I have OP 2.8 IL , Oath of Protection/ Justice boon.The Nerf of Binding Oath has Killed My Tanking Power. I used Binding Oath, Templars Wrath and Bane at Orcus and I survived Before with a cleric using Anointed Army in between but now I am very squishy. The Binding Oath Shield is HAMSTER before I had 6 seconds immunity and I could survive using that window but now its useless. You have killed Tanking OP for me I think I am going to stop this game again cuz all you do is power down classes so that people would raise their IL to survive by putting in cash. I think that is the real motto here.
Quick question about absolution: Do you get the 50% Damage Reduction as well? It says for Prot OP, allies get the DR, but not sure if it applies to the OP if they cast it on themselves.
Im seeing alot of "I believe" and "I think" here. Seem like most of you are fans of wishful thinking
I don't have ACT or any other means of checking things other than mark 1 eyeball and gut feeling. At this point I haven't done enough CN (or even been in FBI post change) to be saying more than "I think" and "I believe", which is why I haven't shared my build (but have everything ready to go for when I am certain).
Looking at Willy's run that matches my experience pretty much, and thus the need now for heals on Orcus (no need anywhere else in the dungeon, just on the big pig himself).
Obsidian Moonlight - Paladin Obsidian Oath - Warlock A whole lot of other Obsidian toons as well.
I've run few FBI since BO nerf and every things was well. Of course we have to be more carefully out 100% immune, but we still can do the job really well. I was able to tank all giants in one time as usual. Maybe less confotable on Turtle with too low dps when she stack too much buff.
I can't speak for all protection pallies but I don't think my pally is near the tank it was pre 10.5. I ran Lostmauth for the first time today post 10.5 and was obliterated. I used to be the last one standing, now I find myself one of the first ones down. I used to shrug off damage now I just absorb it. I don't think pallies are dead, we just are seeing our rolls in dungeons changed. That is just my two cents.
What role do you think your pally can fill if not tanking? You think you can dps? Hardly, you wont come close to decent dps classes. Best you can hope for is control trash mobs via templar's wrath and burning light. But after that, when you come to the boss you are useless again. And while on the subject dont use the new Binding Oath, its an actual paladin killer now as regardless of how big or small the hit it took was it always returns unmitigated damage equal to 50% of your hp back to you. Better try to manage with templar, cleansing touch and bane/smite/absolution for boss fights.
I get the impression that I have made you upset with my post, I apologize as that was not my intent. All I was trying to say is no matter what 10.5 does to Pallies, we will adapt. If it "reduces" our tank ability, we will adapt and endeavor to overcome. I have known ever since OP came out that DPS is not our forte. The reason I play a Pally is while we are not a GF, we can still excell as a tank with some planning and intelligent play. Again, sorry for upsetting you, I was just giving my two cents worth.
Its not you. Im upset with the general direction Cryptic is taking the Paladin
Row, row, row your boat, Gently down the stream.
Merrily, merrily, merrily, merrily, Life is but a dream.
Sorry was this a video about showing off how good a DC Anointed Champion / Anointed Army ?
WTF are you talking about? i've run CN more than enough times without the need to BO/AC-DC. As long as DPS doesn't play like... "look I'm a dumb muscle" CN is a cakewalk.
I can't speak for all protection pallies but I don't think my pally is near the tank it was pre 10.5. I ran Lostmauth for the first time today post 10.5 and was obliterated. I used to be the last one standing, now I find myself one of the first ones down. I used to shrug off damage now I just absorb it. I don't think pallies are dead, we just are seeing our rolls in dungeons changed. That is just my two cents.
What role do you think your pally can fill if not tanking? You think you can dps? Hardly, you wont come close to decent dps classes. Best you can hope for is control trash mobs via templar's wrath and burning light. But after that, when you come to the boss you are useless again. And while on the subject dont use the new Binding Oath, its an actual paladin killer now as regardless of how big or small the hit it took was it always returns unmitigated damage equal to 50% of your hp back to you. Better try to manage with templar, cleansing touch and bane/smite/absolution for boss fights.
I get the impression that I have made you upset with my post, I apologize as that was not my intent. All I was trying to say is no matter what 10.5 does to Pallies, we will adapt. If it "reduces" our tank ability, we will adapt and endeavor to overcome. I have known ever since OP came out that DPS is not our forte. The reason I play a Pally is while we are not a GF, we can still excell as a tank with some planning and intelligent play. Again, sorry for upsetting you, I was just giving my two cents worth.
Its not you. Im upset with the general direction Cryptic is taking the Paladin
Thanks, I actually really do feel better. The last thing I ever want to do is offend or make someone mad.
Any defender companion can taunt a mob away from you even a lvl1 tank can taunt a mob away from you. but once taunt end's i'm sure i got aggro right away. the reason i'm using yeti is he's quick to attack and has nice bonus to boot. I got the holy avenger/girdle of striker on him. no way i'm goin to swap it out with the current prices of those companion gear.
I might be alone in this assessment, but I kinda like the changes.... I do a ton more damage, and although I haven't done CN yet, I haven't had any issue with tanking. I'm still tops on Immovable Object, but now I'm also at or near the top on both Paingiver and Executioner usually. I love the changes to BO and Circle of Power, however, I hate the change to Vow. It's useless now. We should of gotten a free respect---and we should also get something in return for the legacy gear that is now without their powers (maybe a coalescent ward for each piece turned in).
Any defender companion can taunt a mob away from you even a lvl1 tank can taunt a mob away from you. but once taunt end's i'm sure i got aggro right away. the reason i'm using yeti is he's quick to attack and has nice bonus to boot. I got the holy avenger/girdle of striker on him. no way i'm goin to swap it out with the current prices of those companion gear.
Yeti active bonus is broken.
Isaac the Adequate - Level 70 Oath of Protection Paladin
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Ok, i think the reason why BO is not doing the full damage to the enemies is because its not piercing damage, so it gets mitigated by the enemy's DR. I noticed that in IWD and WoD BO was doing less damage than other zones. As you know, enemies in those zones have an additional 25% DR layer, so any damage taken is significantly reduced. Hence, BO does less damage since it gets mitigated. Also APierce does not seem to affect BO.
Also, the taunt lasts for about 3.5 seconds instead of 5 seconds.
Also, the taunt lasts for about 3.5 seconds instead of 5 seconds.
That's because the taunt ends when the shield breaks.
Please Do Not Feed The Trolls
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Even if it doesnt break, the taunt icon on the enemies dissapears after 3.5 seconds instead of 5. Timed it with a stopwatch to make sure. When icon appears, enemies attack you and once it dissapears they can be aggroed by other players. Timed since icon appears to when its gone, and its 3.68 seconds by stopwatch
Ok, i think the reason why BO is not doing the full damage to the enemies is because its not piercing damage, so it gets mitigated by the enemy's DR. I noticed that in IWD and WoD BO was doing less damage than other zones. As you know, enemies in those zones have an additional 25% DR layer, so any damage taken is significantly reduced. Hence, BO does less damage since it gets mitigated. Also APierce does not seem to affect BO.
Also, the taunt lasts for about 3.5 seconds instead of 5 seconds.
So to clarify.
BO used to be a 2s Taunt. 8s Invulnerable. 50% Damage taken at end against our damage resist. (reflect damage isn't worth mentioning.
Now BO is a 3.5s Taunt. 160,000 overshield. Worst case an 80k damage hit that is unmitigated. (and again reflect damage isn't worth mentioning because it doesn't take into account the paladin's Arm Pen stat.)
Someone explain to me how the Paladin community isn't ready to burn down cryptic?
For protection paladin Justice's capstone is by far the best. Bulwarks cap stone is negated now because of the absolution change. And I am pretty sure no tanks are specing all the way into light.
So to be effective we have one feat path.
They nerfed 2 specific paragon path skills of the paladin. Gave absolution a change, but healadin will also have access to the new change too.
Meanwhile GFs have 3 viable lines. One for DPS, Buff, and Tank. Two Paragon Paths to create slight variations.
If there is a black friday sale, can someone explain to me why I shouldn't just Buy a 70 GF character, unlock all the feats, and start working on power points before this hits across all platforms?
This is exactly what I did, my original main was GF and I am fortunate enough to have already unlocked all boons on him except SKT, I'm on Xbox1 so the changes have yet to hit but I am almost certain according to the feedback I have received from multiple PC Players that after I try out the "balanced pally" I will probably strip my paladin for good and shelf him for good, I am so sick and tired of the constant nerfs of this class since it was released that is all they have done to the paladin, I mean come on one viable path, and all they can do is nerf our core tanking abilities? They talk about class balance then why on earth do we have only one path that doesn't suck? Justice is the only way to go as a tank because bulwark is terrible and light as a tank just doesn't make any sense at all? They have made no adjustments to the paths other than swift flash, but according to then we are balanced now??? Complete <font color="orange">HAMSTER</font>!
I hear ya buddy, I hear ya. Im considering the same as well. We were an eyesore in cryptics eyes that needed to be gone. Our class didnt fit their "grand" vision for mod 10 onwards, so they effectively killed it. In order to be somewhat viable, you need to be at least 3.5k ilvl, and some of them have reported that their effectiveness has diminished. Our best ability was to tank, cause everything else was inferior to the GF. Now they finally put the nail in the coffin.
Why not change: I prefer the OP play style to the GF one, which is why my GF is still at level 65.
Keep in mind that when they opened the thread for discussion on this they acknowledged that some things that were going live were not going to meet their expectations. Now they are live, please go and give feedback (btw "it sucks put it back" isn't going to be listened to as feedback).
Obsidian Moonlight - Paladin Obsidian Oath - Warlock A whole lot of other Obsidian toons as well.
Why not change: I prefer the OP play style to the GF one, which is why my GF is still at level 65.
Keep in mind that when they opened the thread for discussion on this they acknowledged that some things that were going live were not going to meet their expectations. Now they are live, please go and give feedback (btw "it sucks put it back" isn't going to be listened to as feedback).
I can understand your enjoying the playstyle over the GF, that was my initial reason to playing the class over a GF. For me however it seems like they are changing the playstyle of the paladin to be more like the GF. Sanctuary vs Guard for example.
Now I do agree, Binding Oath is overpowered, however so many skills are underpowered I don't think anyone cared.
In PvP it would take at least 2, if not more to kill me. Stunning and planning skills around BO's cool downs are a must.
BO allowed for us to be effective because it provided mitigation while we fought. Taking that away removes our ability to tank large hits. I mean Orcus hits for 2-3x our HP. 150k+ crits are common in the pvp world.
Now the return of damage sounded interest...BO could be offensive...but it doesn't appear to work that way.
So if we can't mitigate damage the best. Or help the team mitigate damage the best (another bubble nerf) the only other path would be offensive and to boost the teams offensive capabilities, but the GF already does this better.
If this goes live in its actual format, I don't know why a team would prefer a pally over a GF. My premade (specifically my cleric) likes running with me because I slot Protector and Lay on Hands. I can heal the small damage, bubble when need to, and he can divine glow, and go completely offensive.
Xbox player here, so here's my thoughts on the pally. i currently run Justice/light. I went max HP, setting at 200k right now, full recovery in offense slots. Power comes from HP, BO is attached to HP. Why not max it out? I use feytouched in MH, Shadowclad in Armor. Deflection is a huge stat now, with the boons and Shadow Demon. assuming that BO acts like the tool-tip says then I want it to pop before 5 seconds, that means that I get the full damage effect. with high Recovery I keep TW and BO up at all times. I love my Con-Artist companion with sudden defense and sudden deflect rings. I have no issues dragging pug groups through CN. I'm usually in the top 2 paingiver. Just my thoughts, comments are appreciated.
Hi @wolffgard, since you are on xbox, the new changes to BO have not been implemented. I check the xbox patch notes forum and y'all are still on SKT. In PC we are in Sea of Moving Ice (SOMI), with latest changes to BO.
The latest changes to BO, affect how paladins tank bosses, especially Orcus. He can one or two shots through BO and the next hit can take out you out, even with decent support from heals.
Here is a link to the latest changes from the PC side, expect it to be release to console soon.
Xbox player here, so here's my thoughts on the pally. i currently run Justice/light. I went max HP, setting at 200k right now, full recovery in offense slots. Power comes from HP, BO is attached to HP. Why not max it out? I use feytouched in MH, Shadowclad in Armor. Deflection is a huge stat now, with the boons and Shadow Demon. assuming that BO acts like the tool-tip says then I want it to pop before 5 seconds, that means that I get the full damage effect. with high Recovery I keep TW and BO up at all times. I love my Con-Artist companion with sudden defense and sudden deflect rings. I have no issues dragging pug groups through CN. I'm usually in the top 2 paingiver. Just my thoughts, comments are appreciated.
Because mentioned previously, now when BO Pops its going to deal 100k damage to you unmitigated. The 100k Damage you deal to enemies CAN be mitigated AND isn't effected by Arm Pem / Power.
In theory it would be better to run absolution in the spot because of the 50% HP Shield & the 50% Damage Mitigation. However you would lose a 3.5s taunt.
Sorry was this a video about showing off how good a DC Anointed Champion / Anointed Army ?
WTF are you talking about? i've run CN more than enough times without the need to BO/AC-DC. As long as DPS doesn't play like... "look I'm a dumb muscle" CN is a cakewalk.
The way I look at the video, Its all about DPS wannabe which no where match actual dps toons
1. you keep disturbing dpser rotation with RA 2. no actual contribution on tanking its yeti who does the tanking also fail to use bane who is best party buff on boss fight 3. reason you and party are still alive its due a good DC keep casting Anointed Army who blocking 4 attacks and a monkey
So conclusion is putting a monkey there probably does a better job, that's why people choose GF over OP like you
Comments
Could you record and video share another castle never run with the rotation binding oath, templar's wrath and absolution?
Looking at Willy's run that matches my experience pretty much, and thus the need now for heals on Orcus (no need anywhere else in the dungeon, just on the big pig himself).
Obsidian Oath - Warlock
A whole lot of other Obsidian toons as well.
Of course we have to be more carefully out 100% immune, but we still can do the job really well.
I was able to tank all giants in one time as usual.
Maybe less confotable on Turtle with too low dps when she stack too much buff.
Merrily, merrily, merrily, merrily, Life is but a dream.
As long as DPS doesn't play like... "look I'm a dumb muscle" CN is a cakewalk.
Merrily, merrily, merrily, merrily, Life is but a dream.
Ok, i think the reason why BO is not doing the full damage to the enemies is because its not piercing damage, so it gets mitigated by the enemy's DR. I noticed that in IWD and WoD BO was doing less damage than other zones. As you know, enemies in those zones have an additional 25% DR layer, so any damage taken is significantly reduced. Hence, BO does less damage since it gets mitigated. Also APierce does not seem to affect BO.
Also, the taunt lasts for about 3.5 seconds instead of 5 seconds.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
BO used to be a 2s Taunt. 8s Invulnerable. 50% Damage taken at end against our damage resist. (reflect damage isn't worth mentioning.
Now BO is a 3.5s Taunt. 160,000 overshield. Worst case an 80k damage hit that is unmitigated. (and again reflect damage isn't worth mentioning because it doesn't take into account the paladin's Arm Pen stat.)
Someone explain to me how the Paladin community isn't ready to burn down cryptic?
For protection paladin
Justice's capstone is by far the best. Bulwarks cap stone is negated now because of the absolution change. And I am pretty sure no tanks are specing all the way into light.
So to be effective we have one feat path.
They nerfed 2 specific paragon path skills of the paladin. Gave absolution a change, but healadin will also have access to the new change too.
Meanwhile GFs have 3 viable lines. One for DPS, Buff, and Tank. Two Paragon Paths to create slight variations.
If there is a black friday sale, can someone explain to me why I shouldn't just Buy a 70 GF character, unlock all the feats, and start working on power points before this hits across all platforms?
I hear ya buddy, I hear ya. Im considering the same as well. We were an eyesore in cryptics eyes that needed to be gone. Our class didnt fit their "grand" vision for mod 10 onwards, so they effectively killed it. In order to be somewhat viable, you need to be at least 3.5k ilvl, and some of them have reported that their effectiveness has diminished. Our best ability was to tank, cause everything else was inferior to the GF. Now they finally put the nail in the coffin.
Keep in mind that when they opened the thread for discussion on this they acknowledged that some things that were going live were not going to meet their expectations. Now they are live, please go and give feedback (btw "it sucks put it back" isn't going to be listened to as feedback).
Obsidian Oath - Warlock
A whole lot of other Obsidian toons as well.
Now I do agree, Binding Oath is overpowered, however so many skills are underpowered I don't think anyone cared.
In PvP it would take at least 2, if not more to kill me. Stunning and planning skills around BO's cool downs are a must.
BO allowed for us to be effective because it provided mitigation while we fought. Taking that away removes our ability to tank large hits. I mean Orcus hits for 2-3x our HP. 150k+ crits are common in the pvp world.
Now the return of damage sounded interest...BO could be offensive...but it doesn't appear to work that way.
So if we can't mitigate damage the best. Or help the team mitigate damage the best (another bubble nerf) the only other path would be offensive and to boost the teams offensive capabilities, but the GF already does this better.
If this goes live in its actual format, I don't know why a team would prefer a pally over a GF. My premade (specifically my cleric) likes running with me because I slot Protector and Lay on Hands. I can heal the small damage, bubble when need to, and he can divine glow, and go completely offensive.
The latest changes to BO, affect how paladins tank bosses, especially Orcus. He can one or two shots through BO and the next hit can take out you out, even with decent support from heals.
Here is a link to the latest changes from the PC side, expect it to be release to console soon.
http://www.arcgames.com/en/games/neverwinter/news/detail/10253573-patch-notes:-storm-king's-thunder:-sea-of-moving-ice
In theory it would be better to run absolution in the spot because of the 50% HP Shield & the 50% Damage Mitigation. However you would lose a 3.5s taunt.
Its all about DPS wannabe which no where match actual dps toons
1. you keep disturbing dpser rotation with RA
2. no actual contribution on tanking its yeti who does the tanking also fail to use bane who is best party buff on boss fight
3. reason you and party are still alive its due a good DC keep casting Anointed Army who blocking 4 attacks and a monkey
So conclusion is putting a monkey there probably does a better job, that's why people choose GF over OP like you