My HR Stormwarden Archer is 2.5k IL, with a Dread Enchant and Lostmauth set. With the upcoming respec and the power upgrades and changes, I am wonderig what people think a good choice of powers and feats this should take.
I am contemplating Crushing Roots and Aspect of the Falcon for class features.
My at-wills would be Rapid Shot and Split Shot.
Encounters are Cordon of Arrows, Hindering Shot, and Split The Sky.
I know the feat change that reduces cooldowns when you use Aimed Shot, but with Lostmauth, I would think it would be better to use rapid shot. I use Cordon and Hindering because they have 3 charges and am trying to get the most out of the Dread Enchant.
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If the answer is "Yes", then consider Aimed Shot.
Add 50+k to that by prefacing with Longstrider's, and swapping out your Dread for a Vorpal.
Also, for class features, consider swapping out Crushing for Pack or Lone Wolf. Pack alone adds +15% damage if you're alone (and with a companion); Lone Wolf will up your survivability vs. packs of enemies. Crushing's daze is nice and all, but if you're only casting a roots ability every 10 sec or so, it's not going to make a huge difference.
The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
1) solo content, mobs arent one ”rotation=dead”:
Thorn Ward, Rain of Arrows, Cordon or Arrows
Aspect of the pack (plus companion) or Stormstep Action (with augment) and Aspect of the Lone Wolf
2) solo content, mobs are onerotated:
Longstrinder+Cordon+Rain
Pack+Flackon
3) Party dungeon:
Longstrinder+Cordon+Rain
Pack+Stormstep/Flackon/Seekers Venegance (rarely lone wolf)
4) Boss fights:
Longstrinder+ward+rain
pack+seekers
5) hard boss:
Lonstrinder+ward+fox
pack/stormstep+lone wolf
6) buffer:
longstrinder+hawkshot+ward/rain/commanding
pack+stormstep
7) any fights like Demonic Slaughter:
rain+cordon+ Split the Sky
pack+stormstep
my atwills are aimed shot+electric shot
my daylies are mainly seismic shot or disruptive shot or forest ghost
as companion i use the flame sprite now (with no bondings) or a cat, the sprite is better cause of combat advantage
Would you post your talents pls?
Never played the archer tree and want to try it.
Weapon Mastery 3/3
Toughness 3/3
- mix of points between Predatory Action and Swift Footwork (5/5 in one and 1/5 in other)
Endless Assault 3/3
Scoundrel Training 2/3
Disciple of Dexterity 3/3
The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
this is for heroic feats.
For Paragon feats i use full archery without Keen Eye and Stormcallers Arrow i cant find 3 feats to swap for gambit... Longshot and rising focus + 1 more, but all in all you lose more than gain. As you gain only 50% critsev and loose longhot, rising focus (so only 50-15 = 35% critsev) and one more feat. bottomless quiver and unflitching aim are too good to not take them, and stillness is nice with a slight dps boost and +25% crit (that with a vorpal is much better than 35% critsev) so i would not recomend to do so, it is a waste.
Thorn ward/strike is a killer now, even using it solo as trapper.
But i gues they can act as old mod 5 CWs - a glass cannon with a support to keep it alive, but even in such a case, it will be a try-hard for both, the archer and the support.
The new commanding is nice too, i use both if i need high ”- damage resist” on boss fights
So all in all the balance is achieved, 90% of powers are usefull now, nice.
The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
from class features only pathfinders ”battlehorned” and ”cruel recovery” are useless, othe powers and atwills can find their place on your bar in some situations.
it depends on two things - performance at pvp and fangbreaker island. In pvp i will not be top dog anyway, viable dueler, so it sems to me archery is viable as member of the group, i like Aimed shot (i even use it in former modules, where archery was viable. I hope dps at fangbreaker will be comparable to other paths. But my current hybrid looks good too.
Ara
overall i feel better at pvp today than before (but consider how many lowbies looking for glory bonanza today)
aimed shot is really good, its like another encounter only longer casting. unless you are dazed or proned its not interupted, good for bursting or finishing people. Forest ghost seems smoother. Melee stance feels the same
definitely build worth a try on bis level
So why thornward?
increase in distance but not that much to give a good advantage
probably about 2 second advantage and the fighting is up close.
Hawk shot is only one time good shot and the fighting is up close.
Probably the reason why these are never used. Well these are the
reasons i never use them. So i assume it's the same for everyone
else.
Now waiting for someone to bashed me.
"Great men are almost always bad men."
“If God is all-powerful He cannot be good, if God is good He cannot be all-powerful!”
For me i play Archery/Stormwarden usually stick to AoE for pve.
But since i looked at mayday post i have been switching it up
and having quite a lot of fun so far.
But for pvp is a different story. hawk shot and falcon would be
at the bottom of my list of choices to use.
"Great men are almost always bad men."
“If God is all-powerful He cannot be good, if God is good He cannot be all-powerful!”
Archery is played at range but no more than 30' away (for Longstrider's to proc) from the target otherwise you're missing out on crucial buffs. As such Hawk Shot isn't very effective and anyway it still doesn't outperform Rain of Arrows, Longstrider's or Cordon of Arrows/Thorn Ward. TW does a lot of damage and can be kept up 100% of the fight as well as provide a debuff. I have tried Commanding Shot but the animation is still too long when using Aimed Shot.
The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.