This build is on the
Owlbear test shard.
Release NotesCombat and PowersBoons
- Stronghold Boons: Treasure Hunter now properly activates the "double Masterwork Profession resources" effect at Explorer's Guild Rank 6, increased from Rank 2.
User InterfaceSword Coast Chronicle
- Heroic Feats of Heroism now properly display in the Portobello's Game campaign. (This was hotfixed, and is now integrated into the build.)
Performance and StabilityGeneral
- An attempt at addressing a client crash in the graphics / lighting system has been made. This crash had an ID of: 102628068
Update on some high-priority reportsUncommon quality Watler Companion doesn't give bonus Accreditation
- A fix has been made internally, and we're about to begin the testing process.
Getting locked out of River District dig sites for longer than one hour
- An attempted fix has been made internally, though reproducing this issue has been difficult. We're about to begin the testing process.
Heroic Encounters stall in the Reinforcement phase
- Our QA team has been testing this, and has narrowed in on a semi-consistent repro case. We hope this information should be sufficient to allow our design team to address the issue.
Shift-clicking Arcanic Focus in the Loot UI does not add it to the inventory.Loot from end-of-instance chests in River District dig sites is not granted if others interact.
Our QA team is still attempting to reproduce this, but has not yet succeeded. More information would be appreciated!
- EDIT 4/6: We found repro steps internally, it is indeed an issue with multiple players interacting for loot, rather than shift-clicking in party chat (which would show those symptoms if someone in party got impatient and decided to loot for themselves).
- Until we get a fix in, I strongly recommend going with the current community etiquette in these dig sites and making sure only one person is looting at a time.
Comments
Neverwinter Census 2017
All posts pending disapproval by Cecilia
also not so important but not redundant as well:
The artifact class features on HR blade storm and aspect of the pack are not working.
Character: Vendetta
Iron Guard feat's lack of stacking effect is filed internally thanks to the reports of folks here. Sadly, no ETA on a fix.
Blade Storm and Aspect of the Pack: These aren't yet filed internally, thanks for bringing them up. I'll make sure they get written up early next week, but I can't give an ETA on a fix there.
Thank you for responding to this repeated query.
Follow-up question... please explain the priority ranking process that resulted in a buff to GF Supremacy of Steel (least used of all GF dailies) granted higher priority to the only reason to play a Protector: a working, stacking Iron Guard?
And, as @treesclimber said, Loadouts will make the already weak Protector class completely irrelevant without the Iron Guard stacking. Thanks for your responses and effort.
I am Took.
"Full plate and packing steel" in NW since 2013.
Refining OH/MH is still a known issue since DECEMBER.
Would you, @terramak , care to fix this or is this a "don't care" issue as it only costs players more RP which they should buy from the ZEN store?
https://www.arcgames.com/en/forums/neverwinter/#/discussion/1226185/offhand-rp-bonus
https://www.arcgames.com/en/forums/neverwinter/#/discussion/1229858/op-refining-off-hand-giving-only-1-8kk-rp
https://www.arcgames.com/en/forums/neverwinter/#/discussion/1229775/umm-i-thought-off-hands-were-always-double-refinement
"Always Double Refinement" ignores 2x RP weekends, so that hopefully the timing shouldn't be a concern. The folks in those threads have a good hypothesis in the idea that it's a categorization issue, the off-hands having a "Weapon" tag instead of an "Off-hand" tag.
I don't envision this being fixed rapidly, unfortunately, but I'll make sure it gets in the system and we'll see.
From some time spent reading the threads, here's what I could piece together, but it was difficult getting direct data from the reports. Which of these sounds most accurate to you?
- When refining any Off-Hand Artifact Weapon into any other Off-Hand Artifact Weapon, the same-slot bonus is not added to the refinement total.
- When refining Demogorgon / Twisted Off-Hand Artifact Weapons into any other Off-Hand Artifact Weapon, the same-slot bonus is not added to the refinement total.
- When refining any Off-Hand Artifact Weapon into any Off-Hand Artifact Weapon from Sea of Moving Ice or later, the same-slot bonus is not added to the refinement total.
I'll make sure folks investigate this regardless, but it'd be good to know where to look first.EDIT - https://www.arcgames.com/en/forums/neverwinter#/discussion/1229906/mirage-weapons-bug
helps if you actually paste the link into your comment (facepalm)
Signature [WIP] - tyvm John
Moderator edited out mild flame-bait.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
As players have appreciated the bits that were removed, the switch was often viewed with disappointment. On the other hand, for anyone who has built a look around the new skirtless, sleeveless appearances would probably not be thrilled to have them changed back.
Long-term, it would be really cool to have show/hide options for armor "parts" available to us, if that's what's going on with these changes behind the scenes.
Items like the Historian's Regalia are not going to look very good with the permitted bracers from most classes except wizards, so having sleeves attached, which disabled the appearance of whatever bracers you had, made sense.
On a somewhat related note, anything templated off Drizzt's cloak can show up either with or without a hood attached and I have absolutely no idea how this works. I sort of thought dyeing the item might made the hood vanish but have seen screenshots where this doesn't seem to be the case.
And cloaks being hidden while mounted still blows.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
EDIT: ^ GWF ^
Neverwinter Census 2017
All posts pending disapproval by Cecilia
In regards to the person asking an priority of bugs, they have stated before that they prioritize things in some cases simply by figuring out what gives them the best bang for their time. if they can fix 5 little bugs for sure, that trumps in some cases 1 big bug they might be able to get fixed. With the amount of turnover and how much programmers love messing with other peoples code (not), I can imagine its rough.
I still think a better test server process in general could be implemented. You have the players available that will test these things, so long as you take into account that they don't want to have to spend hours grinding things that are known to work, just to get to things to test (IE Masterwork, guild halls, instances, etc). That, and give people more than a few days,.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
If I insert my twisted OH (probably an other OH as well) into my oathkeeper OH I get 2x value (from 2xRP for weapon, but no 2xRP for matching type)
the 2xRP weekend might not help as the 2xRP bonus (weapon) is already active. We are missing the "matching type" bonus as some relic OH "weapons" (shields, talisman) are labeled as MH.
the picture in the 1st post shows it in a very nice way:
https://www.arcgames.com/en/forums/neverwinter/#/discussion/1229775/umm-i-thought-off-hands-were-always-double-refinement
the numbers (3.7kk, 1.8kk) should be the other way round. It also apears that the regular "2xRP" is already active, else we would only see 900k RP.
* When refining Demogorgon / Twisted Off-Hand Artifact Weapons into any other Off-Hand Artifact Weapon, the same-slot bonus is not added to the refinement total.
not always true, GWF twisted sword knot did yield 3.7kk into abolethic OH.
* When refining any Off-Hand Artifact Weapon into any Off-Hand Artifact Weapon from Sea of Moving Ice or later, the same-slot bonus is not added to the refinement total.
This one wins IMO, but I have rather limited data. I guess, but can not be sure, that it is not true for all classes.