Might be better off increasing crit chance and crit severity and using the Owlbear cub as a "fail safe" for the times you don't crit instead of relying on not critting for a damage increase.
After calculating the Owlbear cub damage boost by purposely lowering crit chance/crit severity) vs increasing crit and crit severity along with the Owlbear cub, the latter produces more damage.
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“There are changes that can be made that don’t require coding...” - TriNitY "No amount of coding will change human behavior" - TriNitY
Managed to adjust Crit and AP to both 7k. If I adjust any further it might skew my other stats. So far 7k crit and 7k AP (both rising to 8k) is keeping mobs aggroed fairly well. Hoping for new boons down the road to increase crit again.
Bear in mind that the owlbear does separate damage whereas crit increases the damage for each attack - as such going high crit is better as it improves your temp health gain from TW. You should aim for at least 65% crit chance in combat - aiming to get to above 80% as a goal.
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Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Managed to adjust Crit and AP to both 7k. If I adjust any further it might skew my other stats. So far 7k crit and 7k AP (both rising to 8k) is keeping mobs aggroed fairly well. Hoping for new boons down the road to increase crit again.
By AP do you mean Armor Pen? If so you need to look at your Resistance Ignored stat instead (which is increased via points in armor pen). You goal should be to have -60% RI with companion procs and Radiant Strike - but not more as it's a waste. You get 5% from Radiant Strike and you're companion should give you between 5-15% depending on your bondings etc.
Please Do Not Feed The Trolls
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Yes, everyone above me get's agreement from me for explaining this in a proper manner.
Edit: Is it OK for this to get moved to the paladins forum, seems like it belongs there actually not in the xbox one moonstone mask...
Critical Severity should be important, ideally 100% crit rate on a Protection Paladin. Templar's Wrath provides a MASSIVE damage to temp HP ratio. Its 1:3 at worst, and 1:15 at best. This makes your survivability become linked to your damage numbers. So increasing damage on Templar's Wrath is critical to staying alive as well as holding aggro. Critical Severity is an easy boost to damage as well once your crit rate starts peaking above 50%, and you really notice your near infinite Temp HP at 75% crit chance and above.
Most people go dread enchant to help out a ton with the temp HP gained by TW, although that may not be 100% necessary, and Feytouched still provides an 18% boost. If you don't know what crit number is good enough, I have seen 20k crit not be high enough for some paladins although that is generally a very comfortable spot for crit. If you don't have Force of Will, that is a DEALBREAKER for crit on paladins.
Some simple math after potion effects Assuming 25 Charisma, 18 Wisdom and 3/3 Force of Will, 20k crit points on gear after bondings. (1/(3-Ranks in Force of Will)* Charisma) + (Wisdom % boost) + ((points in Critical Strike coming from boons/gear etc...) / 400)
(1/1*25) + (8) + (20,000/ 400) = ? % crit
(25) + (8) + (50) = 83% crit.
Now remember that of that 83%, 33% came from attribute bonuses, and 25% was from FoW alone. That's good stuff.
I'm a theorycrafter, that means I can answer fairly deep questions with scientific theory, mathematical proof, and some guessing. Ask me stuff!
Comments
After calculating the Owlbear cub damage boost by purposely lowering crit chance/crit severity) vs increasing crit and crit severity along with the Owlbear cub, the latter produces more damage.
“There are changes that can be made that don’t require coding...” - TriNitY
"No amount of coding will change human behavior" - TriNitY
Ongoing Issue: Legitmate Players Banned for Botting (Console) and the Future for "Dedicated" Players
Suggestions: (Implemented) \/\/ Rearrange Character on character Select Screen
Current: Hps 210k, Power 30k (150k combat), Armor Pen 7k (10k combat), Def 21k (74% res), Deflect 4k, .....but crit at 4800k right now.
Trying to figure out what stat I can lower to increase crit.
“There are changes that can be made that don’t require coding...” - TriNitY
"No amount of coding will change human behavior" - TriNitY
Ongoing Issue: Legitmate Players Banned for Botting (Console) and the Future for "Dedicated" Players
Suggestions: (Implemented) \/\/ Rearrange Character on character Select Screen
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
Edit: Is it OK for this to get moved to the paladins forum, seems like it belongs there actually not in the xbox one moonstone mask...
Critical Severity should be important, ideally 100% crit rate on a Protection Paladin. Templar's Wrath provides a MASSIVE damage to temp HP ratio. Its 1:3 at worst, and 1:15 at best. This makes your survivability become linked to your damage numbers. So increasing damage on Templar's Wrath is critical to staying alive as well as holding aggro. Critical Severity is an easy boost to damage as well once your crit rate starts peaking above 50%, and you really notice your near infinite Temp HP at 75% crit chance and above.
Most people go dread enchant to help out a ton with the temp HP gained by TW, although that may not be 100% necessary, and Feytouched still provides an 18% boost. If you don't know what crit number is good enough, I have seen 20k crit not be high enough for some paladins although that is generally a very comfortable spot for crit. If you don't have Force of Will, that is a DEALBREAKER for crit on paladins.
Some simple math after potion effects
Assuming 25 Charisma, 18 Wisdom and 3/3 Force of Will, 20k crit points on gear after bondings.
(1/(3-Ranks in Force of Will)* Charisma) + (Wisdom % boost) + ((points in Critical Strike coming from boons/gear etc...) / 400)
(1/1*25) + (8) + (20,000/ 400) = ? % crit
(25) + (8) + (50) = 83% crit.
Now remember that of that 83%, 33% came from attribute bonuses, and 25% was from FoW alone. That's good stuff.
. Not sure if I can squeeze out enough crit in other areas wout sacrificing other stats that I need for balance.