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Traveling Merchant HE in Reclamation Rock - Information Needed

ilithynilithyn Member Posts: 452 Arc User
Alright I need help, or at least some information.

I'm grinding HEs in Reclamation Rock and this one doesn't seem to work properly, or there's something I'm missing. I've tried to Google an answer but am drawing blanks.

When this HE spawn it says you have to protect the merchants, but the thugs/monsters only seems to spawn sometimes and I never witnessed a first spawn. So either there's a trigger to get the critters to spawn that I'm not aware of - and in that case I'd be very grateful to learn what it is - or it's a bug and I'll make a report and move on to other HEs until it's fixed.
Logic is the beginning of wisdom, not the end of it.

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Answers

  • pitshadepitshade Member Posts: 5,665 Arc User
    It has been bugged at least since I returned to the game in August. I've seen it working a few times but that may well have been in fresh instances. It seems as if the merchants persist after the initial run ends, preventing the HE from resetting. I've watched normal mobs attack the merchants, wondering if their death would break the cycle but the mobs attack slowly and eventually the merchant health bars reset.

    I have mostly noticed this in the spot between initial camp and where Press Gang starts. The other location seems to be working sometimes, but I haven't watched it as much.
    "We have always been at war with Dread Vault" ~ Little Brother
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    This isn't your question but... the Earthen weapon set bonus is TRASH. NW combat doesn't really allow you to stand still for it to work.
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  • two30two30 Member, NW M9 Playtest Posts: 1,168 Arc User
    For me, the northern Traveling Merchants encounter bugged out far more often than the southeast Traveling Merchants encounter, but I haven't visited Reclamation Rock for quite some time.
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  • ilithynilithyn Member Posts: 452 Arc User
    edited November 2016

    This isn't your question but... the Earthen weapon set bonus is TRASH. NW combat doesn't really allow you to stand still for it to work.

    Well I've been away for a while - my old laptop fried and I haven't got a new one till now - and I started back then on the Earth set which was considered good. If it's HAMSTER, any recommendation as to what I should go for? I'm a CW btw.

    Edit: Okay, the swear filter on this site is hypersensitive. It'll censor even a very mild British expletive... Alright then.
    Logic is the beginning of wisdom, not the end of it.
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    Twisted from epic Demogorgon had been the best set for DPS until recently.

    Runic weapons from the newest module will be the absolute best thing available, but they take a lot of stuff to restore them. It's sort of your call if you want an intermediate upgrade with Twisted or not.
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  • dupeksdupeks Member Posts: 1,789 Arc User
    edited November 2016
    I've seen the occasional PvP DC run with the Earthen set because they can node camp and have plenty of ranged AoEs that can be set off without moving.

    But yeah for PvE and most PvP, Earthen is trash.

    That said, I think that once people start crafting them the prices on the AH should become reasonable (i.e. you're better off doing content to get AD to buy the wep than spending time farming motes). I guess we'll see if that pans out.

    And I agree the merchant HEs get bugged...

    Edit: I concur, for a CW Twisted is the way to go for DPS. Possibly drowned if you are PvP. Or Burning if you are running a full support build to speed up your daily for Combustive Action. Unless you are already set with most of your campaigns / boons, I would recommend grabbing one of the "current" weps rather than aiming for the new relic stuff (which will be very expensive to arrive at).
  • ilithynilithyn Member Posts: 452 Arc User

    Twisted from epic Demogorgon had been the best set for DPS until recently.

    Runic weapons from the newest module will be the absolute best thing available, but they take a lot of stuff to restore them. It's sort of your call if you want an intermediate upgrade with Twisted or not.

    Eh, I'm honestly not keen on the verbal abuse prominent in Demogorgon. Tried several times before my computer fried and unless the tone has changed dramatically I'll not be doing it again. Yes, I run with both party and usually zone chat on because I want to know if someone gives an important message, but ye gawds people's tone. I'm not surprised that most just turn the whole thing off.

    Hmmm, I was looking for something a little less grindy than the new weapons but idk. I might have to. I never run pvp, I'm a pure pve type.
    Logic is the beginning of wisdom, not the end of it.
  • dupeksdupeks Member Posts: 1,789 Arc User
    If you have money laying around, you can also buy the Elemental Artifact Weapon Choice Pack (under Miscellaneous - Uncategorized) in the Auction House. It drops in some lockboxes so is available, and prices ought to start dropping as people start moving towards the the relic weps.

    I can't for the love of me remember whether the professions tasks for crafting the ele weps are live yet, but that was also part of the plan. So it's possible to go the professions/crafting route too, or just pick them up off of the AH once folks start posting them (if they haven't already). Again, I think that if you aren't a BiS DPS class it might be more effective to spend your time grinding out AD through various content and then just suck it up and pay for the weps rather than grinding out motes (which give you very little side-benefit unless you have a bunch of util enchants etc.)
  • dupeksdupeks Member Posts: 1,789 Arc User

    dupeks said:

    If you have money laying around, you can also buy the Elemental Artifact Weapon Choice Pack (under Miscellaneous - Uncategorized) in the Auction House. It drops in some lockboxes so is available, and prices ought to start dropping as people start moving towards the the relic weps.

    I can't for the love of me remember whether the professions tasks for crafting the ele weps are live yet, but that was also part of the plan. So it's possible to go the professions/crafting route too, or just pick them up off of the AH once folks start posting them (if they haven't already). Again, I think that if you aren't a BiS DPS class it might be more effective to spend your time grinding out AD through various content and then just suck it up and pay for the weps rather than grinding out motes (which give you very little side-benefit unless you have a bunch of util enchants etc.)

    The lockbox pack is likely now enormously more expensive than buying a crafted elemental weapon set (which, yes you can), as the RP to get from rank 1-35 is pretty trivial.

    I'd recommend either Burning or Drowned depending on which bonus is more appealing to playstyle.

    If you have max Artificing, you can make your own.

    Thanks Becky for keeping me honest, as usual.

    Oh boy do I miss the gateway. Browsing the AH was so helpful and easy. Such a damn shame that they did away with it.

  • sandukutupusandukutupu Member Posts: 2,285 Arc User
    @ilithyn I think I may have seen you in the area, I am playing catch up on some of the campaigns I have skipped over. Let me know if you need assistance in the area.

    This is not saying the weapons I use are better or worse, this is just how it works for me. My main Llorna Zorg is a CW and she is equipped with Burning Orb and Burning Talisman. Only my first two characters have their artifact weapons up to purple rank. After that, I started buying all the rest Ensorcelled Mullhorand weapons.

    It is too much of a grind (in my opinion) for those extra few points of damage you will get from an artifact weapon. The EM weapons cost a bit but a lot less in the long run considering the RP. I just made my 7th character, another CW and he is running the EM orb and talisman.

    The only reason I am in Reclamation Rock is to finish up the campaign and claim my boons. As for the bugs, I don't know if they ever fixed the Downed Shore mine, I ran into a big bug in Goldseeker's Folly. Not only would my companion randomly vanish, so did most of the enemies. i ended up making a video demo and sent it to them.
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  • ilithynilithyn Member Posts: 452 Arc User
    @sandukutupu Well if you've ever seen a sun elf CW by the name of Adrie Huntinghawk that would have been me, though until last Saturday I haven't been there for well over a month, nearly two come to think of it, due to aforementioned computer crash.

    Thanks for the offer, but I think I'll go with the idea of simply buying one of the sets, probably the Burning one. I didn't know you could craft them, but as all three of my characters are way to low level in Artificing to make it, it'll be speedier to simply grind out the AD. Just checked them on the AH and the Burning set is not that expensive, ma grab it before refinement weekend and work on it then.

    @beckylunatic @dupeks Thank you for your help :D. Sidenote, I miss the Gateway too, it was such a useful and easy to use feature. I suppose the real problem was that there wasn't that big a way to monetize it, apart from people upgrading their companions for Sword Coast Adventures.
    Logic is the beginning of wisdom, not the end of it.
  • naditu#9365 naditu Member Posts: 2 Arc User
    I like the Earth Set, pre mod 10. Since Mod 10, though, it no longer gives any bonus. I wouldn't recommend it on a CW, though.
  • dairyzeusdairyzeus Member Posts: 304 Arc User
    The encounter gets bugged when the merchants chase enemies around and leave their initial spawn.

    You can fix the encounter by dragging a group of enemies through the merchants in order to get the merchants back to their spawn point.

    It'll take a few tries to learn where the merchants need to be, but once you know the spot, it's real easy to fix.

    So, as a long time rec rock farmer, for the love of god, please don't kill the regular enemies I'm using to try and fix the HE.

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