What is the point of even attempting this on Xbox? You'd need either a forgehammer(10mil) or legendary assets(millions on their own), just to have a chance at success. Let's say you can actually get a success and craft a set, don't bother selling it, the cartels will crash the AH market by underselling you, then you've just wasted millions. Is there a plan to address any of this, or should we all just abandon masterwork? Does any one even do these tasks?
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The little gain you'd get from Masterwork is far outweighed by their costs, and it will be useless anyway in a few months.
OP - Sunshine: 16000 IL
Casual Dailies
I'd settle for a companion that would just hoover all items that drop on the floor through a dungeon run so you don't have to.
What Vordayn is saying is, Masterwork was profitable and useful at the time it came out, but had a HUGE upfront cost, making it the realm of the rich only essentially. If you want to get into Masterwork now, know that you will likely never make up the cost for it even if you sell everything, and the items you make are only slightly better than others.
For example, Alchemy, you can make a Masterwork potion that grants 500 more stat points than the one that drops everywhere (1000 versus 1500), and persist through death. This is not really worth the trek through Masterwork, and when you consider what it takes to make one potion...yea, no.
Rosegold rings were about the cream of the crop for masterwork, but those are primarily PVP based I think, and the profit margin was slim. I can't think really of anything else at this time thats even useful out of masterwork.
Ultimatley, a major issue with Masterwork is, the game just doesn't need it. If gaining a few extra stat points made the difference between completion and failure in a skirmish, it might work. In its current state, the masterwork stuff is just a money dump for the elite that has little to no impact on the game.
Oh yeah, speaking of Relic gear...
I would suggest maxing out Weaponsmithing and/or Artificing if you want to make components for the new Relic weapons, as they are fairly expensive to buy (Last I checked, enchanted Loam, needed for a CW weapon, cost 800k). It will likely be marginally cheaper to make if you have all the ingredients (Lanolin, a SKT thing, and one more thing).
In addition, I believe there are some stuff from Masterwork needed for the Relic weapons, such as Sal Almoniac or something. (needs confirmation, I'm unsure if it actually comes from Masterwork)
35% chance, 10 out of 10 times fail. Plug that in to your favorite binomial calculator. yeah, I'm in the lucky 1 percentile. HAMSTER that.
The chances of having exactly zero successes out of 11 attempts with a supposed 35% success rate is 00.8%. LESS THAN ONE DAMNED PERCENT CHANCE.
Total BS.
That said, failing on the ledger 10 times.....ooph.
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I would quite like the Stronghold Weapons, but I've still got dozens of other routes for improving my character as I'm only 2.8K IL. I've got L25 in all my characters' relevant professions, but see Masterwork as something that I may one day get round to if I'm ever lucky enough to get everything else I need or want first.
In the same way that IRL society has to cater for an ever older population, NW has to increasingly cater for players at both ends of the spectrum. Stuff like Masterwork is there for those few (and that number will obviously grow over time) who have the rest of the material done and dusted, and need something to keep them occupied and not buggering off to play ESO or WoW.
Does anyone have any suggestions?