I just commented in the other thread over 3 years I think I've opened 15-20k lockboxes and guess how many legendary mounts I've won.......
You are better off taking 300.00 in zen converting it and buying your mount
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santralafaxMember, NW M9 PlaytestPosts: 2,896Arc User
edited April 2017
I've gotten 2, over 2 years. Just got the whirlwind out of a daily key, no less. (Not for lack of buying keys, however.) Now if I could just get a decent +5 ring all would be well with the world. I certainly understand the frustration.
And then there are people that opened 1000 and got 2 legendaries and some epics out of it. RNG sucks. Is what it is (and no, I am not the lucky son of a hamster that got those pulls).
RNG clearly needs to be fixed... far too often just even doing skill nodes that give 75% chance of success how often do you see those fail 3x - 5x in a row? Sure I'd expect the odd failure maybe on the first attempt, but then perhaps maybe the next 2 or 3 to likely be successful. I wish they'd either increase changes be it for a few more epic items or even upgrading gear and equipment cause something is broken with RNG.
Or well perhaps an alternative key currency from your God be they Corellite or whomever. Then when you make 500 attemps regardless if you were successful or not you'd be given a choice of an Epic Mount.
One thing I'd love to see them change is the quality of companions offered at the trade bars store be a little better than uncommon at least Rare quality or even Epic.
At least then along with the other things you've received you'd at least get an epic mount guaranteed regardless of your RNG from keys..
Post edited by strathkin on
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hammbo1969Member, NW M9 PlaytestPosts: 165Arc User
If people are opening this amount of boxes, why not have a legendary mount in the trade bar store for 5000 bars. Ultimately you will end up with one.
If people are opening this amount of boxes, why not have a legendary mount in the trade bar store for 5000 bars. Ultimately you will end up with one.
This right here is and should be the solution. On average you get 2-5 TB per lockbox. Making the legendary mounts cost 5k means that someone would have to open between 1k-2.5k boxes. I think that is more than reasonable.
we need a bad luck preventer , lets say u open 999 boxes and no legendary, 1000th box = 100% drop. or 2000, or 3000, or anything.
THIS is what I think should happen with all RNG issues. On your 100th run of POM, you should be given a choice of +5 rings, if you haven't received any, for example.
If people are opening this amount of boxes, why not have a legendary mount in the trade bar store for 5000 bars. Ultimately you will end up with one.
This is similar to what I was suggesting with the token from your God when not being awarded for an Epic reward; still trade bars are generally awared at 5-15 per lockbox or 10 on average. So I like how you adapted that idea to just using the currency that's already in place.
It's possible people may have obtained 2-4 epic rewards having opened 500 boxes sure. But most players also have 5, 10 or 15 or more characters and most mounts or companions are only unlocked to a single character. You'd think they'd at least offer a Epic Mount for 5000 trade bars, and offer a few more Rare or Epic Companions as well as I noted above.
If people are opening this amount of boxes, why not have a legendary mount in the trade bar store for 5000 bars. Ultimately you will end up with one.
While this would be great of the players, cryptic will never put a ceiling on what needs to be done to get the top prize. Because guess what happens when someone hits the ceiling and gets the coveted prize? They stop spending money or don't play as much afterwards. Then this becomes a problem for cryptic.
Nonsense. For each "whale" ("gambling addict" is a better description though), there are hundreds of players who actively refuse to join current madhouse. Having a statistically valid path to acquisition would let all those players to make "what am I likely to spend" cost analysis estimate. Assuming that the answer is "hmm, not that bad", they'd have a valid reason to participate.
Nah. Casinos and lottery systems work because there are lots of dreamers who don't understand statistics too well, or they do but they think they will be the one who will beat the odds and be a winner.
What do you want? The actual code line from the server? You're never going to get it. Also, they may be using another method to control epic loot distribution.
Let's say the chance is 0.001 (1 in 1,000,000). But with the sheer number of attempts, the server could produce 100's per day. So lets say they add a catch that they can only produce 5/day. So even if you were to somehow play 1,000,000 Epic Dungeons, you wouldn't get one if the quota had been reached for the day.
It might seem terrible, but having zillions of this super epic end game gear floating around the AH makes them all that less epic.
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lantern22Member, NW M9 PlaytestPosts: 1,111Arc User
RNG is a very important part of the game because it's performance impact the company's profits. Only a few devs in their ivory tower know how it works. Devs down the food chain and CMs know nothing. Even if they do know something, they won't be allowed to discuss it. Anything said about the RNG will only invite more questions. And any little known detail will be used by people to try to game the system.
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checkmatein3Member, NW M9 PlaytestPosts: 525Arc User
Thanks for the video Deanoftw. Now I don't feel so bad for playing 4 years and only hitting a legendary prize once (not a mount).
"RNG" is NOT cumulative, same chances every time, arguing "probability won't do any good either........
The money/AD a number of players spent/spend on keys could be used to buy items directly from the AH.
True random number is not cumulative.
Pseudo-random number from RNG (Random Number Generator, a computational algorithm) technically is. With the same seed, the RNG always generates the same sequence of numbers every time. The key is the seed. If the seed is changed all the time, the number it generates will be lopsided. If the seed is not changed, the result is predictable.
*** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
Pseudo-random number from RNG (Random Number Generator, a computational algorithm) technically is. With the same seed, the RNG always generates the same sequence of numbers every time. The key is the seed. If the seed is changed all the time, the number it generates will be lopsided. If the seed is not changed, the result is predictable.
"Technically" is not the same thing as it being cumulative.
Do players know what the "seed" is, if not, how do they know if it is changed other than announced changes to drop rates/loot tables? Even if the seed is changed periodically, considerable in-game effort will be the equivalent or greater than what is gained from obtaining keys and opening lock boxes. If lock boxes were the only way to get things (no trade house) things would be different.
What players often don't take into consideration is the cumulative amount of AD that could be generated from lock box rewards by selling items/unopened rewards from lock boxes. No legendary after X amount of boxes opened so what, how much is the calculated AD yield from the rewards? If the boxes had a chance to be empty it would be different.
(6:34) 24 million AD invest and probably going to make a profit
Player could have bought a Legendary mount from the AH for less than that amount, possibly two...
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“There are changes that can be made that don’t require coding...” - TriNitY "No amount of coding will change human behavior" - TriNitY
Pseudo-random number from RNG (Random Number Generator, a computational algorithm) technically is. With the same seed, the RNG always generates the same sequence of numbers every time. The key is the seed. If the seed is changed all the time, the number it generates will be lopsided. If the seed is not changed, the result is predictable.
"Technically" is not the same thing as it being cumulative.
If the seed is not changed, it is cumulative in terms of taking one number out, another number has better chance to appear. If the seed is not changed, the RNG will always produce the same sequence of numbers and will repeat the same sequence after a long while. If the pattern is: 7, 88, 2222, 661, 2, ..... and if 7 is retrieved, the chance of getting 7 again will be lower. For a true random number, it is not the case. 7 has the same chance to appear as before.
*** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
Comments
You are better off taking 300.00 in zen converting it and buying your mount
One thing I'd love to see them change is the quality of companions offered at the trade bars store be a little better than uncommon at least Rare quality or even Epic.
At least then along with the other things you've received you'd at least get an epic mount guaranteed regardless of your RNG from keys..
Fearless Wolves - GM
Slorik - GWF
Eevil'N - CW
Sybyl - GF
Star Trek Online
Sorvik Corsair : KDF Reman Engineer
S'karn Corsair : KDF Gorn Intelligence
It's possible people may have obtained 2-4 epic rewards having opened 500 boxes sure. But most players also have 5, 10 or 15 or more characters and most mounts or companions are only unlocked to a single character. You'd think they'd at least offer a Epic Mount for 5000 trade bars, and offer a few more Rare or Epic Companions as well as I noted above.
Let's say the chance is 0.001 (1 in 1,000,000). But with the sheer number of attempts, the server could produce 100's per day. So lets say they add a catch that they can only produce 5/day. So even if you were to somehow play 1,000,000 Epic Dungeons, you wouldn't get one if the quota had been reached for the day.
It might seem terrible, but having zillions of this super epic end game gear floating around the AH makes them all that less epic.
Guild--And the Imaginary Friends
The money/AD a number of players spent/spend on keys could be used to buy items directly from the AH.
“There are changes that can be made that don’t require coding...” - TriNitY
"No amount of coding will change human behavior" - TriNitY
Ongoing Issue: Legitmate Players Banned for Botting (Console) and the Future for "Dedicated" Players
Suggestions: (Implemented) \/\/ Rearrange Character on character Select Screen
Pseudo-random number from RNG (Random Number Generator, a computational algorithm) technically is. With the same seed, the RNG always generates the same sequence of numbers every time. The key is the seed. If the seed is changed all the time, the number it generates will be lopsided. If the seed is not changed, the result is predictable.
Do players know what the "seed" is, if not, how do they know if it is changed other than announced changes to drop rates/loot tables? Even if the seed is changed periodically, considerable in-game effort will be the equivalent or greater than what is gained from obtaining keys and opening lock boxes. If lock boxes were the only way to get things (no trade house) things would be different.
What players often don't take into consideration is the cumulative amount of AD that could be generated from lock box rewards by selling items/unopened rewards from lock boxes. No legendary after X amount of boxes opened so what, how much is the calculated AD yield from the rewards? If the boxes had a chance to be empty it would be different.
(6:34) 24 million AD invest and probably going to make a profit
Player could have bought a Legendary mount from the AH for less than that amount, possibly two...
“There are changes that can be made that don’t require coding...” - TriNitY
"No amount of coding will change human behavior" - TriNitY
Ongoing Issue: Legitmate Players Banned for Botting (Console) and the Future for "Dedicated" Players
Suggestions: (Implemented) \/\/ Rearrange Character on character Select Screen
“There are changes that can be made that don’t require coding...” - TriNitY
"No amount of coding will change human behavior" - TriNitY
Ongoing Issue: Legitmate Players Banned for Botting (Console) and the Future for "Dedicated" Players
Suggestions: (Implemented) \/\/ Rearrange Character on character Select Screen