With Mod 10 we get 3 new zones, ONE dungeon ZERO skirmishes, and more Heroic Encounters...IN EACH ZONE. I am beginning to think that the main reason we keep getting Heroic Encounters is due to technical factors since 99% of the feedback in the forums was that we didnt want any more Heroic Encounters. I mean, do you really think these things are fun?
It was bad enough before, but now we have do them in blizzard-like conditions where we REALLY cant see what's going on so it becomes even more of a chore.
It would have been great to have a few new skirmishes to run as a part of mod 10 to give us an option to either get what we need from Heroic Encounters or Skirmishes. I really don't know what the problem is. Dungeons and skirmishes have been replaced with this mindless, middling task.
I cant find ONE person who actually likes doing these.
Ok, whats done is done, but can we please get back to dungeons and skirmishes at some point?
twitch.tv/kaligold
0
Comments
And don't get me started with the ridiculous amounts of randomly dropped resources it takes to "restore" the gear parts. How can a designer think this is fine and still keep his job? Normally it's either full RNG or long, not both.
The HE's are definitely an extra pain in the HAMSTER. "kill these. Okay, now collect these. Which you can't really see. Now that you fumbled around and did that, kill these." The Goblin assault one basically requires you to jump off the city wall at one point and then deal with a bunch of ladders blocking the line of sight on your attacks.
i tried to do it, got oneshotted, no on else was there.
by the time others shows up, it got expired, with fails. all those "timed" events has to go, clear the timers, just amount of the killeds needed.
oh, by the way, for totem quest. it went overboard, fighting 6 or more is pure sucidical, seeing Totemist Shaman pop around and giving mobs immunitiies at same time beastmaster call his hounds, and suddenly 2 crag cats, the potions i have, didnt even help much, forcing to consume revive scrolls that i need to save for dungeons.
devs you got those bit overkill too much and they are not elites, YOU ARE CRAZY!!!
even those rewards are crappy for all those efforts we did, GGRRRRR! isnt the devs really cheating on us?
Give me a tell ingame am sure I can do something for you that helps :-) @marnival
The minor ones, can be done, but they are super long (with 5-6 different gates) they will nearly take the full time to do, even while killing the waves and junk in 4-5 seconds apiece. You have to start with about 7 mins left to finish it appears.
I dont like HES at all, never did and always find it odd that they keep giving us hes.
Drunken Goose of MidNight Express. - 3.3k Paladin , 3.6k GWF , 3.1k GF,
Sometimes it's nice to just whack some mobs without having to deal with all the problems that come with being stuck playing with five people in a closed instance. A bit. Bosses can one hit you a lot more often.
But, yes to the lesser HE's just being annoyances. Four or five stages each with mobs coming in trickles with quest objectives being obscured by the eye-destroying weather effects.
However, I wish the game wasn't all about heroic encounters. It's really all what it's about right now. A campaign map cluttered with dozens of heroic encounters that are "heroic" just in name, and more often than not, offer worthless rewards. I wish the devs could get a bit more imaginative sometimes, and try something different, like a module with no campaign or no new set of bland heroics. There's an impressive amount of varied and fun stuff that has been experimented in the early days of online games, and I'm shocked the devs stick to the same two things again and again, even though they do get negative feeback on that matter.
We will all find a way when we are geared enough to do so. It's going to take time but for once strategy WILL be required. Not just run in smash buttons, get bubble, be invincible. Dodges are necessary, there is very little in this game that CAN"T be dodged(Yes we need to see the red on the ground). Many classes can dodge and take no damage, some take reduced damage.
I remember when ECC was very hard. We had to use strategy going room to room to survive it. This will be no different. Learn the content, practice it, succeed.
now i cant afford to get superior mark since they nerfed ADs, so the progression took a major hit and dragging extra months way too long. only options i had was doing the weekly, do the dungeons and skirmish runs for salvagings, these get old very fast.
i have nothing of value to sell on auction to get more ADs.
there would be a lot of angry players getting the torches and pitchfolks, we are sick of bots and causing harm to players and the economy with series of endless nerfings since mod 6.
devs should had put invoking cap with limited alts allowed, those with large numbers of alts getting chances of coffers to yielding more C-wards than those with 5 alts or less, that would cut the flow of ADs transfering from unplayed alts.
those coffers need some improvements instead of serious nerfings, and make them bound to characters.
Skip campaigns and let it be about the new slate of contents. But there is not tactics needed and you can zerg it without any such set up. BTW at the start of IWD, you couldnt solo any of the major hes either, it just happend over time that you could, because of all the power creep over time.
I just think they are overused , but I wouldve felt that way about any new campaign, just tired of campaigns.