The 400 per day / per character thing needs to be lifted and/or influence vouchers need to start dropping much more frequently from all Stronghold Mobs. In my Alliance, majority of the guilds are currently roadblocked by this resource. It's been a year since Strongholds were released, so I thought it might be worth bringing up again.
If you can't stand on a chest, it is a mimic!
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Might be nice to have the travelling (Jubilee) vendors more than once a year.
As to the OP post.. +1
e.g. if the 6th becomes 10 influence, 7th becomes 8, ....
I agree with the post above that the cap should be raised. But we should also have some variety added to the grind. Perhaps including influence in daily "support" or dungeon quests? This game has a bad habit of making the most crucial bottlenecks for advancement the least pleasant to grind out. I understand we need to grind, but can you throw us a bone here?
Might is not always right - the powerful sometimes forget that.
The Small BandThey've already done this once with reducing some of the SH costs, and I think it was generally well-received. You and your guild "payed your dues" to get access to the shiny new stuff sooner. Now that SHs are reaching maturity, it make sense to loosen the requirements, so that it new entrants into the community can catch up to you at least a bit. That helps keep the community vibrant and indirectly improves the gaming experience for you too!
And as for you niadan... Congrats to your guild on reaching GH20!
Something like one blue voucher for every mob of 3/4 killed in the event.
Serge of Neverwinter event only happens may be twice a year.
I would like to see influence drop with pvp
It seems like the devs thought the voucher's drop rate was too high in N Siege...
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I'll never retrace my steps.
Some of my best friends are Imaginary.
"Stronghold Vouchers will drop a little less frequently in this event. (There should still be plenty.)"
To that end, influence and vouchers should drop as part of doing content with other guildies...and I would extent this to Alliance members as well.
While going out and about your day, influence and vouchers should have the chance to drop from just about anything. After all, you're out creating a name for yourself and you guild as you save the Sword Coast from all sorts of nasty stuff...how come you're not getting credit for it.
Daily quests. Heroic Events. Dungeon and Skirmish bosses. All should have a default 20% chance to drop additional vouchers as completion rewards.
And this chance should increase by 20% for each guild/alliance member you're grouped with. That's right, 100% chance to get some sort of voucher for completing content with guild/alliance members.
To me, that's a pretty powerful incentive for people to group up and play together, even if it's just to "grind" content. And if you keep people playing together, you keep people interested and engaged. But right now, parts of the game, including the Stronghold stuff, seems like such an over-whelming grind, people are just opting out of participating. They might log in for a few minutes to grab a VIP key, invoke, and possibly derp around in a dungeon or a heroic event, but I feel like the grind is catching up to people, exhausting them and burning them out.
#MakeNeverwinterGreatAgain