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RiDO questions on class feat and Dailies...and more

david#2060 david Member Posts: 78 Arc User
Hi, I got a 3.5k RiAC and with the loadouts being released today, I plan to make a RiDO with the free loadout ill get, buff/debuff as well, just to swich in case of another AC in town.

After checking some builds and asking other players, I still got a couple of points not solved in order to make the build:

-Which is the second class feat you would recomend? Foresight or Prophetic Action? if PA, where to allocate the faith feats taht ususlly goes to foresight?

-Same with dailies, after HG, which one should I pick up? I have zero experience with DO , but hammer of fate looks appelaing to me for the AP gain, is it as good as it sounds?

I dont plan to change too much gear on the loadout, my current build has 1.6k AP gain, 24k recovery with bondingds up and 38k base power.

However could be there is something easy to change for the loadlout that could improve my DO version, any tips here would be very wellcome as well.

Thank you guys in advance

David

Answers

  • rjc9000rjc9000 Member, NW M9 Playtest Posts: 2,405 Arc User
    Foresight just plain sucks from a defensive position. It won't counter most mob ArmorPen and I highly doubt that squishy CW will survive a big hit because. you gave them a small % of extra DR. I can't say much about Prophetic Action, although I personally don't like the fact it can occur on any attack (meaning you can waste it on that random spider's 1000 melee hit, rather than the big boss's 200k melee hit).

    You can't go wrong with Divine Fortune, especially considering Brand of the Sun is one of the best Divinity generators. I know quite a few ACs and even some DOs who run around with Light of Divinity with the offhand bonus, which restores your Divinity little by little, but occurs at any time, which helps restore Divinity when your team is simply moving from mob to mob.

    I wouldn't bother with Hammer of Fate, unless your team desperately needs the chip damage. If you have Hammer, you also have full action points to cast a daily. Hallowed Ground will generally boost the team's damage output much more than you adding in chip damage with Hammer, so you're almost always going to be using HG as your daily of choice. Considering you have 24,000 Recovery, you should have a low enough cooldown on HG to have it up 24/7 and then some.

    If you're going to use your DO setup alongside an AC DC, I would advise "splitting" buffing powers among the two. The AC uses AA and EmpFF, the DO uses HG and EmpBtS. The DO gets EmpBtS because HG is a long lasting fire and forget daily, which means the DO has more time to keep up EmpBtS buff on the team.

  • david#2060 david Member Posts: 78 Arc User
    Thanks rjc9000 for your quick answer. I understand your explanations very well.

    However, my point is, since I got all what is needed, I dont see any reason for not spamming dailies with my DO loadlout. For sure HG will be up 24/7, but im thinking in spaming a second daily as I spam AA while HG is active. I also run with the 2 artificers insignia bonus, plus im swiching the power mount power for an AP gain on daily one. With all legendary Fey weapons...honestly I dont see any reason for not taking advantage of all this as DO. Thats the reson im asking for the second best daily power.

    Regarding the second question, very interesting your point. Im a bit surprise since all the DO ive asked run either foresight or PA. Since Im taking your advice as good, and my plan is spaming dailies, could be hastening light is even better than light of Divinity for party purposes? Also, if not using foresight, which would be the allocation of the 5 points I had plan to place in its faithfull tree?

    Thanks all for you feedback.
  • pitshadepitshade Member Posts: 5,665 Arc User
    Hammer of Fate got nerfed to the gutter in mod 1 and isn't worth slotting in PVE. If you have maxed points in it and Flame Strike, you will see that it only does a fraction more damage than the AOE power, and only to one target.

    I don't have enough recovery to have 100% uptime on HG ny myself, so sometimes I use Flamestrike and the hit the Devoted Sigil.

    I run Terrifying Insight and Holy Fervor with that as my OH feature. If I didn't use that, it would be Hastening Light.

    While I don't think Foresight is worthwhile, my understanding is that it either adds to a character's existing DR or is a standalone reduction. Either way, it doesn't seem like a mob's RI would factor in twice.

    I would be interested in seeing if anyone has tested this though. I was surprised the other day while running CN that another DC's Prophetic Action shielded me from an attack while we were in separate Rifts in the early part of the dungeon. I had assumed that it and TI would have a range limitation.

    I run full Righteous except for 5 pts in the Virtuous tree T1 feat for bonus healing.
    "We have always been at war with Dread Vault" ~ Little Brother
  • putzboy78putzboy78 Member, NW M9 Playtest Posts: 1,950 Arc User
    prophetic action is good for that first hit at orcus. since it predictable, outside of that its sketchy. Holy Fervor is good since it adds more AP (for those of us that need it). Divine fortune could be useful to, but I never use it since my timing is pretty good with BotS anyhow.



  • dread4moordread4moor Member, NW M9 Playtest Posts: 1,154 Arc User
    edited May 2017
    My RiDO DPS/buff Loadout includes Terrifying Insight and Holy Fervor as others have stated.
    Prophetic Action is just not reliable IMHO. Procs is someone sneezes on you for 1 HP damage.
    I agree with most everything @rjc9000 said. As usual, he gives good advice.
    Must respectfully disagree about the total uselessness for foresight.

    With feat synergies can be very useful.

    When feated w Benefit of Foresight that's a 15% defense boost for the whole party.
    A highly geared BiS group might find that useless.But for a low to moderate Gear or squishy group? Not totally worthless.

    Healing word, regularly farted in their direction, easily keeps the Benefit of Foresight up at all times plus a constant Heal and triggers constant Healing Action (AP), Cleanse and others. If you take a few points in Virtuous you can make that +DR 18% with Have Faith.

    TLDR
    Foresight, when feated and used in synergy can be useful for non-BiS parties.

    Edit:
    Damn autospeller!
    JrUzbQw.jpg?1
    I am Took.
    "Full plate and packing steel" in NW since 2013.
  • plaviaplavia Member Posts: 540 Arc User
    i use forsight in PVP as RiDO. but as all said, in PVE its no good.

    for solo runs and some skirmish i use divine fortune + flame stirke.
    for dungeons i use Guardian of fath + Hastering light.

    Divine armor can be usefull for hard bosses but i think that it can only heal max of 5 players so in MSVA its not that usefull.
    in PVP it get strong healing depression,but its still save my life a very times.

    I try prophetic action, not impressive. maybe solo agist GF or CN last boss, the off hand class feature looks nice. I am not sure if you can share it.

    healing lore can be usefull in FBI and similar
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    I use Prophetic Action situationally. It's not really worth it for running around doing dailies and other easy stuff, so you might as well slot Divine Action or something that's generically helpful.

    I've found PA very useful while fighting the blue dragon in SH Dragonflight. I can eat the Thunderspike and yell at the DPS to wait for the tank forchrissake. In the last couple of days, I've finally been able to solo the 10-player SH HEs with my DC while having PA equipped (have done Pit Fiends and Giants so far).

    I personally went off keeping Foresight slotted when I went full Righteous rather than dipping enough to feat it. But I'd run it if I felt a party needed it.

    Optimally, put 3 pips in a bunch of class features and fill in the 4th as you can, and change them if you need to. The powers on your loadout don't have to be set in stone. Strength as a DC lies in being flexible.
    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • putzboy78putzboy78 Member, NW M9 Playtest Posts: 1,950 Arc User
    all the sh hes are pretty easy, the one challenging one is beholders because of the cc, you have to break a way from it when your stamina gets low, recharge then go back in for the agressive fighting
  • pitshadepitshade Member Posts: 5,665 Arc User
    edited May 2017
    No Sympathy can be challenging because of whatever filter gets used while inside the arena. I find it very difficult to see the pentagram traps and they will one shot most or all of my characters.
    "We have always been at war with Dread Vault" ~ Little Brother
  • putzboy78putzboy78 Member, NW M9 Playtest Posts: 1,950 Arc User
    dc dodge and astral shield are a must for no sympathy. Use your empowered for daunting light unless you feel the extra protection of empowered astral shield is necessary but it will lower your dps and increase the fight time. typical loadout would be BotS (so you can build divinity while moving), divine glow for heal and debuff, daunting light for damage (thy really don't move much and are very predictable), and astral shield.

    The challenge with RIDO on beholders is shield doesn't protect you from CC and the CC lasts for what seems like forever.
  • haden42eehaden42ee Member, NW M9 Playtest Posts: 62 Arc User
    I'm a bit surprised about choosing DL over Break the Spirit - did you test both? Does the direct damage increase outweigh eBtS effect?
  • pitshadepitshade Member Posts: 5,665 Arc User
    I can stay alive in there without AS by just not standing still, but it is harrowing when you can barely see. They are just upgraded Shocktroops and those are very predictable as you say.
    "We have always been at war with Dread Vault" ~ Little Brother
  • putzboy78putzboy78 Member, NW M9 Playtest Posts: 1,950 Arc User
    haden42ee said:

    I'm a bit surprised about choosing DL over Break the Spirit - did you test both? Does the direct damage increase outweigh eBtS effect?

    DL is life :), eBTS if your in a group, but in solo DL is king, Also since you can cast it twice in divine mode your getting a lot of dps in one rotation
  • haden42eehaden42ee Member, NW M9 Playtest Posts: 62 Arc User
    Yeah, I tried it out for myself after posting the question. No Sympathy (and Bickering Beholders) forces you to move constantly and you cannot properly focus on one target only, making AoE damage more valuable. Also, BtS has a bit of a casting time, making you a juicy target for their CC chains.
  • putzboy78putzboy78 Member, NW M9 Playtest Posts: 1,950 Arc User
    on beholders since AS is useless against cc i use FF, DL, and DG, FF is nice because you can use it pretty quickly on the move without targeting
  • plaviaplavia Member Posts: 540 Arc User

    I use Prophetic Action situationally. It's not really worth it for running around doing dailies and other easy stuff, so you might as well slot Divine Action or something that's generically helpful.
    ...

    I got PA off hand bonus and decided to give it a try in PVP.
    it's amazingly good and noticeable.
    I got trans elven + boons in control resist + WIS + 9% control resist and some how the 25% makes lot of difference.
    focal point hardly effect me now and GF attacks somehow looks less dramatic (might be the one hit absorb)
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    plavia said:

    I use Prophetic Action situationally. It's not really worth it for running around doing dailies and other easy stuff, so you might as well slot Divine Action or something that's generically helpful.
    ...

    I got PA off hand bonus and decided to give it a try in PVP.
    it's amazingly good and noticeable.
    I got trans elven + boons in control resist + WIS + 9% control resist and some how the 25% makes lot of difference.
    focal point hardly effect me now and GF attacks somehow looks less dramatic (might be the one hit absorb)
    You're not the only person I've seen recommend PA with off-hand bonus for PvP. Which may or may not apply to the OP's needs, but it's worth observing in general.
    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • enicegeoenicegeo Member Posts: 88 Arc User
    As a DO these are what I currently use.

    For solo I slot Prophetic Action since it just means less healing needed. Also I found that if you ride around on a low tier mount and pass by an enemy that will take a potshot at you PA will absorb the hit. It will usually buy you enough time to keep going so the next incoming hits won't dismount you.

    For group content neither one. I used to use Foresight but with TI being a mainstay that doesn't come off now I stick by Light of Divinity for the the next passive to use. Make sure to take the Maze Engine boon Engine Inspiration for that heal. It's a random heal but works with LoD. I also use the offhand bonus that goes with it, which comes in handy when you're short smidge on divinity.

    For dailies, nothing worthwhile as a second. For groups I just slot Guardian of Faith for those rare times when someone needs a heal and it's the only one instantly available.

    Hammer of Fate is another situational one as well. It has to kill something for the AP gain. It will rapidly hit with some weapon enchants but nothing major. The only other use I find for it is to basically stand your ground when certain attacks come your way that would normally knock you around and you don't plan on moving. I don't normally use it and the times I have it was mostly for solo use.
  • mjonismjonis Member, NW M9 Playtest Posts: 146 Arc User

    My RiDO DPS/buff Loadout includes Terrifying Insight and Holy Fervor as others have stated.

    Prophetic Action is just not reliable IMHO. Procs is someone sneezes on you for 1 HP damage.

    I agree with most everything @rjc9000 said. As usual, he gives good advice.

    Must respectfully disagree about the total uselessness for foresight.



    With feat synergies can be very useful.



    When feated w Benefit of Foresight that's a 15% defense boost for the whole party.

    A highly geared BiS group might find that useless.But for a low to moderate Gear or squishy group? Not totally worthless.



    Healing word, regularly farted in their direction, easily keeps the Benefit of Foresight up at all times plus a constant Heal and triggers constant Healing Action (AP), Cleanse and others. If you take a few points in Virtuous you can make that +DR 18% with Have Faith.



    TLDR

    Foresight, when feated and used in synergy can be useful for non-BiS parties.



    Edit:

    Damn autospeller!

    How about for soloing in PVE areas? I'm using my "old" build from Mod 8/9 days where RiDO used foresight and terrifying insight.

    But now I'm seeing that may not be good any longer? (also used it in parties for dungeons, but haven't played my DC since mod 9).

    Is the current thought now that RiDO shouldn't have the 2 passives together? Or is it situational (hence my solo question)?

    Thanks!
    (Still playing catch up with all the changes in the last 3 mods).
  • rjc9000rjc9000 Member, NW M9 Playtest Posts: 2,405 Arc User
    pitshade said:

    No Sympathy can be challenging because of whatever filter gets used while inside the arena. I find it very difficult to see the pentagram traps and they will one shot most or all of my characters.

    You'll get no symphony sympathy from me.
    mjonis said:

    My RiDO DPS/buff Loadout includes Terrifying Insight and Holy Fervor as others have stated.

    Prophetic Action is just not reliable IMHO. Procs is someone sneezes on you for 1 HP damage.

    I agree with most everything @rjc9000 said. As usual, he gives good advice.

    Must respectfully disagree about the total uselessness for foresight.



    With feat synergies can be very useful.



    When feated w Benefit of Foresight that's a 15% defense boost for the whole party.

    A highly geared BiS group might find that useless.But for a low to moderate Gear or squishy group? Not totally worthless.



    Healing word, regularly farted in their direction, easily keeps the Benefit of Foresight up at all times plus a constant Heal and triggers constant Healing Action (AP), Cleanse and others. If you take a few points in Virtuous you can make that +DR 18% with Have Faith.



    TLDR

    Foresight, when feated and used in synergy can be useful for non-BiS parties.



    Edit:

    Damn autospeller!

    How about for soloing in PVE areas? I'm using my "old" build from Mod 8/9 days where RiDO used foresight and terrifying insight.

    But now I'm seeing that may not be good any longer? (also used it in parties for dungeons, but haven't played my DC since mod 9).

    Is the current thought now that RiDO shouldn't have the 2 passives together? Or is it situational (hence my solo question)?

    Thanks!
    (Still playing catch up with all the changes in the last 3 mods).
    Try Divine Fortune and Terrifying Insight.

    Terrifying Insight is better than before. Flat 20% damage boost at R4 and you don't need to paint targets, just equip and go..

    Divine Fortune lets you build up divinity easier and DOs have the best Divinity building tool: Brand of the Sun.

    By the way, Foresight is garbage. It only gives 8% DR, 13% if feated. That does nothing for most class' survival, as it doesn't even counter most enemy ArmPen.

  • pitshadepitshade Member Posts: 5,665 Arc User
    Best DPS for DO is going to be TI and Offhand feated Holy Fervor. If possible make a loadout with all the Armor Pen and Lifesteal boons and go all DPS. IMO best defense is a good offense (and dodging) in the new areas as a good number of the mobs have knocks and prones. Passive feats, astral shield won't stop you from getting proned, stunned etc... so concentrate on killing it ASAP.

    I did this with my second DC, 11.5k running River District. Swapped out all the healing boons for dps ones, lifesilk for black attire, gladiator greaves... vorpal enchant (dread would be better but the price...) azure 8s and everything is much easier now. Chains, DG and DL ... AoE nuke with a Flamestrike in top and suddenly everything is less painful.
    "We have always been at war with Dread Vault" ~ Little Brother
  • mjonismjonis Member, NW M9 Playtest Posts: 146 Arc User
    rjc9000 said:

    pitshade said:

    No Sympathy can be challenging because of whatever filter gets used while inside the arena. I find it very difficult to see the pentagram traps and they will one shot most or all of my characters.

    You'll get no symphony sympathy from me.
    mjonis said:

    My RiDO DPS/buff Loadout includes Terrifying Insight and Holy Fervor as others have stated.

    Prophetic Action is just not reliable IMHO. Procs is someone sneezes on you for 1 HP damage.

    I agree with most everything @rjc9000 said. As usual, he gives good advice.

    Must respectfully disagree about the total uselessness for foresight.



    With feat synergies can be very useful.



    When feated w Benefit of Foresight that's a 15% defense boost for the whole party.

    A highly geared BiS group might find that useless.But for a low to moderate Gear or squishy group? Not totally worthless.



    Healing word, regularly farted in their direction, easily keeps the Benefit of Foresight up at all times plus a constant Heal and triggers constant Healing Action (AP), Cleanse and others. If you take a few points in Virtuous you can make that +DR 18% with Have Faith.



    TLDR

    Foresight, when feated and used in synergy can be useful for non-BiS parties.



    Edit:

    Damn autospeller!

    How about for soloing in PVE areas? I'm using my "old" build from Mod 8/9 days where RiDO used foresight and terrifying insight.

    But now I'm seeing that may not be good any longer? (also used it in parties for dungeons, but haven't played my DC since mod 9).

    Is the current thought now that RiDO shouldn't have the 2 passives together? Or is it situational (hence my solo question)?

    Thanks!
    (Still playing catch up with all the changes in the last 3 mods).
    Try Divine Fortune and Terrifying Insight.

    Terrifying Insight is better than before. Flat 20% damage boost at R4 and you don't need to paint targets, just equip and go..

    Divine Fortune lets you build up divinity easier and DOs have the best Divinity building tool: Brand of the Sun.

    By the way, Foresight is garbage. It only gives 8% DR, 13% if feated. That does nothing for most class' survival, as it doesn't even counter most enemy ArmPen.
    I'll give that a try, keeping in mind I'm still running Elven gear (maybe a dusk something or two), until I either fork out some dough, or work my way through River District to get the "old" stuff (actually mainly in it for the boons). Fortunately my CW isn't have too hard a time with the Dusk armor and Elven stuff (although that's not really a fair comparison).

    Thanks!
  • dairyzeusdairyzeus Member Posts: 304 Arc User
    rjc9000 said:


    By the way, Foresight is garbage. It only gives 8% DR, 13% if feated. That does nothing for most class' survival, as it doesn't even counter most enemy ArmPen.

    @rjc9000 I was actually thinking with all the available damage resist being thrown around in end game group comps (circle of power, HG, multiple shepards devotions, ect)

    Adding onto the damage resist is probably worthwhile for a defensive standpoint. Even the squishiest CW has around 15% damage resist.

    With all those buffs you're starting to get into the range where damage resist can actually help you survive. I'm sure there are places where PA is definitely better, but I wouldn't necessarily call foresight garbage.

    Unless you're getting no other damage resist buffs, then ya, throw foresight in the trash.

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