Since @amenar has departed and the Ranger Thread feedback thread is closed, I'm putting this here:
Broken/Bugged Archer features:
Catch-22 Ranged Archery Companions. - Rank 4 Aspect of Falcon has been fixed, BUT companions do not attack at long range where we get our bonus benefits from artifact weapon features (70'+) and companion buff ( Hunting Hawk, 100' max). - Archers have to close in thus negating whatever bonus we get from being ranged build if we ever want to tap our Bonding Runestone bonus because our companions do not engage at long range.
Forest Meditation Bug: - Cancelling Forest Meditation healing daily using double direction tap stuns the player in place, locks all the bars and have us completely vulnerable to mobs. It was fine pre-mod 10, then they changed the cancel to retapping the same skill key. Then they reverted it again, now completely breaking it. Archers are already very vulnerable class. Please fix.
Catch 22 Solution: All Archer tree companions should receive the same range buff commensurate to Aspect of Falcon bonus. Otherwise what's the point of all the ranged Feats, Companions and Artifact Gear buffs if we can't have our companions attack at range?
Archers are already being left out of Team buffs and effective companion buffs due to range and we can't even get our ranged buff right? How are we Archers ever going to use these new companion buffs that only give at 50' range? Aspect of the Falcon bonus should also add to the range of these effective buffs, otherwise, Archers are totally shut out from the benefits of these new and possibly future companions.
There are many other bugged issues that has been reported by other players (on the Hunter Feedback thread) prior to @amenar leaving. But these two are the most pressing.
Final boss was the only easy boss I thought. My GF is only 2.7k and had to fill up with r12 utility slots to get in to help a party that lost their tank and no issues. But the final boss mechanics is pretty easy; just don't chase after him and lure him away from the ice he creates and use it as a shield when he does his 1 shot attack.
1: The fight is fine, 2: the mechanics of what to do is fine
But being 3.7k GWF i don't have the options you do, but the CW/SW in the group were fine
This fight is brutal for melee
Saying this is designed for 3100 TIL is like the feeding a premade PVP group... its most certainty is not for 3100
overhead / and 360 giant swing are both nearly one shots unstoppable saved me 3 times out of 12 but like i said 40% EFR and 3.7k TIL and i took a serious beating.........
I havent used that many pots/ SOH since IWD when i was a Fresh 70 getting ripped due to not knowing my AOW gear with 40k health was a little under the limit haha
Forgot to ask can you please check the Earthen Great Sword Skin
1: On a full size Tall human and other classes its fine proportion wise
2: but on a Full size Dragon-born ALL Weapons are out of proportion i.e way smaller than they should be needs to be increased in size by 35% give or take.
Forgot to ask can you please check the Earthen Great Sword Skin
1: On a full size Tall human and other classes its fine proportion wise
2: but on a Full size Dragon-born ALL Weapons are out of proportion i.e way smaller than they should be needs to be increased in size by 35% give or take.
i dont think that will be a priority since clipping on males with weapon going through leg hasnt been fixed as yet
Forgot to ask can you please check the Earthen Great Sword Skin
1: On a full size Tall human and other classes its fine proportion wise
2: but on a Full size Dragon-born ALL Weapons are out of proportion i.e way smaller than they should be needs to be increased in size by 35% give or take.
i dont think that will be a priority since clipping on males with weapon going through leg hasnt been fixed as yet
100% agree but i would like to see things "starting" to get back on track with fixes short and long term
Forgot to ask can you please check the Earthen Great Sword Skin
1: On a full size Tall human and other classes its fine proportion wise
2: but on a Full size Dragon-born ALL Weapons are out of proportion i.e way smaller than they should be needs to be increased in size by 35% give or take.
i dont think that will be a priority since clipping on males with weapon going through leg hasnt been fixed as yet
100% agree but i would like to see things "starting" to get back on track with fixes short and long term
Another annoying clipping issue is the GF Stronghold Lance (Stronghold Artifact weapon). WHY THE HELL DID THEY MAKE US CARRY IT LIKE A DAMN SWORD ON THE HIP. The weapon model is so nice, but I can't keep it because of the MAJOR clipping that naturally comes from carrying a weapon on your hip. Other Spear weapons are all worn on the back, why couldn't this one be like them?
Comments
Since @amenar has departed and the Ranger Thread feedback thread is closed, I'm putting this here:
Broken/Bugged Archer features:
Catch-22 Ranged Archery Companions.
- Rank 4 Aspect of Falcon has been fixed, BUT companions do not attack at long range where we get our bonus benefits from artifact weapon features (70'+) and companion buff ( Hunting Hawk, 100' max).
- Archers have to close in thus negating whatever bonus we get from being ranged build if we ever want to tap our Bonding Runestone bonus because our companions do not engage at long range.
Forest Meditation Bug:
- Cancelling Forest Meditation healing daily using double direction tap stuns the player in place, locks all the bars and have us completely vulnerable to mobs. It was fine pre-mod 10, then they changed the cancel to retapping the same skill key. Then they reverted it again, now completely breaking it. Archers are already very vulnerable class. Please fix.
Catch 22 Solution:
All Archer tree companions should receive the same range buff commensurate to Aspect of Falcon bonus. Otherwise what's the point of all the ranged Feats, Companions and Artifact Gear buffs if we can't have our companions attack at range?
Archers are already being left out of Team buffs and effective companion buffs due to range and we can't even get our ranged buff right? How are we Archers ever going to use these new companion buffs that only give at 50' range? Aspect of the Falcon bonus should also add to the range of these effective buffs, otherwise, Archers are totally shut out from the benefits of these new and possibly future companions.
There are many other bugged issues that has been reported by other players (on the Hunter Feedback thread) prior to @amenar leaving. But these two are the most pressing.
Thanks in advance.
Some update please ? see pages 1/2
Also may I ask what the Developers were thinking when Creating FINAL fight in FBI ?
1: all attacks even with 40% EFR are one shots
2: you cant stand behind as 2 attacks are 360*
yeah VERYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY melee Friendly
Range only boss..... nice
2: the mechanics of what to do is fine
But being 3.7k GWF i don't have the options you do, but the CW/SW in the group were fine
This fight is brutal for melee
Saying this is designed for 3100 TIL is like the feeding a premade PVP group... its most certainty is not for 3100
overhead / and 360 giant swing are both nearly one shots unstoppable saved me 3 times out of 12 but like i said 40% EFR and 3.7k TIL and i took a serious beating.........
I havent used that many pots/ SOH since IWD when i was a Fresh 70 getting ripped due to not knowing my AOW gear with 40k health was a little under the limit haha
Forgot to ask can you please check the Earthen Great Sword Skin
1: On a full size Tall human and other classes its fine proportion wise
2: but on a Full size Dragon-born ALL Weapons are out of proportion i.e way smaller than they should be needs to be increased in size by 35% give or take.