So with mod 10 and the ambush ring nerf here on xbox alot of rogues are going away from the executioner shadow of demise first strike dunk spec.. but saying that it brings another problem. With courage breaker.. now I understand why its so good and it rightfully should be because its a daily.
But if they let you Oghma's out and still roll/slide/teleport while hit by it.. why can't gwf's and sw's sprint? Its still technically using stamina to move like all the other classes do.... and why can't GWF's unstoppable out of it? We can break basically all other cc in the game except for bosses.
I can't tell you how annoying it is to fight premades with 2 courage breaking rogues and a combat hr... if it wasn't bad enough that you can't move now you get 1 hit by a flurry from the hunter and you can't even have the chance to move out of the way?
Sometimes I feel like the GWF and SW are just the tail of a donkey added late into the game with not a whole lot of thought put into them.... If any devs or mods could possibly bring this up and possibly do someting someday please.
Eventually all of pvp will be Dc's, Tr's, Hr's and GF's... like it is for 75% of the xbox community at the moment. A little bit of balancing would help this game go a long ways. You almost can't play pvp as a GWF or SW at this stage and its all I enjoy doing.. last mod I went 8000- 246 but this mod I don't even feel like playing because its so one sided.
Thank you for reading this I will still play and try to have fun,
Trent the Barbarian.
Find me in game if you want and send me a domination/ gaunt invite. If you are good and im not busy ill play with you. Im not an elitist ill play with almost anyone.
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@strumslinger
@strumslinger
@strumslinger
Villain's Menace should also have this same effect to bust you out of CC
@strumslinger
Guardian Fighter
TLO
https://www.arcgames.com/en/forums/neverwinter/#/discussion/1221446/the-future-of-the-gf/p1 Existing Problems Still In The Guardian Fighter
https://www.arcgames.com/en/forums/neverwinter/#/discussion/comment/12984912m
Feat Changes I'd like to see in The Guardian Fighter
1) the last to apply the power rules:
-GWF is in normal mode, TR pops CB, then GWF pops unstoppable ----> CB (only)CC effect ends, damage debuff remains.
-GWF is in unstoppable mode, TR pops CB, ----> unstoppable CC break effect ends, DR remains.
or
2) the first to apply the power rules:
-GWF is in normal mode, TR pops CB, then GWF pops unstoppable ----> CB remains, unstoppable does nothing.
-GWF is in unstoppable mode, TR pops CB ----> CB does nothing.
otherwise, it takes "2 courage breaker TRs and a combat HR to take down a GWF".
In 1v1, a GWF dont usually die against a CB TR, by the time the TR apply any rotation, the GWF heal back very quickly, if the issue is 2v1, 3v1, then there is not an issue, is pure QQ.
Punishing charge and mighty leap allow the GWF to "teleport" while the CB effect is active, if GWFs dont use those powers because they cant get kills with them, is their problem, not TRs.
Now, SWs are another history, but since opressors and trappers can do the same to them, is not CB the root of the SW problem but the class itself.