YES! It was a healthy and more suitable way to do PvP and avoid those highest-end duos, trios or premades that ruin PvP in most pug/solo queue situations. You should just not put cheap excuses and leave the solo queue longer, then prepare it birth and put it live for once and for all, remarkable words here "don't put cheap excuses", sorry :P but we know the burocracy mechanism you use 90% of the time. See you!, nice idea.
Apart from the occasional FU matchmaking serves in the form of five 3.7-4K IL people who solo queue but end up on the same party while my party consists of 3.5 and lower I also declare the Solo Q event an overall success.
Row, row, row your boat, Gently down the stream.
Merrily, merrily, merrily, merrily, Life is but a dream.
0
santralafaxMember, NW M9 PlaytestPosts: 2,896Arc User
Find me in game if you want and send me a domination/ gaunt invite. If you are good and im not busy ill play with you. Im not an elitist ill play with almost anyone.
Am I the only one who thinks that giving the impression to the devs that solo queue alone and nothing more will save Neverwinter PvP, is a bad idea? Yes it is a big step from what we had before, but what we had before was TERRIBLE to start with. Improving on that is not tough. Solo queuing should not be implemented alone as a solution but coupled with item level restriction solo queues. In addition: a premade-queue that 10 people agree to be part of for a 5v5 where teams are chosen.
I read that some of you had mostly balanced matches, but my experience was a different one. Most of them were unbalanced, the only difference being this time that I was either on the winning team or the losing team - whereas I was always on the losing team before solo-queueing. So yes, this is novel and it allows me to get access to Prestige gear, something that I could only dream of before, but this novelty will wear off if consistent and systematic balancing is not achieved in some way. It may be that most of you are above 3k item level and that makes all the difference for solo queueing to have mostly balanced matches (I would not know). My DC at 2.9k ilevel faired a lot better than my 2.3k ilevel CW, but again usually there was strong imbalance in the scores in one direction.
I seem to remember somewhere on the pvp forum a dev recently intervening to say that they will test out other queueing mechanisms in the very near future after this first solo queue event; why tell them "This is good enough for us!" when they may actually be cooking something better. Let us demand fair matchmaking, now that we have the devs' ear! (and not just a small change in the probability of fair matches).
@marnival I know you are butthurt about some PvP guilds... but none did sync queue in solo pvp. It's the matchmaking which puts the "wrong" player together, the system is so poorly evolved, no one wonders.
Though it's funny how people always blame the big PvP guilds. Keep going, you entertain us.
It is a fact that it was practised and even openly admitted by several doing so. If you think its a coincident that so many players noticed that some notorious pvp guild/players happend to end up in same team over and over again lets just say that the majority of those on the reciving end diden't mkay ....
Keep telling yourself that if you want the playerbase knows better, can not imagen why you even bother to deny it but I guess it fits the profile /shrugg....
Non the less lets hope that the devs cook up some more fun and some form of bracket +removing some stuff like stable and sh boons that evens the playfield some for new players...
santralafaxMember, NW M9 PlaytestPosts: 2,896Arc User
edited September 2016
I was in a couple of matches where it really appeared some sync-queing might have happened, but 90% of matches seemed either competitive or flat-out lopsided. Competitive was much more often the case than anything I've seen in a long while.
There are of course going to be guildies (or PVP "friends") occasionally winding up on the same side no matter the match-making, and that might have been all that happened on those couple matches....
Comments
Merrily, merrily, merrily, merrily, Life is but a dream.
>>> solo queue forever!
We can hope it was received positively enough that they decide to add it permanently.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
I read that some of you had mostly balanced matches, but my experience was a different one. Most of them were unbalanced, the only difference being this time that I was either on the winning team or the losing team - whereas I was always on the losing team before solo-queueing. So yes, this is novel and it allows me to get access to Prestige gear, something that I could only dream of before, but this novelty will wear off if consistent and systematic balancing is not achieved in some way. It may be that most of you are above 3k item level and that makes all the difference for solo queueing to have mostly balanced matches (I would not know). My DC at 2.9k ilevel faired a lot better than my 2.3k ilevel CW, but again usually there was strong imbalance in the scores in one direction.
I seem to remember somewhere on the pvp forum a dev recently intervening to say that they will test out other queueing mechanisms in the very near future after this first solo queue event; why tell them "This is good enough for us!" when they may actually be cooking something better. Let us demand fair matchmaking, now that we have the devs' ear! (and not just a small change in the probability of fair matches).
Aelan Icebleed (CW)
Let's hope it comes back soon, that was a really fun week.
Non the less lets hope that the devs cook up some more fun and some form of bracket +removing some stuff like stable and sh boons that evens the playfield some for new players...
There are of course going to be guildies (or PVP "friends") occasionally winding up on the same side no matter the match-making, and that might have been all that happened on those couple matches....