Has anyone done build concepts lately that incorporate either of these two as core skills? I love the idea of Shadowy Disappearance, but I personally find it lackluster due to it not working properly in many areas, specially in its interactions with some TR feats. It seems to be a good utility skill for PVP, but it could perform better if it just proc-ed the Saboteur or Scoundrel capstones. I personally like how using it from Stealth does not incur a cooldown, but this may be a bug since it doesn't seem to mention its Stealth effects in its tooltip.
Blade Flurry on the other hand, I don't remember it being like this. I remember it used to have 20% damage increase per rank in the PTS, but since I didn't catch the mod back then live, I honestly don't know if it managed to go live with its initial rank ups in PTS. It would be a great source of AoE damage for PVE TRs if it worked like that, though.
So far, has anyone had any success in utilizing these two skills?
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Blade Flurry is your best AoE. Some with very high crit just spam it, but I prefer to use it with Lurkers -- with at least 1/3 Improved Cunning Streak encounters don't drop you in stealth during Lurkers, and Blade Flurry gets a free charge from stealth, so you can fire it to 10+ times, all crit with all stealth bonuses and no cooldown
Lurkers with blade fury can easily pump out over 250,000 damage per monster aoe.
Has anyone tested if Lurker's + Shadowy Disappearance works similarly to Blade Flurry? Since Shadowy Disappearance also doesn't incur cooldowns from Stealth, I was wondering if it can be spammed for maximized mobility while in LA. Would be awesome if we could do that. Currently at work so I can't test, but I'll most likely do so later.
Glad to see the presence of our bright TR minds in our forums! Thanks for the answers, everyone.
Two follow up questions for everyone, if you were to maximize the effects and mechanics of Shadowy Disappearance, how would you do it? And if you were to rework it, how would you do it and why?
http://imgur.com/a/FLSuo
PS: You don't need Tenacious Concealment to spam Blade with Lurkers, but helps if you get hit. I use Infiltrators Action and just stand where there is no red.
1. Add poisonous dot weapon based damage at escape point.
2. Add poisonous dot weapon based damage at entry point
3. Widen the aoe range
4. Increase the damage's per rank up
5. When stealthed grant 5 seconds combat advantage bonus after use.
6. Allow the skill to proc other weapon enchantments besides vorpal.
7. Increase the distance range of the skill.
stealth = (stealth_recharge_speed - stealth_recharge_depletion) * frame_timer
if (stealth < 0) swap stealth mode.
But regardless, on dummies I can do about 15 BFs this way, subjectively it felt like with tenacious can do close to this in a real dungeon, while without it's not as reliable, and not because of getting hit, maybe it's because of moving a bit, and the +15% keeps the stealth going or going longer. Not sure.
Though it's not that important because I can't think of any place that you need more than 4 if they all crit.
So yeah, good chance it's my subjective dislike for it and not TC4 that affects it. Though I do not use Improved Cunning Sneak.
It's the opposite of 100%.
You can do that with most encounters, smoke bomb, dazing, etc.. (using multiple encounters as in stealth after using lurkers, and regardless of the invisible infiltrator 100% refill)
I've wrote why I think this happens, but regardless of how, the result is the same.
Blade flurry is used in PVE by some TRs to clear mobs and is actually pretty good from what I hear. I know of no use for it in pvp.
PVP Rogue,
--[----- "Your friendly neighborhood spawn of Satan." -----]--
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Main Character: Hurricane Marigolds (Rogue WK & Assassin)
Ingame Handle: trgluestickz
Discord Name: Hurricane🌀Marigolds#2563
Guilds: She Looked LVL 18 & Essence of Aggression
Alliances: Imperium & Order of the Silent Shroud
Platform: PC
Shadowy dissappearance...
Most would not use it in pvp because it does not daze or slow and the power is not amazing... I would not lose smoke bomb for it, itc for it, not even shadow strike for it.
Here's the exact quote from Chris Matz.
"So, that wraps up a very long discussion of what we’re doing with these 3 classes, but what’s next? Well, we’ve already started work on more class reviews, but you probably won’t see another big batch in the following expansion. We want to be able to see how these changes are met, and make sure we have enough time to focus on responding to any issues that arise because of them, so we’ll slow down actual changes for the time being, and likely only have 1 class review in the following expansion."
Source: http://www.arcgames.com/en/games/neverwinter/news/detail/10080453-class-balance:-guardian-fighter