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AA Buff Cleric Guide(MOD 10)

sharkt0pussharkt0pus Member Posts: 18 Arc User
edited December 2016 in The Temple
WARNING*******This build is aimed at Clerics who are up and around 2.5k-3k+ iL. Also, this build can be fully maximized by playing with a core group of friends or guildies who understand the build as well. I will explain more about this further on down the page.******WARNING



Video of the WEEK

AA CLERIC // SHORES OF TUERN // PUG

https://www.youtube.com/watch?v=vaahLov65Fk&t=321s




If you would like to see the full version of this Build, please visit MMOMINDS.COM here http://mmominds.com/2016/11/23/dcac-annointed-army-buff-cleric-mod10/



RACE


I don’t believe there is a specific race to pick that is going to grant you some big jump above the rest. I went with Human, and the 3 extra feat points were nice, but it does not make or break this build. Dragonborn is fine, but so are Sun Elfs for the CHA and INT. Go with what you will want to be looking at for the next few months, haha.


STAT TALK




  • Wisdom: Damage and Healing
  • Strength: Crit Chance (DoTs and HoTs can crit)
  • Charisma: Recharge, APG, Companion Stat Bonus
  • Intelligence: Recharge Speed
Roll High WIS and CHA. INT can help with recharge speed and STR can get you more Crit. Crit will come in handy more times than you can count. I have seen some pretty nasty Crit HoTs that saved many, many pug lives.

Its important to note that there is a cap on APG. Currently, I see huge diminishing returns around 2k APG so im currently sitting right there, which is at about 10%/75%.

FEATS

Annointed Champion is the Only Way.





Heroic Feats
  • Healing Action 5/5 – Great APG on Healing Skills like Divine Glow. Works great with other Healing Skills, too.
  • Greater Fortune 3/3 – More WIS is never a bad thing.
  • Toughness 3/3 – Toss in some Extra HP.
  • Weapon Mastery 3/3 – Crit is essential to making your heals even more viable than before. DoTs and HoTs CAN CRIT.
  • Repurpose Soul 3/3 – Good Synergy between Crit and Heals here. Every Crit tosses a small heal on nearby groupies.
  • Cleanse 1/3 – 10% Chance to remove Debuff from you or party member with each heal. Great with HoTs
  • Bountiful Fortune 5/5 – More Divinity is ALWAYS a great. This will allow you to stack more than 1 Stack of Divinity on occasion.
Feats

Virtuous
  • Have Faith 5/5 – Added in DMG Resistance. Works great with Divine Glow.
  • Battle Fervor 5/5 – Synergizes great with Weapons Of Light. 25% PWR distribution in Total.
  • Gift Of Haste 5/5 – Real Butter. Like Have Faith, works amazing with Divine Glow. Can gain Action Points outside of combat, which allows you to have your AA up for the start of each new fight.
Righteous
  • Furious Intervention 5/5 – More Butter. More APG for doing damage. Works great with Chains.
  • Ancient Warding 5/5 – Buffs your already BA daily, Annointed Army. Nuff said.
  • Weapons Of Light 5/5 – Shares your PWR. 25% PWR Distro in total.
  • Bear Your Sins 5/5 – Debuffs enemies to take extra damage while under the effect of your DoTs. Works great with Fire of The Gods feat.***BUGGED***Grants ArmorPen instead of the normal debuff. Still useful for lower end game pug groups, but you might go for Astral instead.
  • Condemning Gaze 4/5 – Allows you to stack another debuff to an enemy to allow more damage to be dealt. Easily stacked with Divine Glow and Chains.
  • Fire Of The Gods 1/5 – Lets your Critical hits to apply a DoT. Easy to apply to large groups with Chains and Divine Glow.
  • Avatar Of The Divine – DMG Buff and Cooldown Reduction buff. What more would you want?


  • Astral Fury – If CG is indeed bugged, then Fury is the way to go imo. More flat out damage.
FREQUENTLY USED SKILLS
  • Chains of Blazing Light: To be used in and out of Divinity. Does great AoE damage and has a short stun for minimal Crowd Control. Your main APG encounter.

  • Divine Glow: AoE Damage/Debuff/Buff/Heal. BiS. Will heal, increase damage resistance and will get an extra damage boost in Divinity mode. If empowered, it will increase radius of buff and duration.

  • Break The Spirit: Single Target. Applies DoT(will proc Bear Your Sins) and will debuff enemy targets damage by 20%. Can stun in Divinity, and will boost nearby allies damage by 30% if fully empowered.

  • Blessings of Battle: The At-Will which will share a chunk of your PWR. Be sure to use right after AA to big the boost of PWR Sharing.
  • Astral Seal: Debuff that allows players to get partial heals from damage done
  • Annointed Army: The skill this build is built around. Huge PWR buff along with immunity to damage. Hastening Light makes this even better. Ever seen an entire party just sit in red AoE Dots and continue to deal damage without being Controlled, Stunned or Knocked-back? Well, get used to it.

OTHER SKILL CHOICES
  • Sun Burst: Should be used primarily as in Divinity mode due to its knockback ability.(Can be beneficial in Tiamat runs) Applies a DoT and HoT effect that can stack up to three times. (*NOTE: Great for stacking Bear your Sins on groups of enemies, as well as keeping your nearby allies topped off. Also, can be affected by the feat, Invigorated Healing) Medium APG

  • Searing Light: Practically useless at lower levels, but once you get enough damage output, it can actually keep your melee buddies topped off quite easily on top of doing some decent damage. To be used primarily in Divinity mode. Medium APG

  • Daunting Light: Big Damage Dealer. Best when used after a skill like Chains so you have a second where the enemy is stunned and cannot move. The AoE of this skill is small and can be hard to get used to it. It has a larger AoE in Divinity mode and can boost DMG to +99% if used when empowered. (*NOTE: Great Skill to pick when solo’ing maps like Shanandar or Dread)

  • Bastion of Health: Bread and Butter AoE Heal. Applies a large heal and HoT. Has a cast time so is best used in Divinity mode where its now Instant. If Empowered, heal allies 30% of missing HP. (*NOTE: For those lower iL pug groups)

  • Astral Shield: Large AoE Buff. Grants a large damage reduction buff and Temp HP. If cast when empowered, allies will have 9% HP damage absorption from attacks. Again, great skill to use on those low iL pug groups or when taking a low iL tank through some harder content. Dont underestimate this skill.

CLASS FEATURES
  • Divine Fortune: More Divinity is always good. If you feel your APG is doing good, then go with this.
  • Holy Fervor: 20% APG. Most likely your best bet.
  • Hastening Light: Reduces party Cooldowns by 4 seconds with every Daily used. BiS.
  • Divine Fortune: Helps maintain Divinity even better. Rather helpful if your AA uptime is slacking.

ROTATION
  • At Wills: Astral Seal & Blessing of Battle
  • Encounters: Divine Glow + Break the Spirit + Chains(Used for APG. (Quickest Divinityy Skill Used)
  • Daily: Annointed Army + ———–(You can pick any other daily. I would suggest something besides HG. If you mistakenly use HG you will be required to wait until you can gain AP again. Thats a bad thing, hahaha.
You should be full on Divinity for each small skirmish you come across. Now, you typically never want to go fully empowered until you come across a Boss or the larger HP Pool Mobs.

MORE ON ROTATIONS IN FULL GUIDE HERE(http://mmominds.com/2016/11/23/dcac-annointed-army-buff-cleric-mod10/)


RINGS & ARTIFACT SET

You want more PWR at ALL times, but there are a few other rings that can take the place of one until you can manage a Brutality or RP.
  • [Ring of Brutality +3] or Higher
  • [Ring of Rising Focus +3] or Higher
  • [Ring of Rising Power +3] or Higher
  • [Ring of Rising Precision +3] or Higher
  • [Ring of Sudden Precision +3] or Higher

FOR MORE ON ARTIFACT SETS AND ARTIFACTS, PLEASE VISIT MY FULL GUIDE


ENCHANTMENTS

You will mostly want Radiant Enchantments for the PWR/DEF. You can also go with Brutal for a mix of both PWR and CRIT.

You can use enchantments to even out your stats. If you need a certain stat, then go for that. Besides that, much like your Armor Kits, you want more PWR.

Noteworthy Weapon Enchantments
  • Vorpal
  • Lightning
  • Holy Avenger
  • Terror
  • Feytouched
  • Dread
  • Bronzewood*Noteworthy
  • Frost*Noteworthy
Noteworthy Armor Enchantments
  • Negation
  • Soulforged
CONTINUED...
Post edited by sharkt0pus on
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Comments

  • sharkt0pussharkt0pus Member Posts: 18 Arc User
    edited December 2016
    BOONS

    No big “make it or break” deal with Boons. Get Power and Crit where you can and of course Action Point Gain at all costs.
    • Sharandar: Elvish Fury
    • Dread Ring: Burning Guidance or Rampaging Madness(I went with BG)
    • IWD: Rousing Warmth or Winter’s Bounty(I went with RW)
    • Underdark: Abyssal Tenacity
    • ToD: Dragons Fury
    • Maze Engine: Engine Inspiration
    • EE: Wall of Wind or Gale of Retribution(Still testing..)

    COMPANIONS

    mes down to personal preference. Do you want to deal a bit more damage, debuff enemies or heal? Essentially, as long as you have a fast attacking companion, you’re doing good. The quicker your companion can stack your INSIGNIA BUFFS, the better.
    • [Bear Cub]
    • [Elemental Air Cultist]
    • [Flame Sprite] (EVENT)
    • [Wild Hunt Rider]
    • [Young Yeti]Bugged. Does not give +DMG
    • [Astral Deva]
    • [Dancing Blade]
    • [Ioun Stone of Allure]
    • [Siege Master]
    • [Air Archon]
    • [Aranea]
    • Dancing Blade*Noteworthy
    • Erineyes of Belial*Noteworthy
    • Sprite - Gives 2% APG, but I have already passed my cap so is useless to me now.
    • Con-Artist
    There really are tons of note-worthy Companions. Any companion with PWR is also a good pick. I personally use the Merc as my main Companion, and use others with PWR. Remember, your PWR increases for AA.

    EDIT: I will be updating this section soon by categorizing Companions under their rightful niche. I will also try and update with locations and links to other useful information on them. Keep an eye out!

    MOUNTS + INSIGNIA BONUSES

    As this build focuses on PWR and the sharing of said PWR, I would suggest going Drake for 2k PWR boost.
    • Protector’s Friendship
    • Protector’s Camaraderie
    • Alchemist’s Invigoration
    • Artificer’s Persuasion
    • Assassin’s Covenant
    • Cavalry’s Warning
    • Shepherd’s Devotion
    • Artificer’s Influence


    As for your Mount, go with Drake for PWR or Gorgon for APC after using Daily. Flail Snail is ofc BiS but rather expensive and im not even sure if its avail on ps4 yet.

    As for actual Insignia, you will want Action Points. Insignia of Aggression or Dominance if you can manage those. But you really want APG in all the places you can manage it. Its easier to maintain PWR with other sources.

    ARMOR & WEAPONS
    Personally, I still run mostly Dusk for the 1k+ PWR while in a party. Warborn Chest can roll with PWR as well. Dragonflight has higher stat rolls and is higher iL than the rest. It also has a flat 500 PWR Boost.
    • [Burning Holy Symbol]: Obtained by doing the Weapons of Fire quest. Heroic Encounters in the Feiry Pit
    • [Twisted Omoioma]: Obtained by doing eDEMO, from Twisted Ichor. Can be bought in Mantol.


    • Main Hand Artifact Power should be Astral Seal Buff% – Increases the effeciency of Astral Seal’s Heal
    • Off-Hand Artifact Power should be Hastening Light Buff% – Grants 10% AP to Allies with each Daily used.
    ARMOR KITS
    • [Major Action Point Gain Jewel] – Action Point Gain
    • [Major Power Armor Kit] – Power

    ARTIFACTS

    As for your Artifact Power, [Thayan Book of the Dead] and [Tiamat’s Orb of Majesty] can grant APG, so besides those BiS Artifacts, just go with ones that have PWR as one of the main stats. Here are a few that will grant PWR as one of the main stats;
    • [Kessell’s Spheres of Annihilation]
    • [Shard of Orcus’ Wand]
    • [Wheel of Elements]
    • [Lostmauth’s Horn of Blasting]
    • [Belial’s Portal Stone]
    • [Shard of Valindra’s Crown]
    Also, the Vault of Nine Class Sigils that have PWR
    • [Sigil of the Oathbound Paladin]
    • [Sigil of the Scourge]
    • [Sigil of the Hunter]
    • [Sigil of the Great Weapon]
    • [Sigil of the Devoted]
    *NOTEABLE ARTIFACT I PERSONALLY CHOOSE TO USE WITH THIS BUILD, INSTEAD OF SIGIL OF DEVOTED
    • [Lantern of Revelation] – The 16% DMG Buff is AMAZING. The Devoted Sigil is nice if you cant manage the APG, but after about 1.5k APG, the sigil becomes fairly backseat.
    FINAL THANKS
    As mentions above, a few times, hahaha. Be sure to take a look at my full guide to this build on mmominds.com

    There is also a link to my youtube there, which will be updated with Video and Worded How - To's
    Post edited by sharkt0pus on
  • jazzfongjazzfong Member Posts: 1,079 Arc User
    If you willing to dig up some old post from PC guide-makers as well as some serious tester you will find out some real facts about DC skills and feats mechanic. There are a few big mistakes although i just briefly stream through your guide. Healing Action only grants AP bonus multiplicatively to Healing Word, Bastion of Health and Exaltation. Only these 3 are healing powers, the other powers with damaging component are classified as damaging power.

    Never trust tooltip, try to dig up some post to learn about all the bugs and skill mechanics we had discussed in past 6 months, michela and shapedge had posted their version of buff/debuff spreadsheet and if you are lucky to find it out, those are things that are up to date by now.
  • sharkt0pussharkt0pus Member Posts: 18 Arc User
    jazzfong said:

    If you willing to dig up some old post from PC guide-makers as well as some serious tester you will find out some real facts about DC skills and feats mechanic. There are a few big mistakes although i just briefly stream through your guide. Healing Action only grants AP bonus multiplicatively to Healing Word, Bastion of Health and Exaltation. Only these 3 are healing powers, the other powers with damaging component are classified as damaging power.

    Never trust tooltip, try to dig up some post to learn about all the bugs and skill mechanics we had discussed in past 6 months, michela and shapedge had posted their version of buff/debuff spreadsheet and if you are lucky to find it out, those are things that are up to date by now.

    Thanks for the info, but I wasnt trying to say the AP Bonus from certain skills were multiplicative or additive in any way. I will indeed look for the spreadsheet, but most the info I used was based on my own testing with skills. Exaltation for instance has pretty bad APG, with or without Healing Action. Even while used in Divinity. However, I agree with Bastion. Heck, even Astral Shield will grant more AP than Exaltation, as long as not everyone is topped off, hahaha.

  • rjc9000rjc9000 Member, NW M9 Playtest Posts: 2,405 Arc User
    jazzfong said:

    If you willing to dig up some old post from PC guide-makers as well as some serious tester you will find out some real facts about DC skills and feats mechanic. There are a few big mistakes although i just briefly stream through your guide. Healing Action only grants AP bonus multiplicatively to Healing Word, Bastion of Health and Exaltation. Only these 3 are healing powers, the other powers with damaging component are classified as damaging power.

    Never trust tooltip, try to dig up some post to learn about all the bugs and skill mechanics we had discussed in past 6 months, michela and shapedge had posted their version of buff/debuff spreadsheet and if you are lucky to find it out, those are things that are up to date by now.

    whoawhoawaithuhwhat Michela and Edgy made the debuff spreadsheet public?

    When? And where is it available publicly?



    ...

    As for actual Insignia, you will want Action Points. Insignia of Aggression or Dominance if you can manage those. But you really want APG in all the places you can manage it. Its easier to mantain PWR with other sources.

    ...

    *NOTEABLE ARTIFACT I PERSONALLY CHOOSE TO USE WITH THIS BUILD, INSTEAD OF SIGIL OF DEVOTED

    • [Lantern of Revelation] – The 16% DMG Buff is AMAZING. The Devoted Sigil is nice if you cant manage the APG, but after about 1.5k APG, the sigil becomes fairly backseat.
    Solid build! I run a similar variation on PC, although I tend to skip Hastening Light and the AA feats due to my AA spammage not being the greatest.

    That being said... here are some mistakes/questions/stuff I was wondering about in your build:

    Surprised you didn't mention Mezo Renegade/Drow in the race selection for their 5% debuff (don't trust the tooltips).

    Bear your Sins is indeed bugged and gives ArmorPen. If you want to be technical, it gives you the correct debuff for a split second, then falls off to extra ArmorPen. This bug is also present on the Vanguard's banner.

    I would highly suggest putting 5 points into Condemning Gaze, because while it is buggy to use, it actually functions as a debuff.

    Also, if you have any spare points leftover, putting points into Fire of the Gods will give you more DPS than its equivalent point spend in Astral Fury.

    Radiant Enchantments do not grant Power and Defense. Radiants grant Power in the offensive slot and HP in the defensive slot.

    I would hesitate to reccomend Terror, as even a Transcendent Vorpal debuffs better than a Transcendent Terror.
    I am not a fan of Holy Avenger, as DG does practically the same thing and leaves you to slot a better weapon enchant.
    I am surprised you did not reccomend a Dread, as it is a jack of all trades enchantment, decent for DPSing, debuffing, and healing.
    Feytouched is an unusual weapon enchant for a buffing DC, but I can see it working. Just remember the usual caveats of "only the person with highest feytouched rank gets damage bonus" and "watch the downtime if not Transcendent".
    I am also surprised you did not reccomend a Bronzewood or Pure/Transcendent Frost (has to be those quality Frosts), as both offer useful debuffs (on PC, Frost is bugged at the moment and bugged in the "oops it's unintentionally good" type bugged. Hopefully, it gets fixed).

    Young Yeti's Active bonus (ie, the +bonus damage) is bugged and does not work.

    I would personally avoid the companions that give +Power. I know that +Power companions buff your AA, but I'd personally rather pick more versatile companions, like the Sprites for their extra APG (to keep up AA) as well as the Crit Severity companions (Erinyes of Belail and Marth's Side-B Dancing Blade) to buff up your crit heals.

    Why not reccomend a Flail Snail or Gorgon,as both significantly improve your AA uptime? I know that this build's goal is to make AA as powered up as possible, but I am not sure to what extent the bonus power would help your build (I am cheap AF and use the +2000 Power too, but if I had more dosh, I would pick up the Gorgon)

    Action Point gain effectively caps out at around 1100-1200ish, where afterwards, it starts hitting hilariously high diminishing returns. If you like having the extra % of APG, go for it.

    Speaking of Action Point gain, if you are planning to invest points into Recovery, Recovery's effectiveness at reducing your cooldowns hits diminishing returns at 10,000 Recovery/100% Recharge speed increase, and the Action Point component of Recovery hits diminishing returns around 20,000 Recovery.

    I recall all sources of bonus Action Point gain are multiplicative versus each other.

    Lantern is an 8% DR debuff. Unless you were able to get a version from pre-Mod4, which then becomes a 10% debuff. However, since this build is for consoles, I don't think there is any preMod4 version.

    In addition, I would suggest checking out @jazzfong's Dragon heart build for an AA DC (I am too lazy to find the post). Pop AA, press Blessing of Battle, pop the Dragon heart, put down 2x D-Chains, and your AP fills in seconds. Unconventional? Yes. Effective? YES.

    also, oi, DC master and debuff queen, @michela123, any thoughts/opinions/mistakes I made/grammar issues? I'm fairly certain you would be able to provide insights that I could not.

  • sharkt0pussharkt0pus Member Posts: 18 Arc User
    Shesh! Thanks for the imput man, very much appreciated. I have been a little out of it lately due to twisting my ankle while out on the bike, but once im back I plan on getting all this stuff updated and sorted out. I tried to find some older posts about Clerics but my ADHD kicked in and I ended up on the wiki page writing down notes for other classes playing with an AA DC.
  • putzboy78putzboy78 Member, NW M9 Playtest Posts: 1,950 Arc User
    rjc9000 said:

    jazzfong said:

    If you willing to dig up some old post from PC guide-makers as well as some serious tester you will find out some real facts about DC skills and feats mechanic. There are a few big mistakes although i just briefly stream through your guide. Healing Action only grants AP bonus multiplicatively to Healing Word, Bastion of Health and Exaltation. Only these 3 are healing powers, the other powers with damaging component are classified as damaging power.

    Never trust tooltip, try to dig up some post to learn about all the bugs and skill mechanics we had discussed in past 6 months, michela and shapedge had posted their version of buff/debuff spreadsheet and if you are lucky to find it out, those are things that are up to date by now.

    whoawhoawaithuhwhat Michela and Edgy made the debuff spreadsheet public?

    When? And where is it available publicly?
    It was public for a very short time before the community pssd off sharp
  • thefabricantthefabricant Member, NW M9 Playtest Posts: 5,248 Arc User
    edited December 2016
    putzboy78 said:

    rjc9000 said:

    jazzfong said:

    If you willing to dig up some old post from PC guide-makers as well as some serious tester you will find out some real facts about DC skills and feats mechanic. There are a few big mistakes although i just briefly stream through your guide. Healing Action only grants AP bonus multiplicatively to Healing Word, Bastion of Health and Exaltation. Only these 3 are healing powers, the other powers with damaging component are classified as damaging power.

    Never trust tooltip, try to dig up some post to learn about all the bugs and skill mechanics we had discussed in past 6 months, michela and shapedge had posted their version of buff/debuff spreadsheet and if you are lucky to find it out, those are things that are up to date by now.

    whoawhoawaithuhwhat Michela and Edgy made the debuff spreadsheet public?

    When? And where is it available publicly?
    It was public for a very short time before the community pssd off sharp
    It had nothing to do with me. That spreadsheet was Michela's spreadsheet, not mine.
    Post edited by thefabricant on
  • rjc9000rjc9000 Member, NW M9 Playtest Posts: 2,405 Arc User

    putzboy78 said:

    rjc9000 said:

    jazzfong said:

    If you willing to dig up some old post from PC guide-makers as well as some serious tester you will find out some real facts about DC skills and feats mechanic. There are a few big mistakes although i just briefly stream through your guide. Healing Action only grants AP bonus multiplicatively to Healing Word, Bastion of Health and Exaltation. Only these 3 are healing powers, the other powers with damaging component are classified as damaging power.

    Never trust tooltip, try to dig up some post to learn about all the bugs and skill mechanics we had discussed in past 6 months, michela and shapedge had posted their version of buff/debuff spreadsheet and if you are lucky to find it out, those are things that are up to date by now.

    whoawhoawaithuhwhat Michela and Edgy made the debuff spreadsheet public?

    When? And where is it available publicly?
    It was public for a very short time before the community pssd off sharp
    It had nothing to do with me. That spreadsheet was Michela's spreadsheet, not mine.
    Oh. I thought that Michela had released it publicly after its last update (the 200% effectiveness cap of DR/multiplier debuffs).

    -_-

  • jazzfongjazzfong Member Posts: 1,079 Arc User
    Fab still include his spreadsheet in his CW guide. I think michela turn her spreadsheet private, but nothing big difference between both spreadsheet. Terror is still one of the best enchant in pvp, but one of the worst in pve, lanturn doesnt give 16% dmg increase etc but all these you can check in fab's cw guide, iirc.
  • putzboy78putzboy78 Member, NW M9 Playtest Posts: 1,950 Arc User

    putzboy78 said:

    rjc9000 said:

    jazzfong said:

    If you willing to dig up some old post from PC guide-makers as well as some serious tester you will find out some real facts about DC skills and feats mechanic. There are a few big mistakes although i just briefly stream through your guide. Healing Action only grants AP bonus multiplicatively to Healing Word, Bastion of Health and Exaltation. Only these 3 are healing powers, the other powers with damaging component are classified as damaging power.

    Never trust tooltip, try to dig up some post to learn about all the bugs and skill mechanics we had discussed in past 6 months, michela and shapedge had posted their version of buff/debuff spreadsheet and if you are lucky to find it out, those are things that are up to date by now.

    whoawhoawaithuhwhat Michela and Edgy made the debuff spreadsheet public?

    When? And where is it available publicly?
    It was public for a very short time before the community pssd off sharp
    It had nothing to do with me. That spreadsheet was Michela's spreadsheet, not mine.
    yeah but i only knew how to get to it through your link site, lol
  • sharkt0pussharkt0pus Member Posts: 18 Arc User
    UPDATE COMING IN SOON*******Spent some of today doing some updates on the main guide, and will be updating this thread tomorrow after work along with some more of the main guide. Did a bit of write ups on some companions and have a rotation write-up to release as well.

    I have also posted a new Video of the Week and have multiple new videos up on my youtube showing the build off a bit so go ahead and check those out.

    Im also doing starting to do some voiced hot to videos on the more difficult to explain dungeons and bosses. I have 1 loaded and in editing and still have plans for much, much more. Dragonflight tactics incoming, Tiamat Pug Run Life Made Easy and more.
  • mrreaux#5943 mrreaux Member Posts: 16 Arc User
    is this still viable to follow? im a new DC looking to join fellow buffer's. WOuld this be a good starting point, or Jarek's more new DC friendly? once i hit 70 i should hit min like 2k w/ chants and dusk especially with the 2x refine here soon.

    thoughts?
  • devlin#3775 devlin Member Posts: 142 Arc User
    edited December 2016

    is this still viable to follow? im a new DC looking to join fellow buffer's. WOuld this be a good starting point, or Jarek's more new DC friendly? once i hit 70 i should hit min like 2k w/ chants and dusk especially with the 2x refine here soon.

    thoughts?

    IMO, you should shoot for Jareks gear/enchantments/etc, but follow a healing path while you are lower level. If you are grouping mostly with people around your level, they will benefit a lot more from extra heals than extra buffs. Only once you are higher (2.5kish I'll estimate but depends on your average groups) should you swap to mainly righteous.
    Post edited by devlin#3775 on
  • mrreaux#5943 mrreaux Member Posts: 16 Arc User
    Ahh, alright. Are they're any healing Paths out there? All the ones i see are the endgame Buff/Debuff 'ers. Even with DC Sigil/Burning Set - still couldn't keep up the AA Spam? Im asking bc i have no idea on a DC but id like to give it a shot.
  • devlin#3775 devlin Member Posts: 142 Arc User
    edited December 2016

    Ahh, alright. Are they're any healing Paths out there? All the ones i see are the endgame Buff/Debuff 'ers. Even with DC Sigil/Burning Set - still couldn't keep up the AA Spam? Im asking bc i have no idea on a DC but id like to give it a shot.

    Feel like we hijacked this guide post (sorry shark)!! It takes a variation of high recovery/high action point gain/mount bonuses/etc to gain perma(or close to) AA. Which again is why I think being more healing focused is a better path to take at the lower levels. In addition to better stats, most DC's (or at least me) rely on divine chains of blazing light (which is the only damaging ability to give ap gain while in divinity) to keep those AA's flowing. So if you weren't doing that, it may explain your lack of AA spam.

    In a nutshell, I'd recommend going down the faithful path. As I mentioned before, I'd gear myself for end game (as in, I'd get the gear/enchants/etc to be a "buff/debuffer" righteous build). I'd still pick Annointed Champion Paragon path. I'd simply spec (and DID spec this way when I was lower) mainly into the faithful path.

    Something along the lines of:

    Faithful Tree
    5/5 Desperate Restoration
    5/5 Resounding Beliefs
    5/5 Gift of the Gods
    5/5 Shared Burdens
    5/5 Test of Faith
    1/1 Agent of the Divine

    Virtuous Tree
    5/5 Lasting Wishes
    5/5 Battle Fervor
    5/5 Gift of Haste

    That's not to say you wont still be providing some decent buffs; just inferior to righteous. While it's all dependent on the content and group make up, I'd likely sacrifice the AP gain of chains, and slot bastion of health, divine glow, break the spirit as encounters (one normal dg, at least 1 divine dg, divine boh as needed or more divine dg, empowered bts for dmg buff). Personals, divine fortune and holy fervor. Daily - HG (you AP gain is too low to keep AA up enough, and your power stat is too low to out buff HG). You're still providing some pretty solid buffs (through DG, BTS, and HG, as well as sharing some power through the feated Blessing of Battle at will and providing some AP gain through gift of haste), as well as providing great heals that are very much needed at that ilvl.

    That's all really. Once you reach the point where you see your heals are unneeded, respec to righteous.
  • rjc9000rjc9000 Member, NW M9 Playtest Posts: 2,405 Arc User

    Ahh, alright. Are they're any healing Paths out there? All the ones i see are the endgame Buff/Debuff 'ers. Even with DC Sigil/Burning Set - still couldn't keep up the AA Spam? Im asking bc i have no idea on a DC but id like to give it a shot.

    Don't feel bad about not being able to keep up AA 24/7: I run a 3,300ish DC on PC and I cannot keep up AA 24/7. It can be a blessing in disguise: this forces you to recognize the correct times to pop AA (example: if your team has a bunch of buffs up or if your team is going to get rekt by Call of Winter).

    For healing paths, Faithful is the traditional "big heals" path and Virtuous is the heal-over-time path.

    When your DC has little gear and stats, healing is almost nonexsistent and thus the Virtuous/Faithful paths have their appeal.

    Once your DC gets gear, the healing bonus provided by Faithful/Virtuous *tends* to be overkill for most content, so that's why many swap to Righteous, mostly for its debuff potential (Condemning Gaze only, Bear your Sins is bugged) and DPS bonuses (Fire of the Gods is very good for chip damage).

  • sharkt0pussharkt0pus Member Posts: 18 Arc User
    rjc9000 said:

    Ahh, alright. Are they're any healing Paths out there? All the ones i see are the endgame Buff/Debuff 'ers. Even with DC Sigil/Burning Set - still couldn't keep up the AA Spam? Im asking bc i have no idea on a DC but id like to give it a shot.

    Don't feel bad about not being able to keep up AA 24/7: I run a 3,300ish DC on PC and I cannot keep up AA 24/7. It can be a blessing in disguise: this forces you to recognize the correct times to pop AA (example: if your team has a bunch of buffs up or if your team is going to get rekt by Call of Winter).

    For healing paths, Faithful is the traditional "big heals" path and Virtuous is the heal-over-time path.

    When your DC has little gear and stats, healing is almost nonexsistent and thus the Virtuous/Faithful paths have their appeal.

    Once your DC gets gear, the healing bonus provided by Faithful/Virtuous *tends* to be overkill for most content, so that's why many swap to Righteous, mostly for its debuff potential (Condemning Gaze only, Bear your Sins is bugged) and DPS bonuses (Fire of the Gods is very good for chip damage).
    Any discussion about clerics is a good discussion.

    And I can agree here. As I mention in the guide, this build is mainly aimed at clerics over 2.5k iL. With that said, I can tell you the quickets "rng" easy routes to get some fast action point gain that might make the Healer version of this build your best bet until you can upgrade. I think you can find a really nice AP Healer build on another website with builds on it.

    First off, get that artifact weapon set, and all the while be looking into the AH for over the top cheap Aug cubes and buying them. You are going to want to unlock your Off Hand Artifact Weapon Stat Increase for Action Point Gain and upgrade it to near or at 400(max), then if you have extra cubes left over, try and get the Off Hand Artifact Power for Hastening Light. Blue Mount Insignia with Action Points can be achieved rather easy running some dungeons, but they are cheap as well. If you havea few mounts, you can get 4-6 of these things, which means 400-600 more APG. 1k AP is goin to be enough to make it viable.

    So even without having Tiamats Orbs or the Book of the Dead at mythic, you can accumulate quite an impressive amount of APG. Bastion of Health, along with Divine Glow are going to be major AP Gainers for you, which should allow you to run Astral Shield or BtS, depending on party terms. Now, you wont be having 100% AA uptime, but as long as you know the maps your on, you should have no problem landing super effective AAs in those prime time moments.



  • putzboy78putzboy78 Member, NW M9 Playtest Posts: 1,950 Arc User
    Should also mention that AP gain is multiplicative not additive. You can see the full logic in Sharp's CW guide (math provided by @michela123). Because of this you can actually stack AP gain faster by getting it from multiple sources instead of maxing one source like recovery. AP gain is also subject to a very harsh diminishing return meaning their is no reason to stack it over 1k.

    The people with 100% AA uptime are using a combination of the AP gain stat with the powers not subject to the cap like Quick Action, Combustive Action, Black Ice Overloads, Sprite Companions. There are many ways to reach your target, just leverage the math and you will find your own way there and hopefully the least expensive route.

  • pitshadepitshade Member Posts: 5,665 Arc User
    I'm currently using an epic Frost or Ice Sprite, if I pick up the vanilla and fire versions, do they stack?
    "We have always been at war with Dread Vault" ~ Little Brother
  • devlin#3775 devlin Member Posts: 142 Arc User
    pitshade said:

    I'm currently using an epic Frost or Ice Sprite, if I pick up the vanilla and fire versions, do they stack?

    Yes they stack
  • jaredjamesr#5784 jaredjamesr Member Posts: 23 Arc User
    Hey man, I am running this build on my Cleric now and I have been doing so for a week, (PS4). I thoroughly enjoy it and I believe the build is very well done, complimenting my play style exactly.

    I hear tale of people saying that eventually the power stacking for DC's will be "fixed" by the devs. Can anyone speak to this? I am relatively new to the build as my main is a DPS Trapper Ranger buy the more I use my DC, the more and more I forget about my HR.
    - Xia Defeather | 16k DODC -
    - Medieval Militia PS4 -
  • armadeonxarmadeonx Member Posts: 4,952 Arc User
    edited December 2016
    One point I'd make; you recommend putting points into INT for increased recovery but points in CHA do the same thing but also increase AP gain, combat advantage & companion stats.

    image

    Nice guide though, I've been tempted to go with points in Virtuous as you have them too but I've been putting it off as I've balked at the thought of losing 20% damage & 10% RI (I'm at 60%). It does make sense from a group buffer view so I guess I should bite the bullet lol. Mind you, if I took the 5 useless points out of BYS I could get half of the dps back...


    Post edited by armadeonx on
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  • sharkt0pussharkt0pus Member Posts: 18 Arc User
    armadeonx said:

    One point I'd make; you recommend putting points into INT for increased recovery but points in CHA do the same thing but also increase AP gain, combat advantage & companion stats.

    image

    Nice guide though, I've been tempted to go with points in Virtuous as you have them too but I've been putting it off as I've balked at the thought of losing 20% damage & 10% RI (I'm at 60%). It does make sense from a group buffer view so I guess I should bite the bullet lol. Mind you, if I took the 5 useless points out of BYS I could get half of the dps back...


    Hm, well I do mention Charisma and all it does. When I mention INT, I only mean to say its useful in terms of being your third stat choice, next to STR for crit.

    INT might help out at low levels, but higher iLs and near late end game should use str imo.
  • crizpynutzcrizpynutz Member Posts: 349 Arc User
    For a support character, I still like Wisdom and Charisma but to each their own, I understand the merits of Strength.
  • sharkt0pussharkt0pus Member Posts: 18 Arc User

    For a support character, I still like Wisdom and Charisma but to each their own, I understand the merits of Strength.

    It really doesnt matter. You will get that recharged speed from somewhere else(just like you can get the crit somewhere else, haha) if you dont get it, or once you hit a certain iL, you wont even need it anymore.
  • crizpynutzcrizpynutz Member Posts: 349 Arc User

    For a support character, I still like Wisdom and Charisma but to each their own, I understand the merits of Strength.

    It really doesnt matter. You will get that recharged speed from somewhere else(just like you can get the crit somewhere else, haha) if you dont get it, or once you hit a certain iL, you wont even need it anymore.
    Basically this ^! I personally prefer building my character one way, but I agree, either one can essentially end up in a similar place.
  • putzboy78putzboy78 Member, NW M9 Playtest Posts: 1,950 Arc User
    i'd say that strength > charisma. Here is why:

    1) Crit is often accompanied with armor pen on gear and artifacts. It makes it difficult to not overstack armor pen in pve
    2) End game builds don't require high recharge speeds
    3) Azure is a far more expensive enchant than silver
  • armadeonxarmadeonx Member Posts: 4,952 Arc User
    I'm currently running with all points in STR & CHA. I have 16 pts in Wisdom due to 14 on initial roll plus the 2 free ones but I do like the stamina gain from STR and the extra crit is useful. With CHA I'm around 21pts and run with about 80% AP gain with Holy Fervor.
    Please Do Not Feed The Trolls

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  • mrreaux#5943 mrreaux Member Posts: 16 Arc User
    edited December 2016

    Ahh, alright. Are they're any healing Paths out there? All the ones i see are the endgame Buff/Debuff 'ers. Even with DC Sigil/Burning Set - still couldn't keep up the AA Spam? Im asking bc i have no idea on a DC but id like to give it a shot.

    Feel like we hijacked this guide post (sorry shark)!! It takes a variation of high recovery/high action point gain/mount bonuses/etc to gain perma(or close to) AA. Which again is why I think being more healing focused is a better path to take at the lower levels. In addition to better stats, most DC's (or at least me) rely on divine chains of blazing light (which is the only damaging ability to give ap gain while in divinity) to keep those AA's flowing. So if you weren't doing that, it may explain your lack of AA spam.

    In a nutshell, I'd recommend going down the faithful path. As I mentioned before, I'd gear myself for end game (as in, I'd get the gear/enchants/etc to be a "buff/debuffer" righteous build). I'd still pick Annointed Champion Paragon path. I'd simply spec (and DID spec this way when I was lower) mainly into the faithful path.

    Something along the lines of:

    Faithful Tree
    5/5 Desperate Restoration
    5/5 Resounding Beliefs
    5/5 Gift of the Gods
    5/5 Shared Burdens
    5/5 Test of Faith
    1/1 Agent of the Divine

    Virtuous Tree
    5/5 Lasting Wishes
    5/5 Battle Fervor
    5/5 Gift of Haste

    That's not to say you wont still be providing some decent buffs; just inferior to righteous. While it's all dependent on the content and group make up, I'd likely sacrifice the AP gain of chains, and slot bastion of health, divine glow, break the spirit as encounters (one normal dg, at least 1 divine dg, divine boh as needed or more divine dg, empowered bts for dmg buff). Personals, divine fortune and holy fervor. Daily - HG (you AP gain is too low to keep AA up enough, and your power stat is too low to out buff HG). You're still providing some pretty solid buffs (through DG, BTS, and HG, as well as sharing some power through the feated Blessing of Battle at will and providing some AP gain through gift of haste), as well as providing great heals that are very much needed at that ilvl.

    That's all really. Once you reach the point where you see your heals are unneeded, respec to righteous.
    Ahhh i haven't been back here since posting. Ill check this out got the free respec token from the Eye Campaign so ill check this out. How well does the DPS output to handle the campaigns etc?

    thanks for replying!
  • armadeonxarmadeonx Member Posts: 4,952 Arc User



    Ahhh i haven't been back here since posting. Ill check this out got the free respec token from the Eye Campaign so ill check this out. How well does the DPS output to handle the campaigns etc?

    thanks for replying!

    It's a 20% DPS decrease on a full Righteous build so things do take longer to solo but it is a better buff build. I'd recommend going this way once you've completed all boons and stack high power and crit.

    Please Do Not Feed The Trolls

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    Lucius De Armadeon: BD


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