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Devotion Questions

fritzfireleaffritzfireleaf Member Posts: 1 Arc User
I seem to be the only Devotion OP in my Guild and Alliance. I don't see many around in PuGs when I'm on my other toons, and I often get placed in TotDG and PoM with multiple Protection OPs. So this begs the question, how rare are we? There are protection paladins everywhere.

Another question I have...I saw someone mention the goat companion was worthless. I've had one for quite a while, as I can't afford bonding runestones. What's wrong with the goat? It was way cheaper than a Ioun or cat.

Last, I'm just about 22 twisted ichor away from both pieces of the twisted set. Is this significantly better than the burning set? I'm having a hard time finding edemo groups because 1)I'm not a DC and 2) fewer people have been running it lately. I can cobble together the AD to buy the elemental set or struggle another few weeks to get edemo groups.

Comments

  • ahmadrubatahmadrubat Member Posts: 70 Arc User
    edited July 2016
    (my english is terrible)

    yes healadins are really really rare and i think devotion paladins are rare because: most of players who choose paladin they are choose protection because that one is better for solo, way more powerful (damage output) and if someone want to be a healer they are usually not going to use paladin because paladins can't place their heal anywhere like a dc. as a healadin your ally have to be near to you and also dcs' have better buffs than healadins.

    i don't know much about the goat companion but probably it's cheaper because of the slots. defense or offense and i'm sure the equipment slots are sux too on that too. maybe it's don't have ring slot?! i don't know but i think this is the reason why it's cheaper than other augments.

    you have to go for the twisted set. yes maybe it's takes more time to get but worth to collect them. instead of buy the elemental weapon cache save ad for an ioun stone of might :D better than goat a little more expensive but imo it's the best augment for a paladin.

    EDIT: but if you like your healadin don't go for another class or paragon just because less people chose that one. healadins have the most powerful heals better than clerics but harder to heal someone who isn't near to you.
  • obsidiatryxobsidiatryx Member Posts: 19 Arc User
    Healer paladins do exist. we're rarer right now because our abilities have fallen out of favor (right now GF's and DC's are the favorite). However, with the changes coming in Mod 10, we're going to be right up there again.

    I can't talk to the Goat companion, I've never wanted one. So I don't have it. As for your weapons, I'd continue to get the eDemo groups. The set bonus is very nice and will quickly out perform your fire weapons.
    --------

    Benyr d'Lawgood - 3.2k Healadin - Build
    Blackruby d'Fallenangel - 2.2k TR (PVE)

    --------
  • volzhenin1volzhenin1 Member Posts: 5 Arc User

    However, with the changes coming in Mod 10, we're going to be right up there again.

    What is going to be better for healadins in mod10? Is there any information about paladins, where can i read about it?
  • obsidiatryxobsidiatryx Member Posts: 19 Arc User
    Okay, so I spoke a bit quickly about the upcoming mod. Before answering, I wanted to get some links for everyone to look at for this discussion. There is light at the end of the tunnel! Since nothing is set in stone yet this is all theory crafting between myself and several of my friends who play healers (DC and OP Healadins).

    Point 1 - The entire reason we're not the favored healing class right now is two-fold. a) we just got nerfed and our main abilities (consistant healing with damage mitigation and PVE damage de/buffs) just took a nosedive. No problem. We can overcome this with gear, playstyle changes and forward thinking. b) DC's have an awesome power stat buff that goes insane when coupled with the GF Power "Into the Fray." Don't ask me what the DC power/ability is, I don't know the name. I do know that with just a DC in party, my baby TR with 17k power suddenly jumped to 150k power and was doing damage like a character with an iLVL 1000 points ahead of her. This makes the DC healing class the favored version between us two. Remember, you don't have to heal if the monster is already dead.

    Point 2 - The GF/DC power stat buff combo is getting nerfed. How bad its going to be, we don't really know yet. However, everyone is crying/whining at this point. My speculation is that the combo will be useful still, just not as desirable as it once was.

    Original post for GF ITF nerf: http://www.arcgames.com/en/games/neverwinter/news/detail/10080453-class-balance%3A-guardian-fighter

    If you don't understand the DC/GF power combo:
    http://www.arcgames.com/en/forums/neverwinter#/discussion/1212242/dc-gf-itf-synergy?sso=eyJuYW1lIjoiIiwicGhvdG91cmwiOiIiLCJjbGllbnRfaWQiOiIxNDQzOTY4OTgxIn0%3D+fdbc51750baf2530e7867e7625d18bb294487d4c+1469428629+hmacsha1

    By nerfing this ability, this should put DC's and OP Healadins on equal ground. If you have a weaker party and want a healer that will guarantee your safety, get an OP. If you want a healer that will be able to help you kill quicker, call a DC.

    Point 3 - There is talk (please read as RUMOR, SPECULATION, etc.) in the developer forums about a new form of damage called Everfrost. Basically, if you get hit by a weapon or a monster with this trait, you take an additional 50% damage that is typed as "everfrost" and the secondary damage is unmitigatable. There are resistances for it built into armors and items to be found in Mod 11 ( More speculation),

    The implication is that without the ability to power through and kill things quickly with the GF/DC power combo, you're going to need a healing class that can help you weather through the first few critical hits. Thats where the OP Healadins come in. We are designed exactly for that type of healing in both the Light and the Justice Paragon trees.

    For more information on Everfrost damage: http://www.arcgames.com/en/forums/neverwinter/#/discussion/1218608/everfrost-damage

    Where does that leave us? We need to up our game, get ready for heavy healing required, and learn how to coordinate better with our tank and DPS in the party. But, as always, this is just my two cents. I can be wrong just as easily as anyone else.
    --------

    Benyr d'Lawgood - 3.2k Healadin - Build
    Blackruby d'Fallenangel - 2.2k TR (PVE)

    --------
  • mamalion1234mamalion1234 Member, NW M9 Playtest Posts: 3,415 Arc User

    Okay, so I spoke a bit quickly about the upcoming mod. Before answering, I wanted to get some links for everyone to look at for this discussion. There is light at the end of the tunnel! Since nothing is set in stone yet this is all theory crafting between myself and several of my friends who play healers (DC and OP Healadins).

    Point 1 - The entire reason we're not the favored healing class right now is two-fold. a) we just got nerfed and our main abilities (consistant healing with damage mitigation and PVE damage de/buffs) just took a nosedive. No problem. We can overcome this with gear, playstyle changes and forward thinking. b) DC's have an awesome power stat buff that goes insane when coupled with the GF Power "Into the Fray." Don't ask me what the DC power/ability is, I don't know the name. I do know that with just a DC in party, my baby TR with 17k power suddenly jumped to 150k power and was doing damage like a character with an iLVL 1000 points ahead of her. This makes the DC healing class the favored version between us two. Remember, you don't have to heal if the monster is already dead.

    Point 2 - The GF/DC power stat buff combo is getting nerfed. How bad its going to be, we don't really know yet. However, everyone is crying/whining at this point. My speculation is that the combo will be useful still, just not as desirable as it once was.

    Original post for GF ITF nerf: http://www.arcgames.com/en/games/neverwinter/news/detail/10080453-class-balance%3A-guardian-fighter

    If you don't understand the DC/GF power combo:
    http://www.arcgames.com/en/forums/neverwinter#/discussion/1212242/dc-gf-itf-synergy?sso=eyJuYW1lIjoiIiwicGhvdG91cmwiOiIiLCJjbGllbnRfaWQiOiIxNDQzOTY4OTgxIn0%3D+fdbc51750baf2530e7867e7625d18bb294487d4c+1469428629+hmacsha1

    By nerfing this ability, this should put DC's and OP Healadins on equal ground. If you have a weaker party and want a healer that will guarantee your safety, get an OP. If you want a healer that will be able to help you kill quicker, call a DC.

    Point 3 - There is talk (please read as RUMOR, SPECULATION, etc.) in the developer forums about a new form of damage called Everfrost. Basically, if you get hit by a weapon or a monster with this trait, you take an additional 50% damage that is typed as "everfrost" and the secondary damage is unmitigatable. There are resistances for it built into armors and items to be found in Mod 11 ( More speculation),

    The implication is that without the ability to power through and kill things quickly with the GF/DC power combo, you're going to need a healing class that can help you weather through the first few critical hits. Thats where the OP Healadins come in. We are designed exactly for that type of healing in both the Light and the Justice Paragon trees.

    For more information on Everfrost damage: http://www.arcgames.com/en/forums/neverwinter/#/discussion/1218608/everfrost-damage

    Where does that leave us? We need to up our game, get ready for heavy healing required, and learn how to coordinate better with our tank and DPS in the party. But, as always, this is just my two cents. I can be wrong just as easily as anyone else.

    HA we gonna have recycled content? DO you remember the unresistable black ice damage on mod 3 ? devs out of ideas.
  • jazzfongjazzfong Member Posts: 1,079 Arc User
    IMO, the main difference between Healadin and DC is the former excels in heals while the latter excels in either heals or buffs. Healadin is more prefered in <2.5k il party since they need heals more than buff, over 2.5k il heals is not needed and every group will take DC in for buff. Even when GF ITF is nerfed next mod, it is a fact that Tankadin may surpass GF in demand for party, while Healadin still cant compete with Faithful DC for heals or RIghteous DC for buff.
  • obsidiatryxobsidiatryx Member Posts: 19 Arc User
    That might be true Jazz, but as long as I continue to put +30% damage debuffs on the boss, and HP based increases to each hit for the entire party, buffs from a DC may not be exactly everything you're looking for.
    --------

    Benyr d'Lawgood - 3.2k Healadin - Build
    Blackruby d'Fallenangel - 2.2k TR (PVE)

    --------
  • soonergmsoonergm Member Posts: 503 Arc User
    The problem for the healadin is that the protection pally can provide the same buffs simply by changing out 1 encounter from the traditional rotation.
    My Toons

    SoonerGM - HR Trapper
    Haven - Righteous Cleric
    Ethereal Justice - OP Paladin
  • obsidiatryxobsidiatryx Member Posts: 19 Arc User
    Huh, I thought we were talking about Healadins vs. DC... we don't need to bring in the Tankadins. Especially when they can use the slots for more aggro/AP generation instead.
    --------

    Benyr d'Lawgood - 3.2k Healadin - Build
    Blackruby d'Fallenangel - 2.2k TR (PVE)

    --------
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  • jazzfongjazzfong Member Posts: 1,079 Arc User

    jazzfong said:

    while Healadin still cant compete with Faithful DC for heals

    Devotion paladins heal more than faithful clerics.
    Virtuous DC has a higher healing magnitude too, but Faithful DC surpassed the former on protecting and escorting his team due to capstone feat (grants a second life and works even when DC is dead). Anyway, i do agree that if Devo OP is left uninterrupted, his team will always at full hp with so many healing skill/feat running. The only con is, if he died, thats all for his team. Im not that experienced in OP, correct me if im wrong ty.
  • thefabricantthefabricant Member, NW M9 Playtest Posts: 5,248 Arc User
    jazzfong said:

    jazzfong said:

    while Healadin still cant compete with Faithful DC for heals

    Devotion paladins heal more than faithful clerics.
    Virtuous DC has a higher healing magnitude too, but Faithful DC surpassed the former on protecting and escorting his team due to capstone feat (grants a second life and works even when DC is dead). Anyway, i do agree that if Devo OP is left uninterrupted, his team will always at full hp with so many healing skill/feat running. The only con is, if he died, thats all for his team. Im not that experienced in OP, correct me if im wrong ty.
    "If he dies" is a really unlikely condition. Its hard to die on OP, you actually kind of have to try to do it.
  • soonergmsoonergm Member Posts: 503 Arc User

    Huh, I thought we were talking about Healadins vs. DC... we don't need to bring in the Tankadins. Especially when they can use the slots for more aggro/AP generation instead.

    The original posts talks about how rare devotion is vs protection, so it's relevant.

    The tankadin provides more competition for the healadin in most people's eyes. Some protection pallys can provide healing for the party as well. Not near as much as devotion, but plenty enough for current content, if you build for it. Can use bane, share power, and use the same damage buffing auras as devotion, and throw in some dps as well. The extra aggro abilities seem to be useless. My build seems to draw aggro just fine, however holding it permanently can be a struggle and the aggro abilities don't seem to make any difference.

    These are the reasons why I feel most people choose to run protection, and I am not saying one is better than the other, but obviously I do have my personal preference :). You made some valid points though, healing may become a priority in future content. It seems like things are trending that way. Also look at how many healing bonuses you can get from mounts and insignias now... maybe the devs want us to take lots of damage in the future.

    And I don't know why people don't like healadins in edemo... I freaking love them when I am on my hunter. Especially when I was lower geared, that dot was a pain. And I love the insta-heal when I get stunned and red circles pop up all around me.
    My Toons

    SoonerGM - HR Trapper
    Haven - Righteous Cleric
    Ethereal Justice - OP Paladin
  • algaefreealgaefree Member Posts: 32 Arc User
    edited August 2016
    And I don't know why people don't like healadins


    Good question and its one I've asked myself "why we are so undesirable compared to the DC and the GF?" Here's a scenario that might explain it. Your at the Nevermart Superstore picking up some seals and possible some artifacts. At the Nevermart you must choose between two lines for all your shopping needs.
    One is the Pank and Healadin line. The other is the DC/GF line which is moving twice as fast as the Pank/Healadin line. So, which line would you rather stand in the line that's moving twice as fast or the line that moves two times slower? If its me I'm going to the line that moves twice as fast as I hate standing in lines and just want to get my shopping out of the way. I can hardly blame players for wanting to choose the faster line when I myself would do the same.
  • edited August 2016
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