I already posted this discussion on Steam. The guy who answered me said to publish here.
"I watched videos about creating a quest. I have been trying to create one, then I realized that the maps, items, emotions are not in my editor. The dialogues and the own maps from Neverwinter works fine, but when I go make something with a new map, or use a item for the quest, it's impossible, there is no model of the new maps, just appears "No results", to the new maps, items and emotions. Do I have to download something? How it works?"
I hope someone can guide through this issue.
Sorry for the bad english. Forgive and warn me if I am doing something wrong about the rules of the forum.
Thank you for your attention.
1
Comments
(Un)Academic Field Work Foundry Campaign: NWS-DAPZB2CTZ
[Work in Progress]
"The Legacy of Shaylia,"
NW-DITFP6QSI
Featured Foundry Quest: Whispers of an Ancient Evil [v3] - NW-DQ4WKW6ZG
Foundry Quest: Harper Chronicles: Blacklake - NW-DCPA4W2Q5
[Work in Progress]
"The Legacy of Shaylia,"
NW-DITFP6QSI
Featured Foundry Quest: Whispers of an Ancient Evil [v3] - NW-DQ4WKW6ZG
Foundry Quest: Harper Chronicles: Blacklake - NW-DCPA4W2Q5
[Work in Progress]
"The Legacy of Shaylia,"
NW-DITFP6QSI
[Work in Progress]
"The Legacy of Shaylia,"
NW-DITFP6QSI
I would also like to say that in 20 years of online gaming I have never posted a complaint on a forum until now. I've also never seen a company continue to send a system mail inviting me to try content on their game (each time I hit level 15 with a character)that doesn't work and not at least make a statement on their forums about the content.
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
You'll never convince me that bandwidth is being wasted to send all the information for canned assets over the wire -- that HAS to be coming from local storage. I don't know your architecture; maybe you're using proxy code to translate local asset data into the same form as it would be coming over the wire or maybe you're using proxy code to build the internal data structures the Foundry expects. Or maybe those data structures already exist locally (which would be the most efficient way to do it).
Whichever mechanism you're using, most likely one of your data structures is misaligned, one that EVERY asset type uses. Maybe it's causing canned assets to fail a checksum or maybe they're failing some other sort of sanity check. Maybe in your codebase the struct member alignment was changed for a single structure. Whatever the problem, for crying out loud, even a diff against an older branch should shed light on the problem. If an engineer told me he couldn't find a simple problem like this in more than a couple of days, frankly I would begin to wonder about his competence.
I don't know your architecture but the solution space has limits. There is frankly no excuse for this.
The next thing you need to do is add an automated unit test that checks all of those data structures. I'm guessing three days maximum to implement that by someone knowledgeable about your Foundry code.
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured