From changing bonding stones, to what companions can use, to the synergistic effects of different class abilities, there has been a lot of call for change lately by loud forum personalities.
To nerf or not to nerf the current gaming experience in way that will hit the highest powered characters and anyone who ever wants to achieve it is the question.
So here is a poll of who likes (or if not there yet) wants to be overpowered to the content VS. who thinks that's not appropriate, fun, necessary or detrimental, or whatever.
Do you like or want to be overpowered in NWO? 57 votes
You like or want to be overpowered to most or all content and like this as a feature of NWO
You believe the ability to become overpowered to content should be removed permanently and not be a feature of NWO
You do not care about this issue.
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Comments
Hahahahahahaha!!!!
Edit - also, the first two posts were the other options and I felt like being punk, yo.
Sekhmet@kvetchus_
Guilds: Greycloaks, Blackcloaks, Whitecloaks, Goldcloaks, Browncloaks, Spiritcloaks, Bluecloaks, Silvercloaks, Black Dawn
Tredecim: The Cloak Alliance
Neverwinter Census 2017
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Oh, and the word "overpowered" is nothing but opinion.
Hardly anyone wants to go backwards, imo anyway.
It's like asking, "Do you like puppies?"
Option 1: Puppies are the best thing ever
Option 2: All puppies need to be exterminated immediately!
EDIT: But to clarify my answer...I don't care about being over-powered, but I also don't care about needlessly chasing power to become overpowered. Since module 6, I've been very casual about how I grind for power in this game, because there's no real point to self-trivializing the content. I think the last time I said to myself, "Wow, I'm going to need better gear if I want to finish this..." was probably Module 2 after facing Valindra for the first time.
If everything scaled to players. If there was no option to stomp old content. Then there is no reason to level up. We level up to gain power, to beat up those goblins who gave us trouble before. To feel strong enough to challenge those giants that made us run in fear previously. In this regard, power is awesome. It helps us connect with our characters. To experience them develop and grow, and get stronger. The power is our reward for our time invested. I think the game offers a fair compromise on this. Yes, the scaling is bad and could be better. I think scaled content should still offer a challenge, and not be the stomp it is. But scaled content is a small part of the game. We can still go back to previous content and revel in our new found powers, and cackle madly as we burn down the weaklings who dared to confront us before.
But power at all costs is stupid. There should never be a point where the player feels they can conquer all. There should always be something bigger and stronger out there to motivate players to keep pushing forward. If there is nothing stronger to conquer. Then all that is left, is to sit on our thrones and spectate. This is where the game has failed. It offers too much power for the content. There is no reason to chase after it, other then because its there. Once you are god like, being more god like, isn't all that satisfying.
This game needs dungeons with a difficulty designed for BIS or near BIS players, no nerfs. When I run a min 1.7k IL dungeon with a 4k char, I am OP, but the problem is not, that I am OP, but that I need to run a dungeon not build for my chars IL for a decent reward.
Nerf everything, so the game is a challenge to the 3% BIS players and unplayable for the measly rest. Sarcasm off.
RIP Real Tiamat, RIP Real Demogorgon RIP real Temple of the spider. Why remove non bis content to give to bis players ????
FORCING the majority of your player base to play 4 mod old dungeons and trial will have a bad result on player base
Changes are getting so bad i would rather prefer no new changes (RIP ICE FISHING in winter fest)
The fact NW allows (and encourages) power creep each module with no challenging content suits me fine, as I'm past the five hour, five night a week raiding stage and happy to potter about pawning stuff.
Not sure which of your poll options covers this...
a. I like being overpowered in NWO.
b. I like the way NWO is currently.
c. I want to be overpowered.
d. Neither here nor there.
A poll should offer choices for those who feel differently than you.
But when teamed up for group content, I'd hope for a challenge. At the same time, this ties in to loot issues. With trashy loot in all content, it's easy to sympathize with players who just want to faceroll the easiest thing for the most return on their time, and get more and more powerful for even faster facerolls. Power-creep is their workaround for nothing being rewarding. More power means being able to fit in more runs for the one-in-a-thousand chance at a good drop. If rewards are balanced against challenge, players may not find it so objectionable to not be able to faceroll absolutely everything.
Neverwinter Census 2017
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That is not to say that easier content shouldn't be useful to people who are gearing up. I'd like to see interesting loot for each level of dungeon/character. IE - the newbie fresh level 70 has different needs than the near BiS 3k+ person. Finding a lesser armor enchant somewhere in game would mean alot to a new level 70 but not as much to a well geared person who already has that or better, for example.
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I'll never retrace my steps.
Some of my best friends are Imaginary.
At the end of spending so much time and energy grinding, which is a huge sacrifice because face it, life is waiting....I want to feel like I'm playing a hero. Or better yet Demi-God. So I don't mind being overpowered. I like being rewarded for all that.
It appears to me that Cryptic is not able to do multiple difficulties in dungeons due to low resources or because the cost is too great for the benefits. Instead they make content for the majority to be able to do, and I am okay with that. That means BIS is not necessary, just an option for the overachiever. I think it's time for people to realize that. And honestly I doubt people with BIS characters are in general very good customers anymore as they have everything already they need and have so much AD they will never need zen. Thus the key change.
So yes in an ideal game world, it's nice to have challenge always. But in a FTP game we don't have the ideal game world and design is always a business decision. What is the cost and what is the benefit dollar wise of every single feature? So if they give me the option to become overpowered to the content why not? You can always play that alt who you are still working on if you want that challenge.