... in any case : Cleric is almost dead? No problem, go for the boss. Lets build that dmg. Cleric in ice. No problem. Run to the boss , someone else will deal with it. Red arrows on the cleric ? Run away from him, he can take it. Tank in ice . No problem, he can go out himself. Who needs him anyway. Taking aggro instead of tank ? No problem cleric will save us. Red on the ground ? No problem , cleric has AA. Heals needed, tank and dc are here for us.
Cleric dieded, WHAT KIND OF CLERIC IS THIS! We can not do it without a cleric!
xD you made my day. This is exactly how it is^^ LOL
Did 3 esva with dc today. First run, all claimed: "What a 3.2 Dc, can´t find any better??" Last one standing this run??? - a 3.2 Dc^^ and a 3.4 GF. So respekt to the DC, but its his fault that we all have died^^ Next two runs, i died both times in Ice. No one cares till AA is no longer xD. The only one who tried to rescue me - was the ohter dc^^ Its so funny, and sad at the same time.
and don´t missunderstand spidey he is on of the 1% as far as i know
We talked about dps classes and DC´s. It´s the tank who should pull the boss out of that aoe zone, in case two player farted again 2 big frosty plates inside the raid. I am a GF, all I experienced so far are randomgroups, that stay static and don´t move. Positioning in the beginning of the fight (near the wall) and the end (where dps classes can´t stay in the fog) seems to be a hard task for most tanks. It´s the sum of failure.
I dont think its the job from the tank to put the boss in the best place so our "high skilled" dps classes can stay static and wont move a inch. I also think it isnt that hard at all to run out of the grp "pack" when i got a red zone under my feet. If a dps class cant do this, its not the sum of failure...its just a failure from the dps. I just tell you my experiences as a 4,3k PVE GWF. And tbh: I give a Hamster about my personal dps. So i give the tank the time he needs to put the boss where he wants him to tank. Meanwhile i take care of my group if someone gets in ice. There is enough time to make msva smooth and without any deaths....but only if everyone knows what to do.
Ppl have to realise that they need to play accordingly to the group. If you have a very strong group with strong protection yea u can burst him down and ignore most of the mechanics. But sadly most ppl just think thats always the case. If the would look first of what the group is capable of and then adjust their playstyle the runs would greatly improve in quality.
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dravendrow76Member, NW M9 PlaytestPosts: 38Arc User
play according to the group??? how should they? They see only a buch of 6 gwf 4k+, 2AADC + what ever.... how should they know what the poeple are worth?? 4k is not 4k and DC is not DC. Take care would be top, smash button flop!. Its not about "Onan the nanierer" it´s survive toghether.
play according to the group??? how should they? They see only a buch of 6 gwf 4k+, 2AADC + what ever.... how should they know what the poeple are worth?? 4k is not 4k and DC is not DC. Take care would be top, smash button flop!. Its not about "Onan the nanierer" it´s survive toghether.
if u open your eyes while running its very well possible to judge how good the group is and what u need to do to suceed. Only cause ppl dont give a HAMSTER doesnt mean its not possible. If its needed to stay on the runes and ppl dont do it is as stupid as to leave the fight to stand on a rune when u can easily dps him down before he can cast his call of winter. (atleast imo)
It is basically what we said as well . So you in general agree with what was said above. XD I still think my solution is amazing.
I generally agree, buti dont agree with your solutions. Its only one fix that is needed: Fix buggy AA and youll see
You do relize a cleric can not save you from getting one shot right? Talking about fixing AA is basically asking for nerfing AA. That is how solutions go for years now. There is no " fix " . You are on this game from beta, like i am , right? So you have seen all the " fixing " done. Not a single skill out there is good enough from saving people as AA is. So yea... it is the same as my solution.
I cant recall any game where you can save players getting one shotted. And a fix can be a nerf and in some cases there has to be a nerf ( if a skill is broken/buggy/not WAI). Dunno why you think different. Sad thing in NW is: They only did fixes/nerfs, but they never took the chance to rework classes srly.
even 4K+ party it can fail, overall its trial with high % fail (same as edemo at start)
you need critcal amount of players to do it. with ice on 3 players + tank + heal... even with 7 good players you might go into a trouble on the last phase. few players who do it wrong is enough to fail
the boss dmg, range is high, cooltime is short. i play healer DC, i heal tons and its still not enough.i noticed that if i try to revive some one for few sec, i might fail to cast AA on time and its wipe.
even small mistake end up as fail. if tank dont stand correct for few sec its wipe. if rang attacker or healer stand too far it take time break the ice on them. just trying to break the ice or revive that player can result in a wipe.
Post edited by plavia on
0
mamalion1234Member, NW M9 PlaytestPosts: 3,415Arc User
It is basically what we said as well . So you in general agree with what was said above. XD I still think my solution is amazing.
I generally agree, buti dont agree with your solutions. Its only one fix that is needed: Fix buggy AA and youll see
You do relize a cleric can not save you from getting one shot right? Talking about fixing AA is basically asking for nerfing AA. That is how solutions go for years now. There is no " fix " . You are on this game from beta, like i am , right? So you have seen all the " fixing " done. Not a single skill out there is good enough from saving people as AA is. So yea... it is the same as my solution.
AA was good when was normal 80% mitigation how will affect your gameplay if they fix the bug?
There is nothing new here...this is people playing MMOs.
i have only 3 tips for you.
dont pug eSVA make you own group to choose ppl who cares about class dynamic and team work or be invited by someone you know he will manage to make a proper one Runs with 3 DC's are really efficient for pugs (in case of...)
Got all my Marks quite fast that way..
As ACDC i have really enjoyed the farming of it. We are actually THE class the most asked for actual content. Nothing to complain about- like 20+ wispers every evening only for running Esva it was nice to finally be recognized,as key group member by the most (and not only by the good players) it doesn't often happen
It is basically what we said as well . So you in general agree with what was said above. XD I still think my solution is amazing.
I generally agree, buti dont agree with your solutions. Its only one fix that is needed: Fix buggy AA and youll see
You do relize a cleric can not save you from getting one shot right? Talking about fixing AA is basically asking for nerfing AA. That is how solutions go for years now. There is no " fix " . You are on this game from beta, like i am , right? So you have seen all the " fixing " done. Not a single skill out there is good enough from saving people as AA is. So yea... it is the same as my solution.
AA was good when was normal 80% mitigation how will affect your gameplay if they fix the bug?
For me i do not think there will be any problems with adaptation to the fix of mitigation. If they only fix that problem.
However we all know what people expect of clerics and what will happen when AA will not do what it is doing now.
A cleric is usually at fault for pretty much everything going on. And it will continue to be at fault for the lack of skills to dodge and avoid. Or getting one hit. You get hit you die. Plane and simple. I can tell you people will not be happy with it for the fact they do not want to think about this things. Their only concern is to do damage anf be first. Everything else is secondary and it always will be.
I've seen equal amount of DPS and Tanks messing it up runs.
I've been in plenty of groups where both tanks stand opposite each other, wiping the dpsers.
I've seen DPSers just rushing ahead and dying (dead dead) in the first phase because they run out gun-ho
I've been in groups where they invite any OP (tank) into the group ignoring ilevel because they are so desperate, only to have them die in the first hit from the boss, leaving me to solo tank it for the rest of the fight and pray DCs get their AA timing right.
One thing I learnt is to remember the good people, and form groups together, or using private grouping channels. Pugging (/lfg) very hit and miss.
On the only eSVA run I was on, my HR was very often the last (or almost the last) one standing. When her bondings kick in, she has somewhere around 85% mitigation as her defense climbs past 30k. While that lets her survive most every AoE hit (with only 8% EF resistance), it will not save her from the giant's root+bash attack (I don't know what it's called). To me it means that a tank has no chance if he has only 80% mitigation when that hits, unless there is some other mechanic available to mitigate the rest.
Harper Chronicles: Cap Snatchers (RELEASED) - NW-DPUTABC6X Blood Magic (RELEASED) - NW-DUU2P7HCO Children of the Fey (RELEASED) - NW-DKSSAPFPF Buried Under Blacklake (WIP) - NW-DEDV2PAEP The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
On the only eSVA run I was on, my HR was very often the last (or almost the last) one standing. When her bondings kick in, she has somewhere around 85% mitigation as her defense climbs past 30k. While that lets her survive most every AoE hit (with only 8% EF resistance), it will not save her from the giant's root+bash attack (I don't know what it's called). To me it means that a tank has no chance if he has only 80% mitigation when that hits, unless there is some other mechanic available to mitigate the rest.
Duumvirate?
It's some sort of Latin word, which is similar to meaning to the Triumvirate, but with the prefix meaning two instead of three.
The name, as well as the boss' dialogue ("You will die alone!") is supposed to clue you in that you are supposed to get your teammates to stand with you (you know, if you know Latin, or if you're on voicecoms with your teammates, which almost every player has access to, right?).
And even with my Tactician set at 200K HP, 95% DR, and even Steel Defense (!), if the other tank does not stand by you (or if you don't get more people to share the damage), you get downed. What's worse is that if you get Soulforged, he follows up with ANOTHER Duumvirate attack.
However, in my experience, a Paladin tank IS able to survive the hit as the solo-player, provided that the Paladin's Templar Wrath TempHP is somewhere in the millions.
0
mamalion1234Member, NW M9 PlaytestPosts: 3,415Arc User
On the only eSVA run I was on, my HR was very often the last (or almost the last) one standing. When her bondings kick in, she has somewhere around 85% mitigation as her defense climbs past 30k. While that lets her survive most every AoE hit (with only 8% EF resistance), it will not save her from the giant's root+bash attack (I don't know what it's called). To me it means that a tank has no chance if he has only 80% mitigation when that hits, unless there is some other mechanic available to mitigate the rest.
2 tanks is the answer to this to share root+bash attack.
Comments
It´s the tank who should pull the boss out of that aoe zone, in case two player farted again 2 big frosty plates inside the raid.
I am a GF, all I experienced so far are randomgroups, that stay static and don´t move. Positioning in the beginning of the fight (near the wall) and the end (where dps classes can´t stay in the fog) seems to be a hard task for most tanks. It´s the sum of failure.
I also think it isnt that hard at all to run out of the grp "pack" when i got a red zone under my feet. If a dps class cant do this, its not the sum of failure...its just a failure from the dps.
I just tell you my experiences as a 4,3k PVE GWF. And tbh: I give a Hamster about my personal dps. So i give the tank the time he needs to put the boss where he wants him to tank. Meanwhile i take care of my group if someone gets in ice. There is enough time to make msva smooth and without any deaths....but only if everyone knows what to do.
If you have a very strong group with strong protection yea u can burst him down and ignore most of the mechanics.
But sadly most ppl just think thats always the case. If the would look first of what the group is capable of and then adjust their playstyle the runs would greatly improve in quality.
how should they know what the poeple are worth?? 4k is not 4k and DC is not DC.
Take care would be top, smash button flop!.
Its not about "Onan the nanierer" it´s survive toghether.
Only cause ppl dont give a HAMSTER doesnt mean its not possible.
If its needed to stay on the runes and ppl dont do it is as stupid as to leave the fight to stand on a rune when u can easily dps him down before he can cast his call of winter. (atleast imo)
Talking about fixing AA is basically asking for nerfing AA.
That is how solutions go for years now. There is no " fix " . You are on this game from beta, like i am , right?
So you have seen all the " fixing " done.
Not a single skill out there is good enough from saving people as AA is.
So yea... it is the same as my solution.
i have only 3 tips for you.
dont pug eSVA
make you own group to choose ppl who cares about class dynamic and team work or be invited by someone you know he will manage to make a proper one
Runs with 3 DC's are really efficient for pugs (in case of...)
Got all my Marks quite fast that way..
As ACDC i have really enjoyed the farming of it. We are actually THE class the most asked for actual content.
Nothing to complain about- like 20+ wispers every evening only for running Esva
it was nice to finally be recognized,as key group member by the most (and not only by the good players)
it doesn't often happen
Cheers
However we all know what people expect of clerics and what will happen when AA will not do what it is doing now.
A cleric is usually at fault for pretty much everything going on.
And it will continue to be at fault for the lack of skills to dodge and avoid. Or getting one hit. You get hit you die.
Plane and simple.
I can tell you people will not be happy with it for the fact they do not want to think about this things.
Their only concern is to do damage anf be first. Everything else is secondary and it always will be.
I've been in plenty of groups where both tanks stand opposite each other, wiping the dpsers.
I've seen DPSers just rushing ahead and dying (dead dead) in the first phase because they run out gun-ho
I've been in groups where they invite any OP (tank) into the group ignoring ilevel because they are so desperate, only to have them die in the first hit from the boss, leaving me to solo tank it for the rest of the fight and pray DCs get their AA timing right.
One thing I learnt is to remember the good people, and form groups together, or using private grouping channels. Pugging (/lfg) very hit and miss.
and also the featured satirical comedic adventure "A Call for Heroes".
On the only eSVA run I was on, my HR was very often the last (or almost the last) one standing. When her bondings kick in, she has somewhere around 85% mitigation as her defense climbs past 30k. While that lets her survive most every AoE hit (with only 8% EF resistance), it will not save her from the giant's root+bash attack (I don't know what it's called). To me it means that a tank has no chance if he has only 80% mitigation when that hits, unless there is some other mechanic available to mitigate the rest.
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
It's some sort of Latin word, which is similar to meaning to the Triumvirate, but with the prefix meaning two instead of three.
The name, as well as the boss' dialogue ("You will die alone!") is supposed to clue you in that you are supposed to get your teammates to stand with you (you know, if you know Latin, or if you're on voicecoms with your teammates, which almost every player has access to, right?).
And even with my Tactician set at 200K HP, 95% DR, and even Steel Defense (!), if the other tank does not stand by you (or if you don't get more people to share the damage), you get downed. What's worse is that if you get Soulforged, he follows up with ANOTHER Duumvirate attack.
However, in my experience, a Paladin tank IS able to survive the hit as the solo-player, provided that the Paladin's Templar Wrath TempHP is somewhere in the millions.