Why do you have epic dungeons set 1600 il if you go with the suggested team 1healer and tank with 3 dps.. You get wiped every time. Why not just set the req higher. So frustrating watch 2k+ il plauers getting wiped over and over again. And yes using the correct strategies and communication. Fix that please. Hate to leave this game but can't get anything I need to make it to the next "level/tier" for boons. Wtf
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Ravenskya - TR / Krisha Chaos - OP / Waffles - GF / Dex Domitor - HR
Becky the trendy GWF - GWF / Too Toasty - SW / Falcor - DC / Morrigan - CW / Sir Didymus - OP
Also, why aren't the mob levels scaling to IL? That would make it possible for those with a low IL to complete the content. Scaling difficulty is the answer.
Public players are impatient, usually not very skilled, DPS-hungry (not really care if you play support), and kind of cocky. Or absolute newcomers with bare requirement.
My advice is don't play public, find a bunch a friends.
ilvl is really stupidly counted in this game. Major stat sources like companions with bondings which gives you tens of thousands of stats potentially are not even considered, and a +200 crit patch is worth 35 points in ilvl. ilvl is a complete nonsense, or at least it is nonsensical to measure power by it. the game needs new system which would consider everything.
[PS4] Alliance - House Stargaryen
Our crew has regularly gotten IL 1600-1800 through the Epics (not the masters, we don't go into those without a full crew). The key is that you need to have gear that makes sense and really know your stuff to do those dungeons at IL 1600.
The way I see it (assuming the IL is all in appropriate gear)-
at 1600 IL you can get through if you have a good strong group that is helping you out - generally guild members/friends AND some boons done
When you hit 2000 you can pug and make it through on your own for the most part as long as most of the Pug group is 2000-2200
at 2500 you can pug and make it through pretty easily and even carry lowbies
Ravenskya - TR / Krisha Chaos - OP / Waffles - GF / Dex Domitor - HR
Becky the trendy GWF - GWF / Too Toasty - SW / Falcor - DC / Morrigan - CW / Sir Didymus - OP
Ravenskya - TR / Krisha Chaos - OP / Waffles - GF / Dex Domitor - HR
Becky the trendy GWF - GWF / Too Toasty - SW / Falcor - DC / Morrigan - CW / Sir Didymus - OP
All classes need to aim for at least 12k power & 15% DR. DPS need at least 55% RI. Tanks and healers especially need to fully understand their powers & how they interact with their feats AND be able to choose skills based on their party's needs.
I.e. a low geared group need a very defensive tank and DC, debuffing enemy damage and increasing group survivability. A DC placing Hallowed Ground along with empowered Astral Shield will result in the team taking almost no damage - if they all stand in it ofc... if a GF has v. low DR then using KV almost guarantees they will die every 2 minutes and an OP may have to switch auras from courage to truth or protection. This will slow down progress but if the team remains alive then that's what counts.
When you queue for a pug it's probably worth remembering that unless you personally are well geared, your team has about a 1/4 chance of succeeding (based on personal experience).
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
Yes, a full team of 1600's with no boons will get slaughtered. But, don't forget that it's possible for a 1600 to queue up and get through if the other members are much higher IL and boons. So, if a guild wants to carry a 1600 through Kessels why should the game stop that?
As for quitting the game, that's silly. It's quite easy to get up to 2700 IL without ever stepping into a dungeon. Solo your way through all the campaigns and buy all of the gear you need to get near 3000 without needing to do a dungeon. There's nothing in the dungeons that is game breaking if you ignore it (or can't be bought in the AH)
Get those campaigns completed along with the EE campaign and you will be much better due to the extra stats you get from running those. You will also improve as campaigns are not as easy as the standard level 1-60 missions.
If you can run skirmishes to get marks of element to buy the 130 gear as well and the skirmishes, especially Throne, are easy and take no time.
1)Either you put too much into DPS and not enough into tanking, and are therefore too squishy to do real tanking
or
2)The DPS players in there with you are seriously terrible
If either of those is the root cause, then that explains why you are having so much difficulty with the dungeons.
Ravenskya - TR / Krisha Chaos - OP / Waffles - GF / Dex Domitor - HR
Becky the trendy GWF - GWF / Too Toasty - SW / Falcor - DC / Morrigan - CW / Sir Didymus - OP
Ravenskya - TR / Krisha Chaos - OP / Waffles - GF / Dex Domitor - HR
Becky the trendy GWF - GWF / Too Toasty - SW / Falcor - DC / Morrigan - CW / Sir Didymus - OP
Sometimes a simple - all DPS takes right, tank left. Or please pull those away from me so I can aggro boss. And after a try or two people understand the dynamic.
Shores req a decent tank that will aggro Garakas completely. Bring him to the back wall where he wants to be, and drag the drakes to the entrance. Team composition will determine who is raptor bait dragging the drakes, but typically a HR will pull enough to drag them away. A 2-3 split works ok with the tank holding Gar's attention while DPS wears down the drakes. And a healer ping pongs between the groups. I am not a particularly amazing DPS / TR. But after wearing down the drakes the other 3 wiped and I cleared the last drake and garakas while the tank simply stood him in the back while I pounded on him relentlessly. I was able to pull him slightly when the tank needed a quick breather and we 2 manned him from 80% health. He was a very good tank. The healer was directing traffic from the side while he was alive trying to take Gar's cone and direct it away, and hopping back and forth. He eventually got caught and dropped but it allowed me to lay into the boss with very little interruption.
A well rounded build is good for when you are playing with friends who know your inconsistencies and will compensate / communicate. Later game, your job is your job, and you will want to play with people who do their job so you can do yours. Which means PUGs is a waste of your time / specialization and you should be trying to find humans that you click with enough to play with on a semi-regular basis.
Gear means very little in terms of completing content. All it does is increase the peed at which bosses die. One shots still one shot, wether you are 1600 or 3000.
That was a good game.