500 AD per quest completed. AD automatically transferred upon completion of quest.
Perhaps a contract should be made upon hiring to insure that the player has sufficient diamonds to pay for the number of quests with which they want assistance.
500 AD per quest completed. AD automatically transferred upon completion of quest.
Perhaps a contract should be made upon hiring to insure that the player has sufficient diamonds to pay for the number of quests with which they want assistance.
Nice!...I hire you complete 'Fangbreaker Island'....and i'll pay you...ummmm... 0 AD!
500 AD per quest completed. AD automatically transferred upon completion of quest.
Perhaps a contract should be made upon hiring to insure that the player has sufficient diamonds to pay for the number of quests with which they want assistance.
Nice!...I hire you complete 'Fangbreaker Island'....and i'll pay you...ummmm... 0 AD!
Obviously, the majority of the people who would do the hiring would be new level 70s below 2k IL who are struggling with campaign quests. Also, people in the same guild could not hire each other. Anyway, I have a 3k+ guardian fighter on my main account, so trolling doesn't faze me in the least. If you look down on people who aren't 4k+, I do not care. Actually, I don't care if you look down on the less powerful regardless. That's a personal problem which many people in the world have.
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beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
Obviously, the majority of the people who would do the hiring would be new level 70s below 2k IL who are struggling with campaign quests.
You say "obviously", but if people on the forums can imagine different ways of abusing it, then people in the game would probably imagine ten times as many ways to abuse it.
You're also proposing that it would be used by the players with the fewest resources to spare, who should probably be investing into their characters in order to not struggle with said content.
I have been known to send RP to folks who give a good review of my foundries. If I have the unbound RP to spare, because I know the loot chests in Foundry suck. That's kinda like paying mercs....
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I think this a good idea tbh. Esp. for pvp, want your daily win..? Hire 4 bis toons to Q with you, pay them out of your winnings.
I don't know if it should be available for quests for which you have to queue. But if so, PVP would and Epic Skirmishes have to cost 1k , 1600 IL reg dungeons 1.5k, and 2000 IL Req 2k. Mercenaries would be restricted from standard dungeons and standard skirmishes. Probably have to be lvl 70 to hire a merc. Perhaps mercenaries would have to be at least 2.2 to 2.5k IL, and they could only be hired by characters between 500-750 IL lower than themselves.
*Also, special quests like Maze Engine chapters (except those that don't involve fighting) and demonic heroic encounters would cost 1k to hire a mercenary.
Obviously, the majority of the people who would do the hiring would be new level 70s below 2k IL who are struggling with campaign quests.
You say "obviously", but if people on the forums can imagine different ways of abusing it, then people in the game would probably imagine ten times as many ways to abuse it.
You're also proposing that it would be used by the players with the fewest resources to spare, who should probably be investing into their characters in order to not struggle with said content.
Yes, there are usually ways in which systems can be abused. It's up to the designers to predict those ways and plan methods by which the opportunities of abuse may be circumvented. Anyway, I was just trying to think of a way for players to earn diamonds besides dungeons, skirmishes, pvp, weekly quests, salvaging, selling items on the AH, and selling Zen. It doesn't really matter to me whether this idea got used or not. It simply occurred to me, so I thought I would share it. Yes, people need as many diamonds as possible to build their characters, but part of building a character is being able to complete content in a reasonable amount of time in order to acquire boons and gear.
This system could be simplified if gold could be traded for astrals. Yeah the exchange rate would be pretty bad like, 1 platinum (1,000 gold) = 1000 AD or whatever rate is decided, but at least gold can be freely traded and bartered on the spot. AD is more rigid when it comes to forms of transfer.
Alternatively, this could be a new type of queue - where player #1 gets the most rewards for completing x task, and is able to set a pay fee (which comes out of his/her bank) for each player merc recruited for said task. Those would need to be entirely new tasks though, for example just quests available to guild leaders that would drop tons of stronghold resources for the "host" player only (AD can be paid from guild storage). Or for a non guild example, maybe super difficult quests open to all with near guaranteed coalescent ward drops ONLY for player #1.
(and by super difficult I don't mean like Tiamat or FBI. I mean, no red area warning stuff on floors, lots of deadly foes - maybe even a boss rush type thing, perhaps constant hp drain while in the dungeon and ... oh, no campfires. You die, you're out kinda thing.)
Usually people will help out for free though... at least in my circles, but that's just what came to mind of how to implement your idea.
Trading gold for AD between players only moves currency around. It dose not create anything new. Having an in game vendor to convert gold for AD would become a new way to create AD. Overnight there would be a massive glut of fresh AD in everyones pockets. It would be devastating.
Even if you altered the exchange rate by a factor of 100 and only allowed gold to be converted to rough AD rather then directy to AD. It would still be an awful idea.
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plasticbatMember, NW M9 PlaytestPosts: 12,470Arc User
edited October 2016
"Trading Gold to AD" among players already exists indirectly before I played this game and that was years ago. It still exists and people are still doing it. Because of that, I get a few K AD everyday without spending effort. No new AD is generated this way.
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You're also proposing that it would be used by the players with the fewest resources to spare, who should probably be investing into their characters in order to not struggle with said content.
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Featured Foundry Quest: Whispers of an Ancient Evil [v3] - NW-DQ4WKW6ZG
Foundry Quest: Harper Chronicles: Blacklake - NW-DCPA4W2Q5
*Also, special quests like Maze Engine chapters (except those that don't involve fighting) and demonic heroic encounters would cost 1k to hire a mercenary.
Alternatively, this could be a new type of queue - where player #1 gets the most rewards for completing x task, and is able to set a pay fee (which comes out of his/her bank) for each player merc recruited for said task. Those would need to be entirely new tasks though, for example just quests available to guild leaders that would drop tons of stronghold resources for the "host" player only (AD can be paid from guild storage). Or for a non guild example, maybe super difficult quests open to all with near guaranteed coalescent ward drops ONLY for player #1.
(and by super difficult I don't mean like Tiamat or FBI. I mean, no red area warning stuff on floors, lots of deadly foes - maybe even a boss rush type thing, perhaps constant hp drain while in the dungeon and ... oh, no campfires. You die, you're out kinda thing.)
Usually people will help out for free though... at least in my circles, but that's just what came to mind of how to implement your idea.
Even if you altered the exchange rate by a factor of 100 and only allowed gold to be converted to rough AD rather then directy to AD. It would still be an awful idea.