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Storm King's Thunder Owlbear Patch Notes: NW.65.20160906b.8
Light Blue text indicates changes after NW.65.20160906b.6.Content and EnvironmentStorm King's Thunder
- Bryn Shander
- A location where players could become stuck has been addressed.
- Various instances of floating rocks have been brought down to earth. Er, more accurately, down to Toril.
- Cold Run
- A location where players could become stuck has been addressed.
- Abandoning quests gained via dropped items in Cold Run no longer prevents players from gaining that quest again later that day.
- Orc Battle Plans now only drop from Ogrillon Sentries instead of all orc supporting enemies.
- The water in certain parts of Cold Run no longer appears to jitter on AMD video cards.
- Lonelywood
- Logger's Lament: The doors on loggers' cages now properly reset.
- Shrine of Mielikki: This landmark is now spelled correctly on the minimap.
- Instanced Content
- Certain cutscenes have been updated so they more consistently load visuals before attempting to display them.
- Red Ice: The player character now properly moves to the expected location during the final cutscene.
- Red Ice: Players can no longer fall into the water when walking against the edge of the boardwalk.
- Several more instances now have the updated, less overwhelming fog.
- Fangbreaker Island
- Ewan Roald no longer repeats himself.
- Ewan Roald no longer repeats himself.
- The amount of damage dealt by the ability "Avalanche" has been reduced when it appears as an environmental hazard during the ascent to the first boss.
General
- Dragonflight: An achievement, "Dragon Master," has been added for defeating all four dragons in one attempt.
- If you have already done this, the achievement will be completed and can be found in the Slayer section.
- Epic Artifact Equipment: This quest has been re-added with the requirement to complete Spinward Rise removed.
- Sword Coast Chronicle: Damaged Orb of the Seer Shards now properly drop while in a team.
- Tutorial: The Hunter Ranger dodge power tutorial now properly says "shift" instead of "roll."
Upcoming EventsSiege of Neverwinter
- Medals of Heroism now go to the Wealth bag instead of the inventory.
- Quartermaster's Enchantments now give information about what they can potentially drop.
- Stronghold Vouchers will drop a little less frequently in this event. (There should still be plenty.)
- The Champion's Banner artifact now properly has secondary and tertiary stats as appropriate for a given rank and quality.
General
- Call to Arms: Gate Crashers: Several minor fixes have been made, including enemies displaying levels and the boss having a more graceful entry.
- Coins of Waukeen: The behavior of this event while in a party has been smoothed out; Waukeen's Coin Purses should more consistently appear for everyone, rather than just one person.
- Double Seals: Seals of the Adventurer now properly double during this event.
- Masquerade of Liars: A new mask has been added to the event collection and store.
- Winter Festival: Various minor updates have been made in preparation for this year's festivities.
Combat and PowersClasses and Balance
- Scourge Warlock
- Immolation Spirits: Scourge Warlocks no longer take Everfrost Damage from the damage Immolation Spirits take.
Enemies and Allies
- Yeti Rampagers no longer sound like Fell Trolls at the beginning of combat.
Items and EconomyStorm King's Thunder
- Campaign
- The repeatable Runic Key task now requires 10 Ten-Towns supplies, reduced from 50.
- Archaeologist's Trowel: The tooltip now reads grammatically correctly when only one use is remaining.
- The crate in Bryn Shander no longer allows the player to discard the Uncommon-quality Trowel. It only grants the player a Common-quality Trowel if they do not already have one.
Mounts
- Tenser's Floating Disk: Dodge-cancelling out of summoning this mount no longer locks the player in place.
General
- Briartwine Enchantment: Ranks 11 and 12 now give the proper Item Level.
- Maze Engine Campaign Store: Purchasing and opening an Armor Package (e.g. Elemental Air or Dread Armor) on one class now unlocks that same pack to reclaim for free on all other classes.
- Ring of Ambush: The tooltip on this item now properly shows a cooldown of 20 seconds.
- Sahha balls can now be discarded.
User InterfaceCharacter Sheet
- The Everfrost Damage Resistance value in the Character Sheet now properly includes the resistance granted by boons.
Inventory
- (One patch note withheld until release.)
- Voninblod now has a "Use" button in the Wealth tab.
Mounts
- The mount power selector now properly, consistently displays powers.
Powers
- If a player has more than 124 Power Points, the Powers tab no longer glows to remind that player about the unspent points.
Professions
- If an item has an Enchantment or Kit slotted, the Professions UI now pops up a confirmation dialog if that item is going to be consumed by a task.
Queues
- The leaver penalty no longer unexpectedly resets back to 30 minutes.
Scoreboard
- The Scoreboard no longer shows scores from a different contest on the same map if the player participated in that previous contest.
LocalizationGeneral
- Implemented several minor text localization fixes for the German language.
- (Preview-Only note) The French, German, Italian, and Russian languages now have the updated text for the above changes.
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Comments
Any of my comments not posted in orange are based on my own personal opinion and not official.
Any messages written in orange are official moderation messages. Signature images are now fixed!
Martin ConDion PVE only Ranger
Guild Founder: -HunterS-
Any of my comments not posted in orange are based on my own personal opinion and not official.
Any messages written in orange are official moderation messages. Signature images are now fixed!
Inventory
The Guild Bank no longer allows players to transfer items before they have completed the criteria necessary to trade.
Voninblod now has a "Use" button in the Wealth tab.
I realize you guys didn't want to hint to people that they could do this... but... really.. this is anti-climactic...
and so is this Patch really.. after all the horrible things you guys have done to us (Gateway... Ad Generation nerfs... SKT Time Sinks... removal of Steam pay option which has in part make Zen almost impossible to buy with AD... and w/e you may still do to Zax/Ad generation...) and some great things you mention in the Q & A (very few things)... ... you continue to barely communicate with the community about things that matter most to them and then.. put out a patch that doesn't really deal with any of them.
GOOD... you lowered the cost of Runic Keys... the rest of the stuff is ok... I guess.. very few of them effect me personally.. the rest of it looks like stuff you came up with and worked on during a lunch break or 2.
― Clint Eastwood, Heartbreak Ridge
Guild Leader of Ardent Justice HQ: Always recruiting People not Pixels.
FOUNDER and OWNER of the SKT3K Channel: SKT Only Content 3k+. http://www.arcgames.com/en/forums/neverwinter/#/discussion/1228278/skt-content-for-the-non-elite-video-links-provided
Any word on the chat bu
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
Guardian Fighter
TLO
https://www.arcgames.com/en/forums/neverwinter/#/discussion/1221446/the-future-of-the-gf/p1 Existing Problems Still In The Guardian Fighter
https://www.arcgames.com/en/forums/neverwinter/#/discussion/comment/12984912m
Feat Changes I'd like to see in The Guardian Fighter
Matt Shieldheart 3.5k GF Conq PVE _ Matt Shieldheart 0 3.5k GF Tactician PVE _ Matt Shieldheart II 4.1k Buffer DC _ Matt Shieldheart III 4.3k Thauma CW _ Matt Shieldheart IV 3.5k Exe TR _ Matt Shieldheart V 3.9k Destroyer GWF _ Matt Shieldheart VI 3.1k Trapper HR _ Matt Shieldheart VII 3.1k Fury SW _ Matt ShieldheartVIII 3.6k OP Justice _ Matt Shieldheart -8 3.1k Healadin _ Matt Shieldheart -9 3.1k Mof Rene CW
It's nit picky things like this that makes me think the Devs (game company) are Stingy and Greedy... if the drop really IS "a little less frequently" then way mess with it? Why waste your precious Dev man Hours on it? Is it because you are doing everything you can to milk the player base for more cash?
Such a small change... supposedly no big deal... EXCEPT for how it makes you look to your customers. You guys really need to start asking yourselves... Is this change we are making going to gain/save us more than it's going to cost us?
― Clint Eastwood, Heartbreak Ridge
Guild Leader of Ardent Justice HQ: Always recruiting People not Pixels.
FOUNDER and OWNER of the SKT3K Channel: SKT Only Content 3k+. http://www.arcgames.com/en/forums/neverwinter/#/discussion/1228278/skt-content-for-the-non-elite-video-links-provided
(One patch note withheld until release.)
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Neverwinter Census 2017
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