I have one DC at lvl +55 but my damage is ridiculous. Still with the damage tree i do low damage. So now im going to try a new dd class,im between rogue, guardian fighter (already test in the past until lvl 20) and wizard. The most funny is the rogue , but the most effective tested atm its the GF, the most difficult its the wizard for me. The TR is the class im trying now (orc TR towards infiltrator) and i like how hits. So now i need comments about all i need to know about TR. What stats i need to have and so... thanks in advance.
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This should help you more. TR is not a preferred class when it comes to anything at the moment, other classes perform better with less investment and less knowledge.
If you try doing damage and defending as a fresh level 70, you're going to have a bad time. You need a lot of gear to be able to defend and deal damage as a GF.
You also need to understand how the GF works in order to make the most out of your DPS, because a lot of what the DPS GF does won't make sense until you understand how a pure defensive GF works.
GF in general becomes a pain around level 30 and this lasts until you get up into the Conqueror tree, assuming you go that route, and with loadouts you should for dailies.
CW is rough until around level 30 because of limited spell choices. After that, and with some skill, it is one of the 2 easiest* classes to run solo and rivals TR for most fun (IMO obviously)
*The other easy class is GWF but I don't find it as much fun, ar least not in the current game.
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As for TR, STR and DEX are primary stats for common builds. While leveling, go for armor pen and power. Your crit chance is going to stink regardless and raw damage is better. After you get to 70, this will change.
Leveling, your best defensive stat is Hit Points. You won't be able to stack enough of anything else to make a difference. Life steal is good, but not reliable at this stage. Same with deflect. Your best defense is not getting hit. Focus on hit and run tactics.
Deft strike is a power you will likely forget about later, but early on it a cheap dodge against melee attacks that would squish you. Dazing strike is a power you can keep forever. Lashing Blade and Blitz are two more early powers that are good to master.
Hate to say this, but go Master Infiltrator for paragon. It is important later, but leveling will be easier with Impossible to Catch. Ignore Gloaming Cut through. Sly Flourish and Cloud of Steel will be your at wills until max level or in boss fights.
Some classes don't have access to their best tools at low levels (GWFs don't have their damage stacks, SWs don't have any of their cool abilities, CW doesn't have any of their abilities, etc).
The game is kind of a snooze at levels 1-60, and then once you hit level 61/62, the difficulty starts to increase.
You WILL lose aggro to any pet you have so you want one that facetanks and not kites. This is especially true of healer pets who will make mobs chase them and grab aggro as fast as a defender.
A defender pet will give you more survivability but will also hinder your learning experience in avoiding attacks. Up to you whether to go with defender or striker.
Also, rjc is a bit of a prodigy. His concept of difficulty is a bit different than that of a new player.
And my concept of difficulty isn't "that" far off, as if I thought everything was easy, I'd main a TR and SW, do naked runs, and run Touhou Lunatic 1cc runs on a daily basis.