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Letting players multiclass

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    thegreatmikeythegreatmikey Member, NW M9 Playtest Posts: 122 Arc User

    It absolutely is in fourth edition. However NW is not 4th Edition.

    Cryptic used 4th Edition (as well as every other edition) as inspiration for the mechanics of the game.

    Well, they also used the timeline and backstory. Now they have brought 5th edition stuff in and, well, let's just say all the prominent humans not named Elminster (I hate that guy!) in the campaign would have died of old age. And the spellplague is gone too.

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    ambisinisterrambisinisterr Member, Neverwinter Moderator Posts: 10,462 Community Moderator
    The spepllplague ended but you are incorrect about the rest. The timeline did not advance between Fourth and Fifth Edition so nobody would have died of old age. If anything some of them should be 20 years older than they were at the beginning of Fourth Edition Storylines.

    Those prominent people you are talking about are likely Wulfgar and Cattie-brie and they are in fact alive in the time line. Not going into spoilers but they are very much alive in the canon despite it being over 100 years after the events of The Crystal Shard.

    That is all, however, a moot point when it comes to why there shouldn't be multi-classing...
    This has nothing to do with lore or PnP mechanics. It has to do with how broken the game would be for BOTH PvE and PvP if they had any multi-classing because the game was not designed mechanically to allow it. Cryptic doesn't give players access to every power and feat a class has to begin with in order to prevent some of the more overpowered options. Multi-classing would be far worse.
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    nasis22nasis22 Member Posts: 2 Arc User
    I would say Neverwinter is meant to have each player fulfill a single role. So a healer heals, and a guardian tanks. There are those classes who can actually multiclass in some way, such as the DPS Cleric, or even the Healadin. But even these classes usually sacrifice their main purpose in dungeons, to create a "Jack of all Trades" character build.
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    flambridgeflambridge Member, NW M9 Playtest Posts: 191 Arc User
    brewald said:

    Hi all,

    Before speaking about multiclassing, it would a good idea to speak about prestiges classes.

    It will be a good opportulity to find other gameplay and building nice backgrounds around our olds caracters.

    - Adding a new tree after each paragonic one will create a lot of differents characters, not only 1 or 2 by classes like now.
    - Adding new powers specific to each prestiges classes, not only one or two, only specialized powers

    Few exemples:
    - Oathbound Paladin

    • Oath of Protection (Paragon path) / Justice (Paragon feats)
      • Dark Knight (new Prestige feats)
    • Oath of Protection (Paragon path) / Bulwark (Paragon feats)
      • Templar (new Prestige feats)
    - Guardian Fighter
    • Swordmaster (Paragon path) / Conqueror (Paragon feats)
      • Gladiator (new Prestige feats)
    .....

    I let you imagine how your character could be after this add-on and discuss about this.
    I like this.
    An CW will be more easily differentiable. Now, no matter what CW is, Taumaturge or Renegate or Opressor no make visible diference in combat. Same power row and same moviment, nothing change exept buffs.
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    ltsmithnekoltsmithneko Member Posts: 1,578 Arc User
    If classes were more "basic", aka no feat trees, and a very small range of powers then yes multi-class would work, but since we have very complicated Feat trees/paragon paths, with a decent variety of powers mixing classes would be a nightmare to even handle. :P

    Loudouts kinda cover the whole different versions of the same class thing well :3
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