Hey guys, looking at dusting off my pally. Couple questions. How do pallys get to 95% DR? is that even a goal or just attack hps?
Is relentless avenger still a no no in groups? I really like the power.
Also, has shield of faith replaced divine protector as the go to grp daily?
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Hold Shift, add 15% DR (tbh you can make this 5% if you have good Tab uptime).
Alternatively, if you learn to manage Absolution, you can put Absolution on yourself for 50% DR and then just use your innate DR stat/Defense to fill in the rest.
If you want to put your teammates at 95% DR guranteed, you put Absolution on them, put down Circle of Power, and hold Shift/Sanctuary on them
(If you're doing this, don't hold shift 24/7. I would actually only do this if you see your teammates in way of deadly attacks. Since you have a GF, you should recognize these moments).
Relentless Avenger still is good for annoying your teammates and building daily charge. Otherwise, it's taking up the slot of a more useful power, such as BO, Templar's, or Circle.
Both dailies are good. Don't spam these, save them for the "omg about to die" moments or "omg need to protect the team". Examples include FBI boss 2's 3 melee snap or FBI Drufti's Hypothetmia.
With no GF shield (don't rely on Sanctuary for anything but CC resist as it adds literally nothing) you use temp health as your shield so you need to maximise your damage output. (you are right with your last comment about adding to DR).
I only use SoF as I find DP to be just so ridiculously short. Good temp health, 95% DR and a 30% initial reduction on incoming damage should get you through pretty much anything and it lasts twice as long.
Yeah Relentless is still a no-no in groups. We've asked a few times for the devs to change it to a knockdown instead of a knockback but they aren't interested atm.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
Is CoP required??
Thinking of using wrath, burning light and binding for encounters
Is the DR from aura of protection bugged? Or does it just not show up on the character sheet?
Has the taunt on binding oath been fixed?
And is there any must have mount bonuses for a prot pally? Thanks everyone!!
All threat and aggro issues on OP were fixed AFAIK.
Yes, 15% AP over 10 seconds after using daily from Gorgon or Embellished Appartus of Gond. 25% from legendary snail, but for legendary mount you'd first want the lion.
So the DR buff from oath of protection doesn't show up on character sheet but it does work?
So the passive 10% from being prot doesn't show up, the 2.5% from the heroic feat doesn't show up and the 12.5% from real 4 aura of protection doesn't show up.
That's a total of 25%that's not on my sheet, but is actually working??
On console and hard to test.
That would leave me with only 70%total to get from other sources to get full DR cap?
You get DR quite easily elsewhere so it's better to focus on crit, HP, AP gain and encounter cooldowns.
The benefit from Impassioned Pleas has been tested by players here and found to be not really worth it either - I've also respecced points out of there and found the difference to be small .
Note that with 3 points in Force of Will you don't need any points in Wisdom to get Critical Chance. NWcalc has a problem saving the 'human' tick box but I have 3 points in Force of Will.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
Do you know if the above statement is true though about the DR?
Hypothetically if you did use those feats and class feature, do you only need 70%to cap out?
I sit at ~64% DR and personally only use CoP on bosses. As I gain 10% DR from companion procs I usually run with 84% DR. CoP gives me the extra 11% and another 14% I don't need but it helps everyone else and boosts my temp health gen.
As you can see from this, the extra 2.5% from Light's Shield would be a waste of 5 points which are better spent elsewhere.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
And if someone were to hypothetically use them, along with the protection possible 10%, they would only need to come up with 70% DR from somewhere else to gain max DR.
According to testing done by @thefabricant Light's Shield works like this:
"Light’s Shield:
Like toughness, this gives you ((1.005)^rank-1)*100% DR per rank, rounded off to the nearest %. At rank 5, it therefore gives 3% DR."
So it is actually slightly higher than stated (and yep it works) but there's no note about whether it show up so my guess is it does - if you respecced without it your DR should (by my reckoning) drop by 3%.
Aura of Protection does work but doesn't show on your stats so it will bump you by 12.5%.
If you are currently running with low DR due to still being in the gearing up phase you could benefit from using it if it closes the gap between your current 'in-combat' DR and the ideal 95%.
Personally I focused on high DR (75% on gear) and about 140k HP until I had ranked things up (bondings etc) then started switching Defence for HP. I'm now at ~64% DR and ~192k HP and as I have r11 radiants I still have a little way to go.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
That's all I'm trying to do is figure out my dr numbers before i start stacking the HPs
Oath of Protection - 10% of HP as power
Aura of Courage - dmg scales with HP
Binding Oath - 100% of HP as shield
Divine Call - reflect damage is 5% of max HP
Heroism - 100% of HP as temp health
Absolution - 50% of HP as a shield
Power is important, mostly due to sharing 25% of it but as a pure tanking stat (i.e. thinking selfishly about your own survival) you also need to prioritise critical chance. This impacts directly on your survival because if you crit on Templars Wrath you gain an extra 75-95% temp health; needless to say you want this to happen most of the time.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
Then stacking critical and power.
Currently over on DR, I'll switch some things out on my companion.
My paper toon with companion proc is currently
157k HP
65k power
58% armor pen
72% crit
71% dr.
I'm gonna switch some of the azures on my summoned to radiants to get my dr down.
If my character sheet shows 60% DR, that plus the protection power for 10% and CoPs 25% that will put me at 95%for full DR cap, right,
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
The ideal base DR is around 65% as @armadeonx has stated that they are around the same. Below are some numbers that will help hit that sweet spot while tanking.
Divine Call Use: 10%
Stand Fast (If taken): 5%
Light's Shield(if Taken: 2.5% (with an understanding of the 3% tested)
Aura of Protection: 12.5%
These alone would give 30% with 20% of it being passive (I consider standing still passive). This would give you the base of 85% without Divine Call and 95% with.
I understand CoP is amazing if you need the 25% DR and extra DPS. My question to the community is if you are not focused on DPS and are focused on other utilities, would you weigh using other utilities over this?
For example:
Bane reduces 10% damage per stack (max 3), regardless of who is getting hit.
Absolution at rank 4 gives a 50% shield (can be casted on multiple targets, does not expire over time).
Smite reduces targets damage by 15% for 3 seconds (damage and debuff in one).
Binding Oath gives a shield, and returns half to you once depleted or expired (and this will eat temp and not actual hp).
Vow increases damage to the target for 8 seconds, and also gives you aggro as your allies deal damage (more damage for all, more aggro for you).
In this list alone, I see quite a few situation utilities for tanking.
Again, the focus is not how much damage you can do, but how much damage you can take on and the ability to keep stuff off your allies. Really pushing to take tanking back to the basics. This seems to be a forgotten art.
Check out the Shadowknight Build for OP Protection here
[Combat (Self)] Orcus gives 0 (446273) Physical Damage to you with Wand Bash.
[Combat (Self)] Orcus gives 0 (514415) Physical Damage to you with Bash.
[Combat (Self)] Orcus gives 0 (521299) Physical Damage to you with Bash.
[Combat (Self)] Orcus gives 0 (555505) Physical Damage to you with Wand Sweep.
[Combat (Self)] Orcus deals 64883 (648828) Physical Damage to you with Wand Bash.
For more info on how CoP interacts with the Justice Capstone, refer to this thread: https://arcgames.com/en/forums/neverwinter/#/discussion/1229916/vj-bov-cop-eol-statistical-discoveries-and-analysis
One of the issues I personally am encountering is half of Bulwark is not even worth taking currently because it is not scaled with the current content. I have left feedback on this in hopes development would take a look at it. I would prefer the Bulwark build over Justice. The 35% reduced cooldown from Justice is nice, as well the 5% from Echos of Light. It is not a critical thing in my current Protection build though, and I have been able to tank with TW and BO not on cooldown (thus the 35% is wasted on items not on cooldown, but keeping the 10% DR is helpful).
On a side note, I think having both Dev and Prot OP's in a group have an amazing synergy and can effectively combat most things that stand in their way.
Check out the Shadowknight Build for OP Protection here
[Combat (Self)] Orcus gives 0 (446273) Physical Damage to you with Wand Bash.
[Combat (Self)] Orcus gives 0 (514415) Physical Damage to you with Bash.
[Combat (Self)] Orcus gives 0 (521299) Physical Damage to you with Bash.
[Combat (Self)] Orcus gives 0 (555505) Physical Damage to you with Wand Sweep.
[Combat (Self)] Orcus deals 64883 (648828) Physical Damage to you with Wand Bash.
Check out the Shadowknight Build for OP Protection here
[Combat (Self)] Orcus gives 0 (446273) Physical Damage to you with Wand Bash.
[Combat (Self)] Orcus gives 0 (514415) Physical Damage to you with Bash.
[Combat (Self)] Orcus gives 0 (521299) Physical Damage to you with Bash.
[Combat (Self)] Orcus gives 0 (555505) Physical Damage to you with Wand Sweep.
[Combat (Self)] Orcus deals 64883 (648828) Physical Damage to you with Wand Bash.