I've come back to neverwinter after maybe a month are two and found that for the most part nobody in my guild was even on anymore and the coffer was nearly the same as what it was. All the guild needed was influence and surplus equipment and we'd be at GH lvl 3. I got the 30k equipment we still needed in under a week (I have 7 toons in the guild) and so all that was left was about 40k influence. Obviously it would take about 13-14 days of me doing it alone, which was a little depressing because i'd pretty much have to. So i decided to do a little math and see how many people would need to do it to get it done in a day; the answer was 100. "Now of course it's not like you need it done in a day or anything surely you could get by with maybe only 25 characters active in the guild." Is what i thought so i looked to see some of the later guild requirements. Starting with my current want GH 5 and i noticed a little note, "requires 5 other structures at lvl 2" which made no sense to me at all since when do people need to have there local farm and lumberyard in good condition before making a miniscule change to a run down keep! So checked how many things i'd have to donate in order to get the structures to lvl 2 and saw that it would take me a few months to do alone. It was really lame because unless it forced me to i would never upgrade any of those structures but with 25 people active in my guild, a reasonable amount, we'd probably finish it in a month. So I checked later requirements like GH 10 and saw that its requirements were insane you'd have to have a hundred active members in order to do it in a month.
And with that I come to my main problems with the guild system.
You have to be 60-70 to help your guild.
Which isn't too bad because you level a lot faster but people at those levels people are usually already in a guild; making it hard to get new and reliable members.
Designed for to many active players.
Even just starting out the first thing you build can take a few weeks if there's not many of you yet. I can understand the large requirements later on for structures because you can get new member easier because you have boons and stuff. It still seems wrong though to set it up with convincing people to leave there guild for better stuff in mind, when a guild is like a group of friends. But when it comes down to it structure cost should depend on the current number of toons in a guild.
The bonuses to being in a good guild are way to high.
A good guild offers you access to some of the best equipment as well as boons that give up to 8000 in a stat. That's just way to crazy that you can get massive bonuses just by joining a guild, imo the largest stat gains shouldn't come from pets and guild boons but from better equipment that you can either buy in the auction house or get on your own.
There is no customization.
I mean i suppose your boon choices could be considered customization but i mean actual customization like choosing to set up a statue in the courtyard or changing the castle brick type and roof color, I mean if a guild wanted to roleplay being an evil guild or something shouldn't they be able to have a keep that would fit them or something...
Thats all i can think of at the moment and if read all this I'm a little surprised and sorry for the rant.
Have I ever told you I'm a genius?
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The purpose of guilds are to encourage people to play together as being a part of an active community lengthens their commitment to the game. The shared rewards (guild boons) have to be great enough to encourage players to stick with the process for months.
A person would only consider the boons too great if they didn't have access to them and yes Cryptic have designed a system that means if you aren't in an active guild then you lose out quite a bit. It's the carrot & stick approach of course.
The thing is, because of these benefits the majority of players want to be in an active guild but this really does take dedication and leadership. I assume you are the leader of your guild? If that's the case, you really can't afford to take a couple of months off unless you have a strong leadership team running things in your absence. Essentially, your guild didn't progress because you stopped playing. It would've been entirely possible for you to reach GH8 in that time if you had enough members - once they start seeing the boons ranking up it motivates them to get on with the task.
Currently one of the big alliances is spamming PE looking for a GH8+ guild to join it's alliance. If that were your guild joining, your members would have access to a top level market, dragonflight runs and edemo/cn etc runs with well specced players from the other guilds.
This is the future for this game. If you're going to run your own guild you have to be more dedicated than your membership. If you can't commit to that then you have two choices; put up with your guild being the way it is or go join an active one.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
Once they get past 70 and start accumulating campaign boons and are ready to start contributing beyond a bit of L90 equipment and some rank 3 enchantments... they bugger off and join a bigger guild with available boons.
Really don't know what the solution is, but I think a restructuring of the boons,allowing some basic low level ones at lower guild levels might encourage people to stay.
And another issue has been the number of people that left the game throughout the earlier parts of the year. Regardless of what some say, people have left and some guilds were going through mergers before Alliances even came out. You really need a strong nucleus of at least 50-75 members with the rest being new (hopefully) lone-term recruits. The grind sucks but the only answer is to have the manpower to handle it.
Without anything to offer beyond some VERY basic marketplace goods, its hard to either motivate or pressure people into doing more.
I've considered more than once jumping ship and getting myself some DF gear and the guild boons, but I consider that failing on the commitment I made. But unless we can find some folk who want to grow a guild rather than grab a quick hand out, I may one day think "sod it" and do the same. I know I'd be disappointed with myself if I did, but it balls me off when ex guildies make smug comments about their new armour and I know that I've put in ten times the guild effort for little to no reward.
I stopped playing because i ran out of xbox live gold and couldn't afford it at the time. I can understand that people are gonna stop if even the leader isn't on anymore, although even when i was on i was still pretty much the only one donating a lot of the time.
About the boons though I get that they do have to be good enough that people would even bother trying to get them but what I don't like about them being so strong is that there isn't an alternative for people who don't like being in guilds and there is no reason to stick with a small guild instead of just leaving. If they made it so when you join a guild with boons you would have to donate a certain amount before getting access, people probably wouldn't jump ship all the time.
I had hoped that with the new alliance system i could at least get into an alliance with a good market place but most people are more concerned with the miniscule discount for having higher level guilds in the alliance.
To combat the tedium of this, the leaders would organise 15 man HE runs every day. This usually got a good turnout as there's always the chance to get some reasonable companion gear plus extra heroic shards of power. Running influence also gets you more campaign donations due to the certificates dropping.
Our leaders did invest quite a bit in purchasing keys to hand out to members after dragonflight runs which boosted our growth rate significantly until we reached the teens, after that the membership were sufficiently enthused by the speed at which their boons were improving that we rarely had much of a shortage on campaign donations or influence - we were usually standing around waiting for the production structures to catch up. People did slack off occasionally with influence and a couple of reminder emails were needed but overall we kept on track.
We ended up being the 3rd to reach GH20 on xbox and the 1st to do it without demanding a buy-in or daily/weekly donations of anything except influence (which is only a small time cost).
When Alliances dropped we were more interested in guild compatibility than GH level. We wanted strong swords but had no requirements on gauntlets, which we left up to the swords to recruit. We did expect that all guilds match our philosophy of not charging new or existing members. The lowest guilds to join us were GH4 and the majority were around 10-12.
Ruthless are currently sitting in a gauntlet position within the alliance as our leaders took the very egalitarian view that with us being GH20, it would benefit the next highest guild more to be helm (Filthy Casuals). They are about to hit 20, after getting the boon structures to r10 they'll hand over the helm to the next highest (Ladies of Neverwinter) to do exactly the same.
The point I think I'm trying to make is that there are non-selfish guilds/alliances out there but I accept they will be the minority. You'll probably need to go through the rotation of using & losing low level players for a while but it's only worth taking people who will run influence. Guilds are about give and take and if one side isn't doing their part then they are just taking space.
E.g. take on new L70's with the agreement that you'll help them run things to gear up but in return they need to run influence. That's the kind of win-win that'll get you to GH8, from there you'll start keeping more members (r4 boons) and be more attractive to an alliance.
note: once you get access to DF gear people will donate more as they'll need a lot of guild marks to buy the gear.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
I'm planning on letting some of my members go after I see who's still on, then I'll get some new people. We're not full or anything but when you join a guild and see that only 5 out of 88 still play it certainly doesn't encourage you to stay in the guild.
If I am on when you are just send a friend request and jump into party.
Cheers
You should change your MOTD telling people to check their mail too as often a guild mail won't flag as a new message on peoples HUD.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
Generally there is 3 types of people that you would encounter.
1) Loyal player that doesnt care if you have dragonflight/boons even if they were recruited to higher guild they stay with you, helping new low levels, giving out r7 / drow pants/shirt to boost new lvl70s & tips about upcoming events.
2) Un Loyal Player that never contributes, only focus on epic dungeons & always asking for dragonflight run on guild chat, they leave after buying DF armor or being recruited to other guild that has boon, most leave without notice even we have played together, guild members help them to reach lvl70 or given items to boost ilvl.
3) Players that just wants to be in guild, doesnt contribute, doesnt communicate, doesnt watch chat & no mic (First to go when we purge inactive)
Setting up guild meetups once/twice a week helps bonding players as well as being on Xbl party with Mic.
Alt - Freaya Lvl70 (CW 33XX)
Alt - Demonic Iccy Lvl70 (TR 27XX)
Guild - Windows Central (GH14)
I have just started Member Comment update recently, too and really provides some insight of who is paying attention to the progress in Strongholds. I have the "Member Comment color of the week." ROYGBIV is the rotation and when I get back around to Red again, if the member has never updated their member comment, they are probably not paying enough attention to contribute and are one of the 2) or 3) players mention by @iccyasd or the other mentioned by @mordekai#1901.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
From what i remember even when i did have a few more active members they were pretty much the kind that just tossed there junk in sadly.
For the leaders of starter guild, surround yourself with dedicated players and set a focus as to where you want to take your guild. Good luck to everyone in this tough process.
Escape the Ordinary GH 20
Lord Havok GWF
Lady Icethorn CW
Brother Heals DC
Lord Bubble OP
Sister Tetera GF
But we've just amalgamated with a couple of Guilds in the same boat as us, so hopefully there will be more active contributors.
It may even come down to members not understanding the power of the guild boons. For example: Stables. I added this up a while back so correct me if I miscounted but at rank 3, Stables has more defense and armor pen than all of the other Campaigns combined (except one defense boon that is only temporary buff for 10 sec). I hear a lot of ".. I want to get all my Campaign Boons 1st..." but the reality is there should be at least an effort to work on the Stronghold target while doing the Campaigns.
Personally I'm quite forgiving for new players on this and it can be compensated by donating certificates gained by influence and dragonflight runs.
If a player is made to feel welcome and a part of the community via dungeon invites, advice as needed and general chat - as well as grouping up for influence etc then they generally want to stay. Once they've decided they are in a guild they want to stay in then it removes a lot of their objections to contributing as they feel a sense of shared ownership & community (so long as they are not a-holes) - the rank system and officer comments are good tracking methods.
A real motivating point though is the sense of 'norm'. If it's the norm for members to do their part then slackers will feel some guilt. If however it's the norm for people to not contribute then a member will object to being asked because they'd see it as unfair. This is another reason why group influence runs work - they get to see everyone else doing it too.
Explaining the benefits of the next boon upgrade often gets people going. It's often only a small target of a few days or weeks (depending on GH level etc) but reaps benefits of 800 to 1000 points to a boon so pushing on the smaller goals works "ten days of effort guys and we all get an extra 1000 power! (etc)"
As I said before though, once they reach GH8 (or join an alliance) they have access to dragonflight and lionsmane armor. This means they'll need to earn guild marks to buy the gear. They also start pushing for more DF runs for fangs - and by happy coincidence, all the certificates that drop with them.
One note I'd add: Leaders should always deal with aggressive, ignorant or abusive members immediately. You'll lose many good members by not immediately confronting such people for whatever reason and I've personally seen two guilds sunk for this exact reason. You'll get respect and loyalty by defending your good guildies from troublemakers but they'll quit if they are not supported.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
I'm criticizing it because it forces guilds who want to stay small to grow or be weak and because guilds should be completely optional; solo players pretty much have to join a guild eventually. How many other mmo's do you know of where the reason to join a guild is for stats instead of for a community of players to do quests with?
2400 def???
Blimey!
We are so far from hitting them, I hadn't even checked the stats.
But that just suggests to me that they could offer lower ones at earlier points in a guilds development.
OK... beef jerky is cool and all and everyone likes pie... but I think more people would hang about if there was a 400 point boon here and there.
If more people understood the benefits, they'd object less to helping their guild improve.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox