I don't think it only applies to master svardborg though, normal as well.
Despite the fact that whether you have or have not this 28% everfrost resistance is irrelevant, every version says that you need particular "TOTAL ITEM LEVEL" to run the content, normal sva 2.8k and master 3.1k+FBI completion. I have done FBI before I know its hard and also very poorly gated behind 3.1k TIL.
IF we assume every taken player is in build for appropriately to their class/role - damage, buff and tanks provides enough survivability this is still the dead end. Because the content in particular master svardborg cannot be done without bonding dps which is the only source, sorta like one item wonder, that can provide enough damage boost with appropriate buffing to take down Storvald, otherwise if there is a wipe, someone dies, you run with people with different than optimal build - means not fully spec for DPS for example different than critical sev. enchantment, no bonding with only augment companion, he can have 6k TIL no matter they won't complete it.
Perhaps impact of bonding runestones on PvE gameplay should be more accurately displayed or requirements needs to be changed because people think that if they have 3.1k TIL and done FBI in the past, they are capable of running master svardorg while they're not.
These are some of my first thoughts about it, its not that I call for nerf, Im happy that there is as hard as this content in game designed for PvE. Good job on this but the way its gated by TIL is totally radiculous.
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As you pointed out, the difference in player power between two players at the same iLevel, one with Bonding Runestones and one without is phenomenal, and it's essentially a requirement for higher tier content that you use Bonding Runestones, or show yourself to the door.
Which is sad.
Its more of a issue of powercurving , you could limit the overall power curve with some adjustments like diminishing returns , while also implementing linear enchantment workover..
both of these would shorten the power curve.
I am a huge advocate of this, I feel the power curve is majorly out of hand (and thew new gear /weapons just makes it worse and worse)
There was zero reason to add new weapons.. none. Twisted was quite good enough to swamp through content as it was.
By continuing to add this this overall harsh power creep problem, they are doing themselves no favors.
I know why they did it, because its just easier to do that, then to design unique rewards and players are always willing to pay for another 5-10% more dps ..
selling power has gotten out of hand.
Until they stop selling power and allow more or less players to achieve it in game at a steady but progress-able rate, then you will have this problem.
Just asking for nerf over nerf will not work, they will just SELL new power items.
IN FACT they love it when you ask for nerfs, as they turn around and find new ways to SELL the same power for new real world money.
Let assume that the IL (145) of Rose Gold ring is fair measure. I do some simplification and rounding, but you should get the idea.
One piece of Loyal Avenger ( ~1700) provides roughly 1.8 times more stats than Rose gold ring (~950), then later its stats multiplied by 285% (3xR12 Bondings). This way one Loyal piece alone on companion it has wage of 5 Rose Gold rings on character. +700 IL for one piece without enchantments slotted and +2100 IL for 3 pieces. That before amplifying stats from any enchantments.
Legendary mount 4k stats, sum of IL for 4 Rose Gold rings looks unfair (145*4=580). Let say it worth +600 IL
GH20 boon - 8k stats. Looks like stats of two additional Legendary mounts to me. +1200 IL.
Sudden/Rising rings - consider amount of stat they give, should marked with IL as much as as ~5 Rose Gold Epic rings +700 IL.
You can make rest of calculation yourself. Passive mount bonuses, Insignia bonuses, Passive companion bonuses. Looks like another few thousand IL to me.
In general, well done, devs.
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And while I know that equipment for any companion at this point is an expensive prospect, technically you'd be pulling from the same pool of items no matter what kind of companion you're trying to gear, so there's no real difference, aside from gearing an augment being not such a great idea. The really staggering dumb thing is that Cryptic decided to make augments effectively useless for top content while simultaneously introducing the so-neat-you-want-them-summoned goat, quasit, and baby animals.
But it is certainly a huge problem to be balancing content around players running bonding stones, if bonding stones are making players 4x more effective than they would be without them (fudged number, but to illustrate the point).
Edit: Further to saying they can't nerf bonded companions down to augment levels because of the amount players have invested into them.... Ummm... remember what they did to the Lostmauth set (with some compensation), and the legacy set bonuses (without)?
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Like I said, if they made them same as augments AT RANK 12.. which again sounds sort of ridiculous to me.. you effectively kill bondings off.. no one will buy them if they are the same, the summoned comps , offer almost no additional reasons to take one as a active.
You can really, in all reality make them no more then around 200% total (which makes anyone using normals now, having to switch to augments (fine by me.. I have one for each toon anyways) and probably force 3 greaters back in as the minimum you can attain to use..
But to say making them drop from 285% procs , down to 100% procs.. after around 20 weeks of grinding.. thats pretty harsh imo.
the super duper BIS, do not use la gear.. they use one Brutality , 2 Adorable.. its far superior to anything , including the loyal avenager gear (also total combined stats , doesnt always = total useful ones)
these people get power pools of 65-80k (BUFFEd alone) before DC.. due to this setup.
the problem is they have designed content around having super items.. without all of these massive amounts, what is the time frame of completing FBI ? 1 hours on average? jeepers..
reduction of say 20-30% dps off the board? no one will want 3 dps.. everyone will start requesting 3 or even 4 buffers instead. It will be much more efficient.
Look, im not really arguing for them to stay in the game.. Im saying THE GAME is broken in a massive way.. and you guys keep trying to piece meal it and it wont work that way.
A total redo of the game/powers/buffs all at once.. including mobs hit point pools and damage done will have to be done.
Its not a simple fix.
THEY cant even make a fun mod.. how do you expect them to undertake a complete redo of the game. =P
I can see a small adjustment.. down from 285% to 200% total proc maybe.. your asking for the moon, and you will just HAMSTER off even more people, reducing them down to 100%..
" - Hey look at me, Im an epic hero... Oh wait its actually my companion who is epic, Im kinda meager without him."
Merrily, merrily, merrily, merrily, Life is but a dream.
The difference in power and dps is incredible. When I run with my 'non bonding' alts ppl ask me, why I dont use them. Compared to ppl with R 12 bondings and similar gear they lose 30-40%.
Furthermore I have a LS army of 20 chars including above mentioned chars. When I play them in CTAs I use the legendary account bound gear of my other chars, so they end up with 2.5k IL. No guild boons, no bondings, some of them with epic artifacts. Again, the power creep is significant.
The difference is not just bc of the higher stats, but bc of synergies. More dmg gives more AP gives more dailies gives more dmg. This effect is even stronger on a GWF, when one sure strike fills your unstoppable bar.
BTW most ppl with R12 bondings have a legendary companion, so they get 300% of the companions stats.
Merrily, merrily, merrily, merrily, Life is but a dream.