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About Owlbear Cub

memoto886memoto886 Member Posts: 6 Arc User
I dropped one on CN, its account bound and I just have 2 questions:
1. Does this companion work like a Ioun stone ? (meaning, it cannot die)
2. It gives +dmg based on % of your power for every encounter skill that doesn't crit, so which class is the best for this type of companion ? coz I think TR wouldnt be bad since you crit only while on stealth.

Comments

  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited February 2017
    It is an augment and cannot die.

    You have to look for classes that primarily use encounters but with low crit chance. The active bonus is an acceptable damage supplement for DCs. Paladins had some multiprocs changed with it so I don't know if it's good for them anymore. Hellbringer SW can get use from it only because their Pillar of Power encounter can't crit and does proc the owlbear cub.

    It's bad for TR because they use at-wills as a primary damage source and because TRs want to build enough crit that they can reliably crit out of stealth. Stealth makes sure your attacks will crit, but you do not ONLY crit as a TR when stealthed; that would suck.
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  • reg1981reg1981 Member, NW M9 Playtest Posts: 1,438 Arc User
    I use it on my Warlock and Control Wizard. The SW for pillar of power and my CW is an anti crit setup stacking nothing but power.
  • zekehubriszekehubris Member, NW M9 Playtest Posts: 79 Arc User
    I use it on my Guardian Fighter and find it works well.
  • memoto886memoto886 Member Posts: 6 Arc User
    Ty for the info guys... Im gonna have to really think about which class to gift with this companion... coz it seems really nice
  • sirjimbofrancissirjimbofrancis Member Posts: 348 Arc User
    I got one in preview and tried out a high power (about 70000) high recovery (18000) executioner build, and went to town with Wicked Reminder that came back in 3 seconds. My thinking was what if I could make a viable TR build that only used encounter powers that recharged fast. So I used WR, Blade Flurry, and dazing strike.

    It wasn't great.

    I think the main problem is that we deal so much of our damage with Duelist flurry, we take it for granted. Remove it and our DPS suffers. Or, just looking at the numbers, each attack the Owlbear does an extra 35,000 damage. Even if we do that every second, our encounter powers, when critting, and DF put together does way more DPS, than that 35,000.

    It might work with a Sabo build, but I didn't like it for executioner at all.
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