who had 500-1000+ members may still be above the 150 accounts/Guild limit) 200 characters could donate 400 Influence/day for a daily total of 80,000 Influence. That's 5% of the Alliance giving 80k Influence and almost all of it is NOT going into the Guild that wants to fill their coffer to the Temporary Max.

    As to 50 of 200 (25%) doing half of the work, NOT. . . EVEN. . . CLOSE. The Reality is 7% DOING 80% of the work. AND 93% doing the other 20%. That's why you have a lot of Rank 20 Guild members making 1 item donations/day (and thinking they're doing a good job).

    The Reason: It's the "I only have to Give 1 item a day to the coffer. . .BECAUSE I AM ENTITLED TO THE REWARDS OTHERS HAVE PURCHASED" (The 93%) vs. "I have the PERSONAL RESPONSIBILITY to make my Guild better for all." (the 7%) The First group is who you contact when 'Somebody else' should do the job, the second group is when you need 'Somebody' to do the job.

    Yes, if player A has 4 hours per day to play the game, and player B has one hour per day to play they game; then player A has a larger responsibility to provide resources to the SH coffer. No, your guild does not have a right to expect players to sacrifice their own personal advancement in the game, in exchange for chasing the next boon structure a little faster. Just because rewards exist because of the guild stronghold... DOES NOT ENTITLE YOU TO ANYONE ELSE'S TIME. Especially not the time they chose to spend playing a HAMSTER game. For the love of Mike.

  • micky1p00micky1p00 Member, NW M9 Playtest Posts: 3,594 Arc User
    edited June 2017


    You missed the point entirely. IN an ALLIANCE with 4000 characters (out of a theoretical possibility of 6500 characters) in 13 Guilds, (although 'grandfathered' Guilds who had 500-1000+ members may still be above the 150 accounts/Guild limit) 200 characters could donate 400 Influence/day for a daily total of 80,000 Influence. That's 5% of the Alliance giving 80k Influence and almost all of it is NOT going into the Guild that wants to fill their coffer to the Temporary Max.

    As to 50 of 200 (25%) doing half of the work, NOT. . . EVEN. . . CLOSE. The Reality is 7% DOING 80% of the work. AND 93% doing the other 20%. That's why you have a lot of Rank 20 Guild members making 1 item donations/day (and thinking they're doing a good job).

    The Reason: It's the "I only have to Give 1 item a day to the coffer. . .BECAUSE I AM ENTITLED TO THE REWARDS OTHERS HAVE PURCHASED" (The 93%) vs. "I have the PERSONAL RESPONSIBILITY to make my Guild better for all." (the 7%) The First group is who you contact when 'Somebody else' should do the job, the second group is when you need 'Somebody' to do the job.

    What are you talking about ? It is you who missed the point entirely. You have a disconnect with reality. IN MOST ALLIANCES most guilds are bellow rank 20, as such they all need influence and almost all other resources. There is no some magical surplus that comes from the alliance.

    It is not 50/200 doing half the work. It's 50/150 -> 33% doing twice the work. https://en.wikipedia.org/wiki/Pigeonhole_principle
    You have 150 pigeon holes, and you want donations from 200 people (pigeons).

    In a full alliance (account capped) there can be only 1950 people, as in real people. You expect 4000 character donations !
    Meaning we everyone does 2 characters, and 100 do 3 characters. per day, without fail. 100% log in, 100% capacity. And you need not only influence. This is not reality. Not everyone can login daily, or if do, not everyone have unlimited game time.

    What entitled to other purchased, don't straw-man ! We are talking simple math here from your example. Your numbers translate to what guilds should demand, and in this case daily login & 2.5 char donations of influence + campaign currency and etc... Or more per person if the guild is not account capped.

    You didn't answer, what is that alliance that sustain 80k influence per day, over a month, per guild ? For all non 20 guild.
    In what guild are you ?


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  • ecrana#2080 ecrana Member Posts: 1,654 Arc User

    I'm down with them giving more ways to get the influence you need. I'm also a proponent of removing the ridiculous cap on influence you can cash in per toon. If I want to farm 10000 influence in on e day I should be allowed to.

    you can farm 10,000 influence in 1 day heres how ready set go have 10 + characters, farm influence task on each of them then move influence threw account bank to your main lol cash in 10k at 1 time get to work lmao to much farming =(
    You completely missed my point. I know I can run on multiple toons to cash out more influence. My point was why do we even have to? If I want to run on ONE toon it should be my choice. This game makes a habit of deciding how much time i should invest into it. I only need to hit my 400 influence cap per day. Why run more than 5 HEs? I can only make XX amount of campaign currency a week. Why run the content longer than needed?

    As far as the influence farming goes. Yeah I guess I could do what they want and buy some more character slots to farm the exact same thing I could on one character. That strategy can't possibly backfire into chasing people away from the game.
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    I'd argue that it does take longer to run Influence on multiple alts than if you could just choose to keep going with a single character. Switching characters in and out of the SH is not a 0-time activity, nor is returning to the coffer to deposit.

    There is also the consideration that those alts need to be sufficiently maintained to make them viable to run SH HEs efficiently, unless you are always assured of having assistance to leech from.

    I *can* do 6000+ Inf per day on my account, but trying to sustain that output makes me want to stop living. And any time I do a push like that is ultimately counterproductive because my will to do any at all ends up sapped. I'm not great at pacing.
    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • greywyndgreywynd Member, NW M9 Playtest Posts: 7,158 Arc User
    I agree with becky. I only have 8 characters, but with all the running around, doing just inf runs takes about 4 hours. Some characters I can do the run relatively fast (15 min). Other characters take longer (close to 30 min), taking into account invokes, helping guild members and allies, etc., it ends up being all you do for that day. Which means zero actual progress on any one character.
    I'm not looking for forgiveness, and I'm way past asking permission. Earth just lost her best defender, so we're here to fight. And if you want to stand in our way, we'll fight you too.
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    It's also an area where not being permitted to purchase account-wide legendary speed has become increasingly galling. Shaving minutes off each round of Inf (also building tending) adds up.
    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • grogthemagnifgrogthemagnif Member, NW M9 Playtest Posts: 1,651 Arc User

    It's also an area where not being permitted to purchase account-wide legendary speed has become increasingly galling. Shaving minutes off each round of Inf (also building tending) adds up.

    I agree and they should also bring back the Speed upgrade manuals.
  • rickcase276rickcase276 Member, NW M9 Playtest Posts: 1,404 Arc User
    I have 17 characters and the most I can run at a time is maybe 10 before it becomes tedious. Our guild is level 12, so we still need lots of influence. But too we only have about 140 people, and only 2 other guilds in the alliance are at our level or above.
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