Hi so as all these are it is something I am a bit annoyed about. I am getting sick of trying to fight a boss learning how to fight it and (When not kicked because I never beat it before) the boss pulling out a broken move or out of no where you take a full hp bar of damage. then the boss full heals after one of these wipe out your team. So this is for ways for people to talk about how to over power these broken things and hope the makers of the game see this.
I will give a starting point. The dragon in molabog's castle. It is ok but the power valendra has is broke. She teleports to you and you have no way to dodge it and she just kills you and you can't get out. Soul forged? No she will just stay linked and kill you after it brings you back. Yes I know the team can free you but most of the time they do not care to then kick you for dieing too much. That and the fact that even when i see GWFs use their determination power (That makes them immune to ALL cc effects as it says.) is locked and just has noting to do but wait for death. I feel it needs to be made to do set damage or away you yourself can bust out.
No I want to note here. I do not really want to cover the stronghold dragons here because they are supposed to be crazy like they are. I also know the valenda fight is suposed to be as well but she will not be free of this list because her boss fight is broken. Locking player in place forever slowing killing them then puts a one shot kill attack under them they can not get away from. That is broken. So everyone share your stuff here.
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It's like complaining the Lostmauth can fly in the air and blow you away....but wait all you have to do is move outside of the big red circle. wow that's easy.
Or getting One-Shot by Garakas in Shores...but wait there is a big red circle there too, maybe don't stand there.
Or getting rooted by the final boss in ETOS (can't remember name)...but wait there is a big red circle telling you where it will be at. hmm
Or getting swept away by the hand of Valindra in VT. But there is also a red circle that you need to move out of.
Or not staying so far away from Valindra, that way she will not hold you in her grasp.
All in all, every boss has something that you need to watch out for...its a game and you can't just expect to walk into a boss fight and just stand there.
Like it was stated already, learn the mechanics and avoid the moves.
As for people not helping to free you during Valindra's battle...shame on them. The battle isn't broken. The people you're running the dungeon with are just a bag of ****s.
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Of course you might assume that once a boss has been "worked out" that eventually everyone would catch on...
Having a thing for Gargoyles... (don't ask...) I'm currently knocking the back out of Portobello's and the drider still seems to be a mystery to most.
The other one that currently has me questioning some peoples' reasoning powers is on the ToT with the next corridor, when the door can sometimes get aggro locked by monsters on the other side engaging early.
Jumping up and down and AoE bombing the door for ten minutes clearly isn't the answer but standing next to someone and advising them that moving back up the other corridor might just draw the mob away from the door so we can open it... even when 4/5 of us are up there... there's one guy STILL throwing every AoE he has at the door.
I still wouldn't vote to kick him...
I know the first time I did it and got to that boss chamber I was' "HAMSTER me! A Beholder!!!" and only when I saw the life bar drop like a stone did I realise, "Ahh.... a HAMSTER Beholder!" since then its been a race to kill it before my own Black Ice Beholder reaches it from the doorway. (It's usually dead before the 10 second countdown runs out... though it's a nice irony when it DOES occasionally reach it and, explode and take it's namesake out.)
No need to stop and think any boss in there is going to kill you as it is all lvl 60 and easy.
As far as I am aware its only Orcus that does not show a red area when using main attack (melee swing that 1 shots most close range characters), you need a good tank and let him go in first.
I am neither here nor there, for I am NevrCene
NevrCene: TRMelisandre: SW
Brienne: GWF
Guild : Mystic Dawn (GH20)