Welcome to bubble 2.0
Perfectly spammable, because unlike hallowed ground you still gain AP while the efect is ongoing. Spite the description says that it should only protect against fixed amount of hits in fact it grants immortality. In the content like svardborg we could all see how much impact it has on gaming specifically people were looking for perma annointed DCs to keep them up alive and ignore combat mechanics to the ground where tank stays on one side everybody else on the another and melt Storvald to the ground with DCs ocassionally poping AA to prevent ultimate skills from clearing players. New content with whatever challange is going to bring and no matter how difficult the original design of new things is going to be, perma annointed army DC which is possible due to stacking recovery and power for buffing matters on companion which transfers it via bonding runestones to players making it possible reaching over 20k recovery easily and so granting incredible reacharge speed increase and AP gain to the DC. Also fix interactions between weapons of light, blessing of battle (feated), paladin's aura gifts and bonding runestones transfering power after annointed army buff on companion giving this way players incredible amount of power score (200k+ possible without stealth or so).
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So IMHO, what the point of "fixing" AA......
I dont care abt nerf on DC or what and it wont come so early i am sure, because the DC bug list is in forum for years and no one read and fix it. Bugs carried from 2014 to 2017, wp devs.
Paladin immortality was fixed exactly for the same reason AA is broken it makes most content trivial and ofc it saves time on runs as it is broken.
It is impossible for devs to make content with a challenge as long as you can more or less ignore damage due to ANYTHING that can be chained for more or less the hole fight.
If you want trivial content that you can run through with bis players while less geared struggle by all means your argument is valid, cant say I agree though....
Mod 12.5 PvP Power/Crit/Arp Optimization
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DCs in general need some attention. True AA needs to be fixed, but so do other powers / feats that are currently not working. I'm hoping that's what's going on behind the scenes right now, and a whole package of fixes will be released.
Also, do note that the devs have repeatedly said that they are focused on balancing for PVE right now, and PVP impact is a lower priority.
What I would like to see (and longer term, I think it is the only viable path) is to have various powers and feats work differently in PvE and PvP. That will allow the game to get something resembling a fair balance in both cases.
To me, "balance" has a has a very different meaning in PvE. It is not about DPS numbers, or any position on any charts no, it is about usefulness. If a specific class is not wanted because it seen as useless, then ... yes, it needs balancing "upwards". Likewise, if a class is abnormally popular (anybody remember the old days when a CN party "had" to have 4 CWs?) then some nerf would be in order.
just some points:
1) AA is bugged: when the mod 10.5 went live, the immortality bug was reported after few minutes. This is the most important fix to do. Till now nothing has been done.
2) AA is not like the OP bubble. The OP bubble was a permanent protection against every type of damage. AA doesn't last forever: it's the min(expiration time, 4 hits taken). That means that AA is zero against fast DoT (infact no one slots it in PvP). I already suggested to implement a minor tweak to Hailburst at mSVA, increasing the DoT rate because it's too slow when two AC DC are in. Generally speaking all the bosses are designed around a few big hits that can be easily mitigated by AA. DoT would make AA less efficient and it would give healers a role again, virtuous in particular.
3) Power sharing: the interaction is powerful if and only if whatever companion has high rank bonding runestones. I still see a lot of confusion about it: are the DC feats the problem? or the bonding runestones? I would say the bonding runestones. Let's say that they nerf the power sharing feats without reviewing the bonding runestones. Fine, there's another interaction that give the DC an interesting amount of power.
Oltreverso guild leader
Maga Othelma - DC | Svalvolo - SW | Dente Avvelenato- GWF
Like rapo973 already said, Anointed Army isn't supposed to be 100% damage mitigation and is supposed to only take four hits, but I feel that 90% is also too high once that bug is fixed. I think a sweet spot would be at 30% damage mitigation, so that tanks don't get too flabby.
Overall, it is a shame to see a whole class delegated to spamming one daily, but this isn't the first time and definitely won't be the last. We had this with Divine Protector and, a long time ago, with Singularity. In some way, I feel that maybe all dailies should have a set cooldown for all classes just like encounters have and, if you gained more action points than that, you could alternate between the two dailies. /unpopular opinion
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Out of curiosity, didn't this bug first emerge when Mod10 came out (around or a little after the time you guys were developing Fangbreaker)?
I don't think it was bugged before SKT, at least not in this way.
BY that I mean dc doesnt really need a bug is already the best leader class in the game in the right hands.
Imo focusing on AA only is a mistake. I think that the revision of AA should be performed in a overall review of the DC powers and feats.
I agree to tone down AA, but only if other feats and powers are updated. As a non exhaustive example, please consider to update and improve geas, warding flare and unbreakable devotion in particular when AA is reviewed.
In this way, the DC can be a damage mitigator as a virtuous by stacking powers and feats, opening new options for different types of builds and setup.
Experienced DCs love such a kind of flexibility and modularity and that's why this class has a a steep learning curve and progression. My recommendation is to be cautios when you change something.
Regardless the above, why don't you consider a stepwise approach by fixing the AA immortality bug as a first step? I believe that many feedbacks would change eventually if this is done.
As already suggested, consider to address the long-standing list of bugs as well:
http://www.arcgames.com/en/forums/neverwinter#/discussion/1211087/dc-bugs-list/p1
Oltreverso guild leader
Maga Othelma - DC | Svalvolo - SW | Dente Avvelenato- GWF