Temptation with duckplate for everyone maybe But tbh , if warlock can't be DPS there is no reason to play that class atm. HB Temptation supporter may be pretty usefull but not needed most time since CW can be a far, far better supporter. PVP is no option either... I can see another long lasting period until this class might get usefull. Time to park that char and get another mainclass.
Are you <font color="orange">HAMSTER</font> kidding me, the sw is now being out dps by gfs!?!? Wow pw wow! That's pathetic to say the least. I've been on my lock since day one of the game and have gone through all the ups and downs of the sw and now we can't out deeps a gf. Now my question to you all, are you all bis/maxed? I feel with the changes a maxed lock should still be tops dps. But I'm on xbox so I have not been able to test the changes.
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thefabricantMember, NW M9 PlaytestPosts: 5,248Arc User
Are you **** kidding me, the sw is now being out dps by gfs!?!? Wow pw wow! That's pathetic to say the least. I've been on my lock since day one of the game and have gone through all the ups and downs of the sw and now we can't out deeps a gf. Now my question to you all, are you all bis/maxed? I feel with the changes a maxed lock should still be tops dps. But I'm on xbox so I have not been able to test the changes.
Hey guys, I’m not a SW but I had to test the DuckOnPlate debuff to mobs Damage Resistance and to be honest I don’t understand it. When a mob enters inside the plate, on ACT I see 110% Effectiveness, but only for one tick, then nothing for the whole duration of DuckOnPlate; in the end my Effectiveness lowers to 90%, like if my damage gets debuffed. This happens both for SW attacks and for allies’ attacks. Since you guys use this class as main and you already tested it, maybe you can help me understand how it works.
I never checked the buff with ACT, but I felt a damageincrease on PTR. Maybe there is something wrong with my feelings Let's ask amenar... Maybe dummy might help, at least checking the damage buff.
But tbh , if warlock can't be DPS there is no reason to play that class atm.
HB Temptation supporter may be pretty usefull but not needed most time since CW can be a far, far better supporter.
PVP is no option either... I can see another long lasting period until this class might get usefull.
Time to park that char and get another mainclass.
I was writing similar lines in preview server. But many >non SW< players claimed that warlock after rebalance is very strong. Since balancing started, and first change patch hit preview server. I met only 3 SW who did testings in real combat scenario. 5 others did only on training dummy, and remaining ones and non sw players did testings on paper For example one SW claimed that new changes make warlock stronger than GWF. How he tested. Simply PoP + Hdar grasp + KF + flame of empowermet + hellish rebuke.. But all because he was hitting training dummy, which do not move or hit back.
Ya, there needs to be more done. SW is supposed to be a striker. If it can be beat by GF and likely an Owlbear OP, it is no longer a striker.
these all 'buffings" are more like cosmetic ones. In one months actually @amenar was trying fill damage gap which appeared after Tyrannical Threat remodeling to Tyrannical Curse. I can say simply, that warlock need redesing overall. Gwf, gf,cw,hr,op,tr hit>enable buffs/debuffs. SW , Curse>hit>enable buff/debuff. So warlock even before fight is 1 step behind. Next, CW/gwf/hr hits> enable selfbuffs and stack them. So even if they kill prime target, next tone he attack with already buffed damage. Warlock > hit> enable debuffs, hit new target and have to reenable all debuffs over again. Thats why warlock is good only if enemy is strong and last for 1 or 2 min. But now even orcus do not last this log. So Sw don't have enough time to fight with his full capability.. Plus curse mechanic is also kinda burden. For example fury(dps) path focusing to much on curse, which make strong against 3 targets. And in order to fight masses enemies he must use all consuming curse to get chance apply lesser curse.
Even dodge mechanic is also kinda headpain. I love shadow slipping because I can control direction where to go not like CW, But fact is even after this rework shadow slip do not make warlock strong in dodging contest either.. . There need to be done lot of changes in order make warlock competitive striker. And it's not like 1 months work
Hey guys, I’m not a SW but I had to test the DuckOnPlate debuff to mobs Damage Resistance and to be honest I don’t understand it. When a mob enters inside the plate, on ACT I see 110% Effectiveness, but only for one tick, then nothing for the whole duration of DuckOnPlate; in the end my Effectiveness lowers to 90%, like if my damage gets debuffed. This happens both for SW attacks and for allies’ attacks. Since you guys use this class as main and you already tested it, maybe you can help me understand how it works.
Personally I waited proper explanation how this DuckOnPlate power should work, Does it boost damage by percentage or have fix amount. Doe debuff is specific amount or percentage. Even when PoP buff appear in line others. There is no information how much it increase. So without proper data u can't test it, and say it does to much or to low boost. Thats why this power was probably never tested. Same goes with No Pity No Mercy, There is nowhere written how much it had to increase combat advantage. Thats why month in preview where more like trolling than real testing..
I never checked the buff with ACT, but I felt a damageincrease on PTR.
Maybe there is something wrong with my feelings
Let's ask amenar...
Maybe dummy might help, at least checking the damage buff.
if you find how it work or maybe how it should work.. Tell me, since warlock release there is no details how this power work
======================================================================== “The masses have never thirsted after truth. Whoever can supply them with illusions is easily their master; whoever attempts to destroy their illusions is always their victim. Gustave Le Bon. ==================================================
I will only drop PoP at the dummy, stripped to weapon, no insignia/boons etc., and hit the dummy 100 times with one at will. Afterwards same procedure without PoP. Since Dummy has no DR to lower the DR, debuff won´t take part, so all I will get in the end is the effect of the damagebuff.
Dummy: it´s about a 22,5% damageincrease from PoP-damagebuff to the caster (+/-), at least on dummy it is consistent and I get no damagedecrease.
Some more tests at WoD against elitemob (45%DR), having 20% RI no buff or debuff from PoP -->average At Will non crit: 1062 per hit damage with PoP-buff, no debuff on mob --> average At Will non crit 1293 about +22% damage with PoP-buff plus debuff on mob --> average At Will non crit 1511 about +16%
-->all in all 42% damageincrease regarding basedamage 1062
Having 50% RI (prince of hell)-->i think those mobs got 45% DR damage with PoP-buff, no debuff on mob --> average At Will non crit 1568 damage with PoP-buff plus debuff on mob --> average At Will non crit 1688 (reflecting more or less the +10% effectiveness)
effectiveness without buff and with buff 71,9% effectiveness with debuff on mob 81,9%
all in all it works so far, can´t tell about what PoP does to your allies. (this was a short test in WoD- so no guarantee)
Post edited by schietindebux on
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thefabricantMember, NW M9 PlaytestPosts: 5,248Arc User
I will only drop PoP at the dummy, stripped to weapon, no insignia/boons etc., and hit the dummy 100 times with one at will. Afterwards same procedure without PoP. Since Dummy has no DR to lower the DR debuff won´t take part, so all I will get in the end is the effect of the damagebuff (or maybe debuff?), let´s see.
DR debuffs work on dummies the exact same way they work on monsters when you have capped arp, they just add to effectiveness (or multiply, depending on the situation.) Anyhow, the buff is 12/16/20/24% and the debuff appears to be fixed at 10% although it behaves weirdly and only affects some sources of damage (it works on the death slaad bonus, poisonous intent, but it is not working on killing flames, hand of blight and other damage types.)
Yes the buff works, I was referring only to the damage resistance debuff applied to mobs. Anyway the 90% effectiveness is applied only for 1 tick (and only if you attack exactly when it expires), so it actually doesn't debuff allies damage. It was funny tho to see my DC hitting with 90% Effectiveness at dummies.
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thefabricantMember, NW M9 PlaytestPosts: 5,248Arc User
Yes the buff works, I was referring only to the damage resistance debuff applied to mobs. Anyway the 90% effectiveness is applied only for 1 tick (and only if you attack exactly when it expires), so it actually doesn't debuff allies damage. It was funny tho to see my DC hitting with 90% Effectiveness at dummies.
The damage resistance debuff works for longer than 1 tick on Dots and instead applies to all of the dots ticks if you apply the dot during the window when the debuff is active. I imagine that means creeping death would get the full benefit.
I will only drop PoP at the dummy, stripped to weapon, no insignia/boons etc., and hit the dummy 100 times with one at will. Afterwards same procedure without PoP. Since Dummy has no DR to lower the DR debuff won´t take part, so all I will get in the end is the effect of the damagebuff (or maybe debuff?), let´s see.
DR debuffs work on dummies the exact same way they work on monsters when you have capped arp, they just add to effectiveness (or multiply, depending on the situation.) Anyhow, the buff is 12/16/20/24% and the debuff appears to be fixed at 10% although it behaves weirdly and only affects some sources of damage (it works on the death slaad bonus, poisonous intent, but it is not working on killing flames, hand of blight and other damage types.)
I am pretty sure they were afraid of having another MF bug so amenar fixed MF really hard About DR debuff, it sonds irritating, since dummies don´t have any DR as far as I knew? Effectiveness of your damage rises, no matter if you are at capped RI or not. So it´s more or less a steady damagebuff and will not decrease the DR at all?
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silverkeltMember, NW M9 PlaytestPosts: 4,235Arc User
Im thinking about moving my gimpy sw to templock with and use damn feat up to pop.. then the 20% power bonus + dreadtheft.
I figure this would benefit the party the most.
It appears the only viable dps right now in sw is fully geared out and decked ones, but frankly I have 1 set of 12s and 1 set of 10s on my gwf and cw, both of which have better capability atm.
I really dont see any reason to be jazzed about the SW class at all, I find it fundamentally flawed atm, the reworks really didnt do much.
Gratz on making a buffing class, I guess.
I used to reccomend to new players to take this class, as it was one of the easiest to draw DPS out of , without having fully high enchants on it.
Now its relegated to veterens who particular love the class, I dont really have any more love of one class or another and find most of them fun at times.
I generally do not understand what they did.. they had no clear concept imo.
BTW how HAVE any of you failed to relize how powerful the GF has become.. ???????!!!!!!! We have been reporting it for months now.
That's just out right stupid lol my main is a maxed out lock and my 2nd is a 3.2k gf. I might have to pull all my brutals to the gf and test this out once xbox gets this mod lol a tank who does dps.
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thefabricantMember, NW M9 PlaytestPosts: 5,248Arc User
I will only drop PoP at the dummy, stripped to weapon, no insignia/boons etc., and hit the dummy 100 times with one at will. Afterwards same procedure without PoP. Since Dummy has no DR to lower the DR debuff won´t take part, so all I will get in the end is the effect of the damagebuff (or maybe debuff?), let´s see.
DR debuffs work on dummies the exact same way they work on monsters when you have capped arp, they just add to effectiveness (or multiply, depending on the situation.) Anyhow, the buff is 12/16/20/24% and the debuff appears to be fixed at 10% although it behaves weirdly and only affects some sources of damage (it works on the death slaad bonus, poisonous intent, but it is not working on killing flames, hand of blight and other damage types.)
I am pretty sure they were afraid of having another MF bug so amenar fixed MF really hard About DR debuff, it sonds irritating, since dummies don´t have any DR as far as I knew? Effectiveness of your damage rises, no matter if you are at capped RI or not. So it´s more or less a steady damagebuff and will not decrease the DR at all?
There are 3 types of debuffs and they all behave differently. I can't really explain them without a 3 page post and I can't really give a tl;dr version, but I can say that @michela123 is quite the expert on them and she intends to post a guide on them at some stage, so its something to keep your eyes peeled for. At this point, she has catalogued the behavior of something like over 70 debuffs.
I will only drop PoP at the dummy, stripped to weapon, no insignia/boons etc., and hit the dummy 100 times with one at will. Afterwards same procedure without PoP. Since Dummy has no DR to lower the DR debuff won´t take part, so all I will get in the end is the effect of the damagebuff (or maybe debuff?), let´s see.
DR debuffs work on dummies the exact same way they work on monsters when you have capped arp, they just add to effectiveness (or multiply, depending on the situation.) Anyhow, the buff is 12/16/20/24% and the debuff appears to be fixed at 10% although it behaves weirdly and only affects some sources of damage (it works on the death slaad bonus, poisonous intent, but it is not working on killing flames, hand of blight and other damage types.)
I am pretty sure they were afraid of having another MF bug so amenar fixed MF really hard About DR debuff, it sonds irritating, since dummies don´t have any DR as far as I knew? Effectiveness of your damage rises, no matter if you are at capped RI or not. So it´s more or less a steady damagebuff and will not decrease the DR at all?
There are 3 types of debuffs and they all behave differently. I can't really explain them without a 3 page post and I can't really give a tl;dr version, but I can say that @michela123 is quite the expert on them and she intends to post a guide on them at some stage, so its something to keep your eyes peeled for. At this point, she has catalogued the behavior of something like over 70 debuffs.
ok, I resign...probably I gonna just try to play the game. I read michelas posts and since I am no math or physics student and schools out for a long time, I will not try to get into it to prevent getting mad. @silverkelt that´s what I also thought, HB -Temp capstone/10 points damnation, dark one blessing +10% LS/LS severity is pretty good and maybe prince of hell +8% and you gonna do pretty good healing your party-->18% Lifesteal is damn good for free Last time I went temptation I also run a PVP setup and the benefit is, you can handle the aggro pretty good. One point in parting blasphemy to try some steps in PVP, since I pretty much doubt that the sideeffect with eldrichs momentum got fixed, even they told so I don´t believe it.
PS: just recogniozed PB+eldrichs momentum doesn´t work any more, maybe because nothing consumes curses any more
Yes, GF is the god class. BAF. Nothing we can do about it. It is more broken than GWF damage, and that says a lot. If they nerf GWF, GF will be top DPS.
Yea, its not gonna end well when basic encounter and at-will dps for GFs can match or even beat those of primary strikers. And that's before adding in stuff like Conq's boosts. Throw in a very high self-dmg buff for PvE (KC), the ability to get very high DR and CC immunity on demand in any tree/path, and you've got a balancing nightmare.
To be a bit dismissive (knowingly)- resting tooltip dmg for my 2.6k Exec TR's Lashing Blade: 13.5k, 16sec cd and my 2.6k SW's WB total DoT: 19.5k, 11.5sec cd and my 2.6k Archer's Hawk Shot (max bonus): 17.5k, 9.7sec cd and my 2.6k GWF's IBS: 15k, 10.8sec cd
vs. my 2.6k Conq's Anvil *w/o* < 50%HP bonus: 18.7k, 11.2sec cd vs. Kneebreaker total DoT (which can stack): 31.6k, 10.5sec cd vs. Commanding Strike *w/o* ally portion: 17.4k, 9sec cd vs. Flourish: 19.5k, 9.7sec cd
I mean, good for GFs for having high dps options avail - I'm happy for ya'll, and I like my GF. But I dunno how the devs think they can make a balanced game w/ basics like this being established. Yeah, I know this is w/o most buffs/debuffs and ofc its just a limited sampling, but just speaking broadly here, as some basic guiding principles just seem to be way off to me.
The only main solace here is that balance changes are on-going (we hope).
- And sorry for that all being OT, but..
BTW how HAVE any of you failed to relize how powerful the GF has become.. ???????!!!!!!! We have been reporting it for months now.
Jeebbus.
Ur a good guy, Silverkelt, but... eeehhhh SW's were fine to focus on their own issues on the limited time we had to test HAMSTER out (and given how many changes came at the last shard updates, it was a pretty small window any player could have done anything with, and that's with console players having even more limited power, and the team preemptively closing off some feedback threads). That, and w/ Amenar also gone before they even rolled out mod 10 proper, and him even facetiously pointing out that his higher-ups would be a bit rankled at the all the latter changes has was pushing on behalf of our feedback ... is pretty damning of how the devs consider the topic of 'class balance', imo.
I'd put a good bit of the burden on how most of the committed GFs didn't seem to step up to the plate to test or give much feedback (at least, from what I could tell; I could very well be wrong). That said, it shouldn't take a committed player's devotion for a dev to realize that maybe the number tweaking they are doing isn't in line w/ other class paradigms, etc. At the same time, dev teams change often, picking up another person's work often sucks internally, dev teams can't catch everything, etc etc. Its all complicated, and def not helped by 'corporate deadlines'.
Anyways- more on-topic: I do disagree w/ that notion that only vets can enjoy the class. If anything, I wager its even easier to start solo as a SW now, as we have stronger dps on most powers (and the 'non-WAI' powers only really got 'broken' in specific group settings) and quite more defensive options than before. This is also w/ HB actually being viable and not just for masochists when on the low-end of gear..
After running a few dungeons I can´t imagine how Hellbringer should beat SoulScorch + immolation Spirits on single target.
Trash / Soloplay HB>SB, but dungeons with focus damage SB>>>HB, at least that´s what I believe atm. watching some insane Scorch missiles.
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pyrosorcererMember, NW M9 PlaytestPosts: 137Arc User
Are they going to keep on working on the class balancing further now? Or have they settled with the changes. . As someone quoted from the GF Feedback page was that the goal wasn't to settle with a complete balance, but going a step in the right direction. I hope they plan on continuing their balancing now, maybe opening new feedback threads for more cooperation.
They mentioned they had plans for Temptation, and I do mean Damnation needs some rework as well, but I only hope they intend to start the work quickly and not postpone it till next mod as I fear. . .
Anyways- more on-topic: I do disagree w/ that notion that only vets can enjoy the class. If anything, I wager its even easier to start solo as a SW now, as we have stronger dps on most powers (and the 'non-WAI' powers only really got 'broken' in specific group settings) and quite more defensive options than before. This is also w/ HB actually being viable and not just for masochists when on the low-end of gear..
It said,> To play with warlock u need either nerves of steel, or don't have them at all. < Warlock class already require more efforts than CW, gwf. I don't say they are easy ones, but after playing with SW u jump to CW, its freaking boring. Almost no fight thrill, thats why I still stay with SW..
Yes, warlock have strongest encounter powers. Even before rebalancing warlock it already had strongest powers within encounter. But as you remember warlock still where weakest striker class. Only TT daily power give chance to compete with CW/gwf or any other strike build classes. Actually even Dps DC could beat SW without big problems. Even DC don't have strongest dps powers within his encounters/at wills/daily powers.. And thats why I always say, don't make comparison on paper. You have to look not only to powers, but also the way how warlock fight's, how mechanics combine with each others. Some SW build glasscannons with no survivability, hitting training dummy, and say that SW now is powerfull, but once they went to HE or Epic dungeons, they do not last even 2 minutes, they die almost on every corner.
Thats why I always say, real testings can be done only through real fight, and I mean when fighting strong enemies.. Trash non epic dungeon monsters blasting I do not count as testing..
======================================================================== “The masses have never thirsted after truth. Whoever can supply them with illusions is easily their master; whoever attempts to destroy their illusions is always their victim. Gustave Le Bon. ==================================================
I just don't know which sw encounter power deal's more damage than empowered daunting light. In current state of game i do better damage with my dc and heal better with my sw.... Great balancing
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ghoulz66Member, NW M9 PlaytestPosts: 3,748Arc User
Actually even Dps DC could beat SW without big problems. Even DC don't have strongest dps powers within his encounters/at wills/daily powers..
That's because the DC has a wider variety of competent AoE powers to use from on all the trash mobs. That was one of the biggest issues from the get go for SWs, is garbage AoE and overreliance on dailies. HB is better now, but it's still a complete mess and doesn't really tell you what the path is trying to direct you towards.
That's why I prefer using my DC or MoF CW in groups. I have no god tier BiS DPS so I may as well do what I can and provide buffs along with what DPS I can manage to deal.
Not sure a group with a tank would enjoy a buffer HB damnation lock. Toss in a yeti for some more clash of sodiums.
First 2 CN runs have fernu in. First 1 is SB, second 1 is HB.
Am I seeing correctly that the damage as a SB in the first video was higher than the HB in the second? So if you desire to focus on DPS as a role, rather than buffing or debuffing, playing as a SB will align better to that desire?
1. 83/49 ratio Sharpedge/Fernuu 2. 78/37 ratio Sharpedge/Fernuu (died at the beginnig of the fight, so near same all in all) No big difference if you take your CW as reference? Bethel by sure grabbed the crown. I guess HB dealt more on trash and less on singel target and SB dealt less on trash and more on single target. All in all I think SB is the better striker too.
Where do I have to put the GWF ? > GF or < GF And do you know happen to know, how much commander strike is dealing for that Conquerer- striker GF?
Comments
Which is great because after watching that video SW won't be dps.....
But tbh , if warlock can't be DPS there is no reason to play that class atm.
HB Temptation supporter may be pretty usefull but not needed most time since CW can be a far, far better supporter.
PVP is no option either... I can see another long lasting period until this class might get usefull.
Time to park that char and get another mainclass.
Maybe there is something wrong with my feelings
Let's ask amenar...
Maybe dummy might help, at least checking the damage buff.
Since balancing started, and first change patch hit preview server. I met only 3 SW who did testings in real combat scenario. 5 others did only on training dummy, and remaining ones and non sw players did testings on paper For example one SW claimed that new changes make warlock stronger than GWF. How he tested. Simply PoP + Hdar grasp + KF + flame of empowermet + hellish rebuke.. But all because he was hitting training dummy, which do not move or hit back.
these all 'buffings" are more like cosmetic ones. In one months actually @amenar was trying fill damage gap which appeared after Tyrannical Threat remodeling to Tyrannical Curse.
I can say simply, that warlock need redesing overall.
Gwf, gf,cw,hr,op,tr hit>enable buffs/debuffs.
SW , Curse>hit>enable buff/debuff.
So warlock even before fight is 1 step behind. Next, CW/gwf/hr hits> enable selfbuffs and stack them. So even if they kill prime target, next tone he attack with already buffed damage.
Warlock > hit> enable debuffs, hit new target and have to reenable all debuffs over again. Thats why warlock is good only if enemy is strong and last for 1 or 2 min. But now even orcus do not last this log. So Sw don't have enough time to fight with his full capability.. Plus curse mechanic is also kinda burden. For example fury(dps) path focusing to much on curse, which make strong against 3 targets. And in order to fight masses enemies he must use all consuming curse to get chance apply lesser curse.
Even dodge mechanic is also kinda headpain. I love shadow slipping because I can control direction where to go not like CW,
But fact is even after this rework shadow slip do not make warlock strong in dodging contest either.. . There need to be done lot of changes in order make warlock competitive striker. And it's not like 1 months work
Not trash, but close
Personally I waited proper explanation how this DuckOnPlate power should work, Does it boost damage by percentage or have fix amount. Doe debuff is specific amount or percentage. Even when PoP buff appear in line others. There is no information how much it increase. So without proper data u can't test it, and say it does to much or to low boost. Thats why this power was probably never tested. Same goes with No Pity No Mercy, There is nowhere written how much it had to increase combat advantage. Thats why month in preview where more like trolling than real testing.. if you find how it work or maybe how it should work.. Tell me, since warlock release there is no details how this power work
“The masses have never thirsted after truth. Whoever can supply them with illusions is easily their master; whoever attempts to destroy their illusions is always their victim.
Gustave Le Bon.
==================================================
Since Dummy has no DR to lower the DR, debuff won´t take part, so all I will get in the end is the effect of the damagebuff.
Dummy: it´s about a 22,5% damageincrease from PoP-damagebuff to the caster (+/-), at least on dummy it is consistent and I get no damagedecrease.
Some more tests at WoD against elitemob (45%DR), having 20% RI
no buff or debuff from PoP -->average At Will non crit: 1062 per hit
damage with PoP-buff, no debuff on mob --> average At Will non crit 1293 about +22%
damage with PoP-buff plus debuff on mob --> average At Will non crit 1511 about +16%
-->all in all 42% damageincrease regarding basedamage 1062
Having 50% RI (prince of hell)-->i think those mobs got 45% DR
damage with PoP-buff, no debuff on mob --> average At Will non crit 1568
damage with PoP-buff plus debuff on mob --> average At Will non crit 1688 (reflecting more or less the +10% effectiveness)
effectiveness without buff and with buff 71,9%
effectiveness with debuff on mob 81,9%
all in all it works so far, can´t tell about what PoP does to your allies.
(this was a short test in WoD- so no guarantee)
About DR debuff, it sonds irritating, since dummies don´t have any DR as far as I knew?
Effectiveness of your damage rises, no matter if you are at capped RI or not.
So it´s more or less a steady damagebuff and will not decrease the DR at all?
I figure this would benefit the party the most.
It appears the only viable dps right now in sw is fully geared out and decked ones, but frankly I have 1 set of 12s and 1 set of 10s on my gwf and cw, both of which have better capability atm.
I really dont see any reason to be jazzed about the SW class at all, I find it fundamentally flawed atm, the reworks really didnt do much.
Gratz on making a buffing class, I guess.
I used to reccomend to new players to take this class, as it was one of the easiest to draw DPS out of , without having fully high enchants on it.
Now its relegated to veterens who particular love the class, I dont really have any more love of one class or another and find most of them fun at times.
I generally do not understand what they did.. they had no clear concept imo.
BTW how HAVE any of you failed to relize how powerful the GF has become.. ???????!!!!!!! We have been reporting it for months now.
Jeebbus.
I read michelas posts and since I am no math or physics student and schools out for a long time, I will not try to get into it to prevent getting mad.
@silverkelt that´s what I also thought, HB -Temp capstone/10 points damnation, dark one blessing +10% LS/LS severity is pretty good and maybe prince of hell +8% and you gonna do pretty good healing your party-->18% Lifesteal is damn good for free
Last time I went temptation I also run a PVP setup and the benefit is, you can handle the aggro pretty good.
One point in parting blasphemy to try some steps in PVP, since I pretty much doubt that the sideeffect with eldrichs momentum got fixed, even they told so I don´t believe it.
PS: just recogniozed PB+eldrichs momentum doesn´t work any more, maybe because nothing consumes curses any more
To be a bit dismissive (knowingly)- resting tooltip dmg for my 2.6k Exec TR's Lashing Blade: 13.5k, 16sec cd
and my 2.6k SW's WB total DoT: 19.5k, 11.5sec cd
and my 2.6k Archer's Hawk Shot (max bonus): 17.5k, 9.7sec cd
and my 2.6k GWF's IBS: 15k, 10.8sec cd
vs. my 2.6k Conq's Anvil *w/o* < 50%HP bonus: 18.7k, 11.2sec cd
vs. Kneebreaker total DoT (which can stack): 31.6k, 10.5sec cd
vs. Commanding Strike *w/o* ally portion: 17.4k, 9sec cd
vs. Flourish: 19.5k, 9.7sec cd
I mean, good for GFs for having high dps options avail - I'm happy for ya'll, and I like my GF. But I dunno how the devs think they can make a balanced game w/ basics like this being established. Yeah, I know this is w/o most buffs/debuffs and ofc its just a limited sampling, but just speaking broadly here, as some basic guiding principles just seem to be way off to me.
The only main solace here is that balance changes are on-going (we hope).
-
And sorry for that all being OT, but.. Ur a good guy, Silverkelt, but... eeehhhh SW's were fine to focus on their own issues on the limited time we had to test HAMSTER out (and given how many changes came at the last shard updates, it was a pretty small window any player could have done anything with, and that's with console players having even more limited power, and the team preemptively closing off some feedback threads). That, and w/ Amenar also gone before they even rolled out mod 10 proper, and him even facetiously pointing out that his higher-ups would be a bit rankled at the all the latter changes has was pushing on behalf of our feedback ... is pretty damning of how the devs consider the topic of 'class balance', imo.
I'd put a good bit of the burden on how most of the committed GFs didn't seem to step up to the plate to test or give much feedback (at least, from what I could tell; I could very well be wrong). That said, it shouldn't take a committed player's devotion for a dev to realize that maybe the number tweaking they are doing isn't in line w/ other class paradigms, etc. At the same time, dev teams change often, picking up another person's work often sucks internally, dev teams can't catch everything, etc etc. Its all complicated, and def not helped by 'corporate deadlines'.
Anyways- more on-topic: I do disagree w/ that notion that only vets can enjoy the class. If anything, I wager its even easier to start solo as a SW now, as we have stronger dps on most powers (and the 'non-WAI' powers only really got 'broken' in specific group settings) and quite more defensive options than before. This is also w/ HB actually being viable and not just for masochists when on the low-end of gear..
<CO docs> .: Petco :. // Base DPS Sheet (needs revision) // PSA on Power Activation Delay
- Themed Tanks // Misc Build Dump // Ayonachan's Gift Horse (stat data)
- Be safe and have fun, champs - for science!
Trash / Soloplay HB>SB, but dungeons with focus damage SB>>>HB, at least that´s what I believe atm. watching some insane Scorch missiles.
They mentioned they had plans for Temptation, and I do mean Damnation needs some rework as well, but I only hope they intend to start the work quickly and not postpone it till next mod as I fear. . .
Warlock class already require more efforts than CW, gwf. I don't say they are easy ones, but after playing with SW u jump to CW, its freaking boring. Almost no fight thrill, thats why I still stay with SW..
Yes, warlock have strongest encounter powers. Even before rebalancing warlock it already had strongest powers within encounter. But as you remember warlock still where weakest striker class. Only TT daily power give chance to compete with CW/gwf or any other strike build classes. Actually even Dps DC could beat SW without big problems. Even DC don't have strongest dps powers within his encounters/at wills/daily powers..
And thats why I always say, don't make comparison on paper. You have to look not only to powers, but also the way how warlock fight's, how mechanics combine with each others.
Some SW build glasscannons with no survivability, hitting training dummy, and say that SW now is powerfull, but once they went to HE or Epic dungeons, they do not last even 2 minutes, they die almost on every corner.
Thats why I always say, real testings can be done only through real fight, and I mean when fighting strong enemies..
Trash non epic dungeon monsters blasting I do not count as testing..
“The masses have never thirsted after truth. Whoever can supply them with illusions is easily their master; whoever attempts to destroy their illusions is always their victim.
Gustave Le Bon.
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In current state of game i do better damage with my dc and heal better with my sw.... Great balancing
That's why I prefer using my DC or MoF CW in groups. I have no god tier BiS DPS so I may as well do what I can and provide buffs along with what DPS I can manage to deal.
Not sure a group with a tank would enjoy a buffer HB damnation lock. Toss in a yeti for some more clash of sodiums.
Mod 10:
[Combat (Self)] Critical Hit! Your Killing Flames deals 16636893 (1009292) Fire Damage to Ethraniev Marrowslake.
Mod 9:
[Combat (Self)] Your Murderous Flames deals 376274433 (18876929) Fire Damage to Red Tiamat Head.
2. 78/37 ratio Sharpedge/Fernuu (died at the beginnig of the fight, so near same all in all)
No big difference if you take your CW as reference? Bethel by sure grabbed the crown.
I guess HB dealt more on trash and less on singel target and SB dealt less on trash and more on single target.
All in all I think SB is the better striker too.
Where do I have to put the GWF ? > GF or < GF
And do you know happen to know, how much commander strike is dealing for that Conquerer- striker GF?