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Hi so as all these are it is something I am a bit annoyed about. I am getting sick of trying to fight a boss learning how to fight it and (When not kicked because I never beat it before) the boss pulling out a broken move or out of no where you take a full hp bar of damage. then the boss full heals after one of these wipe out your team. So this is for ways for people to talk about how to over power these broken things and hope the makers of the game see this.

I will give a starting point. The dragon in molabog's castle. It is ok but the power valendra has is broke. She teleports to you and you have no way to dodge it and she just kills you and you can't get out. Soul forged? No she will just stay linked and kill you after it brings you back. Yes I know the team can free you but most of the time they do not care to then kick you for dieing too much. That and the fact that even when i see GWFs use their determination power (That makes them immune to ALL cc effects as it says.) is locked and just has noting to do but wait for death. I feel it needs to be made to do set damage or away you yourself can bust out.

No I want to note here. I do not really want to cover the stronghold dragons here because they are supposed to be crazy like they are. I also know the valenda fight is suposed to be as well but she will not be free of this list because her boss fight is broken. Locking player in place forever slowing killing them then puts a one shot kill attack under them they can not get away from. That is broken. So everyone share your stuff here.
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Comments

  • asjohnson#4476 asjohnson Member Posts: 172 Arc User
    Each boss has certain things you have to avoid. It's part of the game. Complaining about it will get you no where. If you are having trouble, run with your guild and they will help. If you don't have a guild, get one.

    It's like complaining the Lostmauth can fly in the air and blow you away....but wait all you have to do is move outside of the big red circle. wow that's easy.

    Or getting One-Shot by Garakas in Shores...but wait there is a big red circle there too, maybe don't stand there.

    Or getting rooted by the final boss in ETOS (can't remember name)...but wait there is a big red circle telling you where it will be at. hmm

    Or getting swept away by the hand of Valindra in VT. But there is also a red circle that you need to move out of.

    Or not staying so far away from Valindra, that way she will not hold you in her grasp.

    All in all, every boss has something that you need to watch out for...its a game and you can't just expect to walk into a boss fight and just stand there.
  • mahburgmahburg Member Posts: 598 Arc User

    Each boss has certain things you have to avoid. It's part of the game. Complaining about it will get you no where. If you are having trouble, run with your guild and they will help. If you don't have a guild, get one.

    It's like complaining the Lostmauth can fly in the air and blow you away....but wait all you have to do is move outside of the big red circle. wow that's easy.

    Or getting One-Shot by Garakas in Shores...but wait there is a big red circle there too, maybe don't stand there.

    Or getting rooted by the final boss in ETOS (can't remember name)...but wait there is a big red circle telling you where it will be at. hmm

    Or getting swept away by the hand of Valindra in VT. But there is also a red circle that you need to move out of.

    Or not staying so far away from Valindra, that way she will not hold you in her grasp.

    All in all, every boss has something that you need to watch out for...its a game and you can't just expect to walk into a boss fight and just stand there.

    But they can and they do and they also expect to get to BIS in a week or the game sucks lol
  • ecrana#2080 ecrana Member Posts: 1,654 Arc User
    Cue violin...

    Like it was stated already, learn the mechanics and avoid the moves.

    As for people not helping to free you during Valindra's battle...shame on them. The battle isn't broken. The people you're running the dungeon with are just a bag of ****s.
  • mrroofer#2455 mrroofer Member Posts: 101 Arc User
    ^^^^^^ lol very true. Your best bet is to run with guildies then you're less likely to be kicked lol also I'm sure there's plenty of YouTube videos that explain how to beat the bosses. I will say one thing that's broken though and I'm sure a lot of people here might have had experienced this but tiamat needs to be fixed. Now that's annoying when you get down to the last head kill it with like five seconds left and still end up losing also if you hit the black head too soon when it pops up a lot of times it glitches and disappears now you have to wait another hour now that's annoying
  • thedramacusthedramacus Member Posts: 83 Arc User
    Most of the time I have the volume way down to listen to music. If I run malabogs or valindras I have to turn up the volume to listen for those ques that a teammate has be grabbed... Game mechanics nothing more, like they said find a better group that knows what they are doing.
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  • mordekai#1901 mordekai Member Posts: 1,598 Arc User
    To be honest, I'd like more boss fights to involve having to think as well as hammer the buttons.
    Of course you might assume that once a boss has been "worked out" that eventually everyone would catch on...
    Having a thing for Gargoyles... (don't ask...) I'm currently knocking the back out of Portobello's and the drider still seems to be a mystery to most.
  • bladedge12bladedge12 Member Posts: 119 Arc User
    Ok guess I have to once again bring light to the fact of something I said. I am not looking for hand outs. I am not looking to be gave everything and I do like when it is hard. But some things can be counted as broke. I also said "and to share your ideas on how to over come this." So before more of you cry at me going "Aw another crying looking for a hand out." Why don't you learn how to read squeaker and realize I try to help the game grow giving ideas and points to other players. Maybe next time in stead of getting butt hurt at the fact that someone brought up something maybe give them a useful idea. Now that being said to all you ones so far that are saying I need to stop fussing well fine. Then in less you have something to give to this page your comments will be removed. Want to make one about how much of a cry baby I am fine you are free to. Just like I am free to tell you if it does not meet what I have set for the post you do not need to comment here. So try again.
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  • bladedge12bladedge12 Member Posts: 119 Arc User

    To be honest, I'd like more boss fights to involve having to think as well as hammer the buttons.
    Of course you might assume that once a boss has been "worked out" that eventually everyone would catch on...
    Having a thing for Gargoyles... (don't ask...) I'm currently knocking the back out of Portobello's and the drider still seems to be a mystery to most.

    It is new is why. But you would think it saying "It tries to avoid the mines" Would give people a clue.
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  • mordekai#1901 mordekai Member Posts: 1,598 Arc User
    edited September 2016
    I

    To be honest, I'd like more boss fights to involve having to think as well as hammer the buttons.
    Of course you might assume that once a boss has been "worked out" that eventually everyone would catch on...
    Having a thing for Gargoyles... (don't ask...) I'm currently knocking the back out of Portobello's and the drider still seems to be a mystery to most.

    It is new is why. But you would think it saying "It tries to avoid the mines" Would give people a clue.
    When you watch people running the dungeon, who have clearly figured out how to time stuff like the swinging blades and the rolling dice, and who charge head long at the final beholder with what must either be a total death wish, or an understanding that it actually poses no threat... you have to wonder, "Why is the Drider such a tough ask?"

    The other one that currently has me questioning some peoples' reasoning powers is on the ToT with the next corridor, when the door can sometimes get aggro locked by monsters on the other side engaging early.
    Jumping up and down and AoE bombing the door for ten minutes clearly isn't the answer but standing next to someone and advising them that moving back up the other corridor might just draw the mob away from the door so we can open it... even when 4/5 of us are up there... there's one guy STILL throwing every AoE he has at the door.

    I still wouldn't vote to kick him... ;)
  • bladedge12bladedge12 Member Posts: 119 Arc User

    I

    To be honest, I'd like more boss fights to involve having to think as well as hammer the buttons.
    Of course you might assume that once a boss has been "worked out" that eventually everyone would catch on...
    Having a thing for Gargoyles... (don't ask...) I'm currently knocking the back out of Portobello's and the drider still seems to be a mystery to most.

    It is new is why. But you would think it saying "It tries to avoid the mines" Would give people a clue.
    When you watch people running the dungeon, who have clearly figured out how to time stuff like the swinging blades and the rolling dice, and who charge head long at the final beholder with what must either be a total death wish, or an understanding that it actually poses no threat... you have to wonder, "Why is the Drider such a tough ask?"

    The other one that currently has me questioning some peoples' reasoning powers is on the ToT with the next corridor, when the door can sometimes get aggro locked by monsters on the other side engaging early.
    Jumping up and down and AoE bombing the door for ten minutes clearly isn't the answer but standing next to someone and advising them that moving back up the other corridor might just draw the mob away from the door so we can open it... even when 4/5 of us are up there... there's one guy STILL throwing every AoE he has at the door.

    I still wouldn't vote to kick him... ;)
    I would think with them actively ignoring you and trying to make things harder that would be a kick able thing. Not with the drider I get it just makes it harder but it goes faster if you just move it to the mines. And why not rush the beholder? I tend to kill the thing before it gets out of the chains.
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  • mordekai#1901 mordekai Member Posts: 1,598 Arc User
    No, absolutely... it's as soft as tissue paper, but unless you'd played the dungeon enough to realise that it's easy charging a Beholder without waiting for buffs and support is generally either brave or stupid. I know there are those wonderful guys who can solo CN to whom any threat is easy... but for folk with IL's lower than 2K they must already know its easy.

    I know the first time I did it and got to that boss chamber I was' "HAMSTER me! A Beholder!!!" and only when I saw the life bar drop like a stone did I realise, "Ahh.... a HAMSTER Beholder!" since then its been a race to kill it before my own Black Ice Beholder reaches it from the doorway. (It's usually dead before the 10 second countdown runs out... though it's a nice irony when it DOES occasionally reach it and, explode and take it's namesake out.)
  • bladedge12bladedge12 Member Posts: 119 Arc User

    No, absolutely... it's as soft as tissue paper, but unless you'd played the dungeon enough to realise that it's easy charging a Beholder without waiting for buffs and support is generally either brave or stupid. I know there are those wonderful guys who can solo CN to whom any threat is easy... but for folk with IL's lower than 2K they must already know its easy.

    I know the first time I did it and got to that boss chamber I was' "**** me! A Beholder!!!" and only when I saw the life bar drop like a stone did I realise, "Ahh.... a **** Beholder!" since then its been a race to kill it before my own Black Ice Beholder reaches it from the doorway. (It's usually dead before the 10 second countdown runs out... though it's a nice irony when it DOES occasionally reach it and, explode and take it's namesake out.)

    I never really thought about it. I all ways grabbed my blade and just charged. I do that with every boss. Wonder what it does when it gets free.
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  • cscriv79cscriv79 Member Posts: 398 Arc User

    No, absolutely... it's as soft as tissue paper, but unless you'd played the dungeon enough to realise that it's easy charging a Beholder without waiting for buffs and support is generally either brave or stupid. I know there are those wonderful guys who can solo CN to whom any threat is easy... but for folk with IL's lower than 2K they must already know its easy.

    I know the first time I did it and got to that boss chamber I was' "**** me! A Beholder!!!" and only when I saw the life bar drop like a stone did I realise, "Ahh.... a **** Beholder!" since then its been a race to kill it before my own Black Ice Beholder reaches it from the doorway. (It's usually dead before the 10 second countdown runs out... though it's a nice irony when it DOES occasionally reach it and, explode and take it's namesake out.)

    I never really thought about it. I all ways grabbed my blade and just charged. I do that with every boss. Wonder what it does when it gets free.

    No need to stop and think any boss in there is going to kill you as it is all lvl 60 and easy.

    As far as I am aware its only Orcus that does not show a red area when using main attack (melee swing that 1 shots most close range characters), you need a good tank and let him go in first.

    I am neither here nor there, for I am NevrCene

    NevrCene: TR
    Melisandre: SW
    Brienne: GWF

    Guild : Mystic Dawn (GH20)
  • bladedge12bladedge12 Member Posts: 119 Arc User
    cscriv79 said:

    No, absolutely... it's as soft as tissue paper, but unless you'd played the dungeon enough to realise that it's easy charging a Beholder without waiting for buffs and support is generally either brave or stupid. I know there are those wonderful guys who can solo CN to whom any threat is easy... but for folk with IL's lower than 2K they must already know its easy.

    I know the first time I did it and got to that boss chamber I was' "**** me! A Beholder!!!" and only when I saw the life bar drop like a stone did I realise, "Ahh.... a **** Beholder!" since then its been a race to kill it before my own Black Ice Beholder reaches it from the doorway. (It's usually dead before the 10 second countdown runs out... though it's a nice irony when it DOES occasionally reach it and, explode and take it's namesake out.)

    I never really thought about it. I all ways grabbed my blade and just charged. I do that with every boss. Wonder what it does when it gets free.

    No need to stop and think any boss in there is going to kill you as it is all lvl 60 and easy.

    As far as I am aware its only Orcus that does not show a red area when using main attack (melee swing that 1 shots most close range characters), you need a good tank and let him go in first.
    I remember that. Me and my friend all ways have to pick up the TRs and GWFs that go "I GOT DIS" and run in before dieing by a HAMSTER of the boss.
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